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Routledge Companion to Games in Architecture and Urban Planning: Tools for Design, Teaching, and Research [Pehme köide]

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  • Formaat: Paperback / softback, 274 pages, kõrgus x laius: 254x178 mm, kaal: 453 g, 92 Illustrations, color
  • Ilmumisaeg: 30-Jun-2021
  • Kirjastus: Routledge
  • ISBN-10: 1032084324
  • ISBN-13: 9781032084329
Teised raamatud teemal:
  • Formaat: Paperback / softback, 274 pages, kõrgus x laius: 254x178 mm, kaal: 453 g, 92 Illustrations, color
  • Ilmumisaeg: 30-Jun-2021
  • Kirjastus: Routledge
  • ISBN-10: 1032084324
  • ISBN-13: 9781032084329
Teised raamatud teemal:
The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.





This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.





Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

Arvustused

"Essential reading for those devising participatory methods in spatial design. Brkovic Dodig and Groat have choreographed an inspiring primer on the theory and practice of design games, leaving space for the reader to continue to play." Rosie Parnell, Professor of Architecture, Northumbria University

"Playing, especially with objects, creates an inclusive, safe space for participants to be themselves, erase barriers, and collaborate not compete with each other. It raises their consciousness of the built environment to understand their attachment to place, realize they are their own experts, and why planning matters." James Rojas, Founder, Place It!

Chapter 1 Introduction Architecture and Urban Planning? Game On!



Games as Tools for Teaching/Learning, Design and Research in Architecture and
Urban



Planning



Marta Brkovi Dodig and Linda N. Groat



PART I (CO)-DESIGN GAMES



Chapter 2 Room for play in architecture die Baupiloten architectural
co-design games



Susanne Hofmann



Chapter 3 Games are Political - Challenging municipal collaborative
practices for



sustainable urban transition through game co-design



Mette Agger Eriksen



Maria Hellström Reimer



Majken Toftager Larsen



Chapter 4 Everyday as an open-ended material in architectural design games




Christina Lundsgaard



Eva Brandt



PART II (CO)-DESIGN AND EDUCATIONAL GAMES



Chapter 5 Playing Pretend: An Interview with Prof. Steven Mankouce



Kimia Erfani



Marta Brkovi Dodig



Linda Groat



Steven Mankouche



Chapter 6 ScarCity Game: The Pedagogy of Scarce Design Processes



Axel Becerra Santacruz



Chapter 7 The World of Energy Games



Malini Srivastava



PART III EDUCATIONAL GAMES



Chapter 8 Architecture as a gaming board: Pervasive energy games



Malini Srivastava



Chapter 9 Urbanity: Developing childrens critical thinking through urban
educational game



Eszter Tóth



Anna Szilágyi-Nagy



Chapter 10 Design as Crossword puzzle solving: the role of game in merging
research and design



Seyed Ali Javid



Chapter 11 The Modern Architecture Game: A learning tool on modern
architecture history for the international audience



NEXT Architects



PART IV EDUCATIONAL AND RESEARCH GAMES



Chapter 12 Energy geogame e-footprints prototype designed to collect data
about human behavior in built environments



Alenka Poplin



Chapter 13 Spector The Sustainability Inspector: Teaching, learning and
evaluation through a participatory and exploratory game



Marta Brkovi Dodig



Prue Chiles



PART V RESEARCH GAMES



Chapter 14 Reversing the co-design process: Co-design tools for post
occupancy evaluation



Christina Lundsgaard



PART VI (CO)-DESIGN, EDUCATIONAL AND RESEARCH GAMES



Chapter 15 The Sorting Task: Its versatility and adaptability in research,
teaching and practice



Linda N. Groat



Matthew Niermann



Brian Schermer



Chapter 16 Games as Urban Agora: An Analysis of Three Games as Research,
Co-design and Educational Tools



An
Marta Brkovi Dodig is Assistant Professor at Union University Nikola Tesla in Belgrade, Serbia. She has been researching, teaching and practicing architecture in Serbia, England, Germany, Spain, Bulgaria, and the USA. Her main interests lie in sustainable design, learning environments design and pedagogic architecture, participatory architecture, research and design methods in architecture, architecture and built environment education, and games in architecture and urban planning. Currently, she holds the Alexander von Humboldt PostDoc position at the Chair for Urban Design and Urban Development, TU Berlin, Germany, where she explores international policy and practice in built environment education for children and young people.

Linda N. Groat is Professor of Architecture at the University of Michigan. Her areas of expertise include: environmental meaning, participatory processes in design, empirical aesthetics, place theory, and gender and minority issues in architectural education. Her special focus in doctoral education has been on research design and methods; and her co-authored book, Architectural Research Methods (2002, 2nd edition 2013, both editions in Chinese) is used both in the US and internationally. Her research has been published widely to reach both professional and academic audiences in journals such as: Architecture, Progressive Architecture, Journal of Architectural Education, and Journal of Environmental Psychology.