This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over 20 years of experience – from some of the worlds most renowned game studios to small indie teams – Harvey Newma...Loe edasi...
This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over twenty years of experience across AAA studios and indie teams, the book covers everything from breaking into the...Loe edasi...
This book explores video game design principles and practices through a grounded theory-based investigation of game designers accounts of their professional experiences. Drawing on qualitative data collected through semi-structured interviews with n...Loe edasi...
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio...Loe edasi...
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio...Loe edasi...
This book explores the relationship between video games and satire through an in-depth examination of Capcoms Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romeros filmic satire on American consumer culture, Dawn...Loe edasi...
Game AI Uncovered: Volume Five continues the series with another collection of chapters from twenty-three of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tip...Loe edasi...
Game AI Uncovered: Volume Five continues the series with another collection of chapters from twenty-three of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tip...Loe edasi...
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare....Loe edasi...
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer’s first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare....Loe edasi...
This new edition offers the most up-to-date and comprehensive guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. This new edition...Loe edasi...
This new edition offers the most up-to-date and comprehensive guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winnin...Loe edasi...
This book adds a new dimension to our understanding of the global esports industry by examining its significance in the context of global geopolitics and economics. As perhaps the most rapidly growing sector of the sports and entertainment...Loe edasi...
This is an interdisciplinary guide designed to equip aspiring and professional practitioners across game development and related creative fields with the essential research knowledge and skills to excel. It offers artists, designers, technologists...Loe edasi...
This interdisciplinary guide is designed to equip aspiring and professional practitioners across game development and related creative fields with the essential research knowledge and skills to excel. It offers practical tools for conducting effec...Loe edasi...
This book bridges the gap between museum professionals and game designers, providing strategies for creating engaging digital, analog, or digital/physical games for museums. Through a series of examples, templates and activities, readers of this b...Loe edasi...
This book bridges the gap between museum professionals and game designers, providing strategies for creating engaging digital, analog, or digital/physical games for museums. Through a series of examples, templates and activities, readers of this b...Loe edasi...
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence.Games and puzzles (one-person games) a...Loe edasi...