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Educator's Guide to STEAM: Engaging Students Using Real-World Problems [Kõva köide]

  • Formaat: Hardback, 168 pages, kõrgus x laius x paksus: 231x157x15 mm, kaal: 358 g
  • Ilmumisaeg: 29-Mar-2019
  • Kirjastus: Teachers' College Press
  • ISBN-10: 0807761710
  • ISBN-13: 9780807761717
Teised raamatud teemal:
  • Formaat: Hardback, 168 pages, kõrgus x laius x paksus: 231x157x15 mm, kaal: 358 g
  • Ilmumisaeg: 29-Mar-2019
  • Kirjastus: Teachers' College Press
  • ISBN-10: 0807761710
  • ISBN-13: 9780807761717
Teised raamatud teemal:

This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success.

Book Features:

  • Straightforward guidance for creating STEAM instructional units for the K–8 classroom.
  • A concise instructional model that addresses misconceptions about STEAM education.
  • Extended vignettes demonstrating teaching practices, student learning, and school-community partnerships.
  • Classroom examples of STEAM learning that rural, urban, traditional, and innovative schools can relate to and build on.
  • Based on the authors’ work with over 150 teachers and analysis of teachers’ reflective journal entries, STEAM unit plans, classroom instruction, and more.

Arvustused

This book provides a well-realized conceptual framework for various stakeholders who are interested in successful implementation of STEAM education in K-12 public schools. The framework and suggestions are grounded in evidence from the authors sustained partnerships and fieldwork in STEAM. This book will be a valuable resource for all who are interested in learning more about STEAM and implementing it in their own schools and districts.



Teachers College Record

Foreword ix
Deborah Hanuscin
Acknowledgments xi
Introduction: Grounding Our STEAM Work 1(12)
Our Entry into STEAM Education
1(1)
An Example of STEAM in Action
2(3)
The Purpose and Usefulness of this Book
5(5)
The Organization of the Book
10(3)
PART I CONCEPTUALIZING STEAM
1 Unpacking the Conceptual Model to Guide STEAM Teaching
13(16)
STEAM: Understanding the Rising Trend
14(3)
Exploring the STEAM Conceptual Model
17(9)
Examining the STEAM Conceptual Model Across Grade Levels
26(2)
Concluding Thoughts on the STEAM Conceptual Model
28(1)
2 Visioning, Planning, and Supporting STEAM Instruction in Schools
29(12)
Visioning STEAM
29(1)
Understanding and Defining STEAM
30(1)
Building a Foundation for STEAM
31(7)
Visioning and Planning Across Grade Levels
38(1)
Concluding Thoughts: Common Questions and Answers About Transitioning to STEAM Education
39(2)
3 Making STEAM Relevant to Students
41(20)
Exploring Ms. Andrus's Classroom
41(1)
Designing a STEAM Unit Around Interests
42(5)
Creating STEAM Problem Scenarios
47(7)
Involving the Community: Broadening Participation Through Mentors and Experts
54(3)
Making STEAM Relevant Across the Grade Levels
57(1)
Concluding Thoughts on Making STEAM Relevant
58(3)
PART II DEVELOPING STEAM CLASSROOMS
4 Understanding the Role of Teaching Across the Disciplines in STEAM Teaching
61(18)
Transdisciplinary Teaching and Learning
61(1)
Transdisciplinary Teaching in Action
62(2)
Connection to Components of the STEAM Conceptual Model
64(1)
Authentic Discipline Integration
65(6)
Connection to Authentic Tasks
71(2)
A Pathway for Multiple Methods to Solve the Problem
73(2)
Strategies to Support Transdisciplinary Teaching
75(1)
Transdisciplinary Teaching Across the Grade Levels
76(2)
Concluding Thoughts on Transdisciplinary Teaching
78(1)
5 Valuing the A in STEAM
79(14)
The Continuum of Arts Integration
80(1)
The Value of Art in STEAM
81(1)
Art as the Backbone of Problem Solving
82(5)
Integration of Arts Across Grade Levels
87(2)
Concluding Thoughts on the A in STEAM
89(4)
PART III MAKING STEAM WORK
6 How to Assess STEAM Learning
93(16)
A Different Approach to Assessment
93(1)
Embedded Formative Assessment
94(6)
Authentic Summative Assessments
100(3)
Peer and Self-Assessment in STEAM
103(2)
STEAM Assessments Across Grade Levels
105(2)
Concluding Thoughts on STEAM Assessment
107(2)
7 STEAM Across Different School Settings
109(12)
Context One A New STEAM School
110(2)
Context Two A Traditional Middle School
112(2)
Context Three An Existing School Transitioning to STEAM
114(2)
The Key to STEAM Implementation: Remixing Education
116(2)
Supporting STEAM Across Grade Levels
118(1)
Concluding Thoughts on STEAM Implementation in Different Settings
119(2)
8 Challenges to STEAM Instruction
121(10)
The Nature of Challenges with STEAM Education
122(5)
Solutions for STEAM Instructional Challenges
127(3)
Concluding Thoughts on Challenges in STEAM
130(1)
The Future of STEAM: A New Beginning for Educators?
131(4)
Revisiting STEAM Versus STEM
131(1)
Recognizing the Necessity of STEAM
131(1)
Moving Forward with STEAM Education
132(2)
Final Thoughts
134(1)
References 135(6)
Index 141(12)
About the Authors 153
Cassie F. Quigley is an associate professor of science education at the University of Pittsburgh. Danielle Herro is an associate professor of digital media and learning at Clemson University.