Video Games offers a highly visual, example-led introduction to the video game industry, its context and practitioners. Filled with full-color, illustrated interviews and case studies, Bossom and Dunning give insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming and the (re)emergence of the indie game scene.
Interviewees include:
Ian Livingstone, OBE
Dylan Beale, Chief Production Officer, Born Ready Games
Alex Williams, Head of Games, Miniclip
Anna Marsh - Project Manager/ Game Designer Lady Shotgun
Aram Bartholl, Digital Artist
Peter Molyneux, Founder 22 Cans
David Bowman, 3D Artist, Blue Zoo
Arvustused
From indie productions to critical hacks to the multi-million dollar global cultural phenomenon - this book provides a rich and engaging portal for exploring the diverse and evolving world of video games. -- Professor Joseph Delappe, Digital Media, University of Nevada, Reno, USA
Muu info
An engaging and approachable introduction to the video game industry exploring its diversity and breadth through character & interface design, online communities & changing demographics, branding & intellectual property and handheld & mobile culture.
Introduction
1. The Origins of Play
2. Who Makes Games
3. Game Tech
4. Lateral Thinking
5. Games and Society
6. The Business of Games
Glossary
Bibliography
Further Reading
Index
Andy Bossom, Course Leader, BA (Hons) Computer Game Arts, University for the Creative Arts, Farnham, UK
Ben Dunning, Lecturer, BA (Hons) Graphic Design at Ravensbourne and BA (Hons) Digital Arts at Kingston College, UK.