Muutke küpsiste eelistusi

STEAM Meets Story: Using Adolescent Fiction and Film to Spark Deeper Learning [Pehme köide]

  • Formaat: Paperback / softback, 160 pages, kõrgus x laius x paksus: 226x180x33 mm, kaal: 397 g
  • Ilmumisaeg: 30-Jul-2021
  • Kirjastus: Teachers' College Press
  • ISBN-10: 0807765449
  • ISBN-13: 9780807765449
Teised raamatud teemal:
  • Formaat: Paperback / softback, 160 pages, kõrgus x laius x paksus: 226x180x33 mm, kaal: 397 g
  • Ilmumisaeg: 30-Jul-2021
  • Kirjastus: Teachers' College Press
  • ISBN-10: 0807765449
  • ISBN-13: 9780807765449
Teised raamatud teemal:

This innovative STEAM guide will help general and special education teachers to increase effective instruction with adolescents (grades 5–10). The authors show teachers how to link STEM concepts with popular fiction and film selections as a catalyst to launch student interactions, discussions, projects, and investigations. This approach will promote problem solving and reasoning skills by initiating the scientific process, rather than simply presenting established facts. The book includes a wealth of lesson plans that connect abstract STEM ideas to realistic experiences that students encounter. Sample lessons call on students to produce drawings and models that move STEM to STEAM. Grounded in popular film and some of the most-read young adult books, the text includes teaching strategies found to be effective with traditionally underserved students and those with disabilities.

Book Features:

  • Standards-based STEM lessons interrelated and interwoven with writing, reading, speaking, and other skills.
  • Practical ideas and hands-on activities for engaging adolescents in both traditional and virtual environments.
  • Guidance for working with diverse populations, such as students with different abilities, culturally and linguistically diverse students, translingual students, and transnational students.
  • Templates, handouts, and lessons linked to Star Wars, The Giver, The Immortal Life of Henrietta Lacks, Harry Potter, To Kill a Mockingbird, Star Trek, The Matrix, Holes, and more.

Arvustused

STEAM Meets Story is a useful teaching manual for educators with culturally, linguistically diverse, and disabled students.



Journal of Language and Literacy Education In STEAM Meets Story: Using Adolescent Fiction and Film to Spark Deeper Learning, Gloria D. Campbell-Whatley, Diane Rodriguez, and Jugnu Agrawal have written a valuable and timely book that weaves theories, evidence-based practices, and concrete lesson plans into a comprehensive text.



Teachers College Record

Preface ix
1 Stem And Literature: Exploring New Options
1(12)
Gloria D. Campbell-Whatley
Diane Rodriguez
From Mainstreaming to Inclusion: The Journey Begins
2(1)
The Birth of Multitiered Support Systems
2(2)
Students With Disabilities in the Urban Environment
4(1)
The Benefits of STEM and Literature
5(2)
Summary and Other Tidbits
7(6)
2 Culturally Responsive Problem-Based Learning (Crpbl)
13(10)
Gloria D. Campbell-Whatley
Richard Reynolds
PBL Best Practices: Finding Solutions
14(1)
Innovations in Instruction for PBL in STEM
14(3)
Culturally Responsive Teaching
17(1)
Culturally Responsive PBL (CRPBL)
18(1)
Summary: Recommendations for Teachers
19(4)
3 Selection Of Reading Materials, Technology, And Stem Activities
23(12)
Diane Rodriguez
Jugnu Agrawal
Justin Coles
Gary Hoag
Benefits of Connecting Literature and STEM
23(1)
Using Literature to Teach STEM in the Interdisciplinary Classroom: Selecting a Book
24(4)
Using High-Leverage Practices and Strategies for Students With Disabilities
28(1)
Supporting Learning in the Virtual Environment/Distance Learning
29(1)
Lesson Planning
30(1)
Summary
31(4)
4 Science And Literature
35(28)
Gloria Campbell-Whatley
Kim Reddig
Deondra Gladney
Science and Literature for Adolescents
35(1)
Careers
35(2)
Teacher Application Tips
37(1)
Summary of Lessons
38(1)
Lesson 4.1 Science Vocabulary: The Twilight Saga
38(2)
Lesson 4.2 Science on Cells: The Immortal Life of Henrietta Lacks
40(3)
Lesson 4.3 Science and Clean Water: The Boy Who Harnessed the Wind
43(2)
Lesson 4.4 Science, Medicine, and Drugs: Percy Jackson and the Lightning Thief
45(3)
Lesson 4.5 Gravity, Weight, and Mass: Ender's Game
48(2)
Lesson 4.6 Respiratory System: After Earth
50(3)
Lesson 4.7 Genetics: Gattaca
53(1)
Lesson 4.8 Energy: The Matrix
54(3)
Lesson 4.9 Desert Plants and Animals: Holes
57(1)
Lesson 4.10 Assistive Technology: Star Wars
58(5)
5 Mathematics And Literature
63(22)
Jugnu Agrawal
Diane Rodriguez
Gary Hoag
Ozalle Toms
Ann Jolly
Elizabeth Reyes
Ashley Voggt
Mathematics and Adolescents
63(1)
Teacher Application Tips
63(1)
Careers
64(1)
Lesson Plans
64(1)
Lesson 5.1 Statistics and Probability: To Kill a Mockingbird
65(5)
Lesson 5.2 Basic Algebra and Statistics: The Hunger Games
70(2)
Lesson 5.3 Business Plan: Born a Crime
72(3)
Lesson 5.4 Geometry and Calculus: Hidden Figures
75(3)
Lesson 5.5 Mysticism of the Pyramids: The Giver
78(1)
Lesson 5.6 Weather Mathematics: The Chronicles of Narnia
79(1)
Lesson 5.7 Geometry: Flatland
80(5)
6 Engineering And Literature
85(26)
Diane Rodriguez
Gloria Campbell-Whatley
Kevin Otero
Hassan Payano
Maria Payano
Eileen Interiano
Sharon Hunter
Engineering for Adolescents
85(1)
Careers
86(1)
Tips for Teachers
86(1)
Summary of Lessons
87(1)
Lesson 6.1 Engineering Robotics: The Maze Runner
88(2)
Lesson 6.2 Engineering Construction and Building: Harry Potter
90(2)
Lesson 6.3 Drone Engineering: Men in Black
92(2)
Lesson 6.4 Engineering Trains: Snowpiercer
94(3)
Lesson 6.5 Satellite Engineering: Star Trek
97(2)
Lesson 6.6 Engineering Cyborgs: The Terminator
99(2)
Lesson 6.7 Software Engineering: Jumanji
101(2)
Lesson 6.8 Aerospace Engineering: Minority Report
103(3)
Lesson 6.9 Engineering and Space Travel: The Martian
106(1)
Lesson 6.10 Biofuels: Back to the Future
107(4)
7 Technology And Literature
111(22)
Jugnu Agrawal
Gary Hoag
Wen-Hsuan Chang
Technology-Related Careers
111(1)
Teacher Application Tips
112(1)
Summary of the Unit
112(1)
Lesson 7.1 Identifying Credible Sources
112(2)
Lesson 7.2 The Use of Citations and Presentations
114(2)
Lesson 7.3 Making Use of Digital Media
116(3)
Lesson 7.4 Using Technology to Update Writing Products
119(2)
Lesson 7.5 Digital Citizenship and Technology Integration
121(2)
Lesson 7.6 Webcams and Identifying Central Themes
123(2)
Lesson 7.7 Digital Footprint
125(2)
Lesson 7.8 Assistive Technology Innovations
127(2)
Lesson 7.9 Digital Storytelling
129(1)
Lesson 7.10 3D Print
130(3)
Index 133(8)
About the Authors 141
Gloria D. Campbell-Whatley is a professor in the Department of Special Education and Child Development at The University of North Carolina at Charlotte. Diane Rodriguez is a professor in the Division of Curriculum and Teaching at Fordham University. Jugnu Agrawal is a manager of special education curriculum for Fairfax County Public Schools, Virginia.