The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.
Reviews
"Essential reading for those devising participatory methods in spatial design. Brkovic Dodig and Groat have choreographed an inspiring primer on the theory and practice of design games, leaving space for the reader to continue to play." Rosie Parnell, Professor of Architecture, Northumbria University
"Playing, especially with objects, creates an inclusive, safe space for participants to be themselves, erase barriers, and collaborate not compete with each other. It raises their consciousness of the built environment to understand their attachment to place, realize they are their own experts, and why planning matters." James Rojas, Founder, Place It!
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viii | |
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xi | |
Foreword |
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xvii | |
Acknowledgments |
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xix | |
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1 Architecture and Urban Planning? Game On!: Games as Tools for Design, Teaching/Learning, and Research in Architecture and Urban Planning |
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1 | (14) |
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15 | (46) |
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2 Room for Play in Architecture: Participatory Games and Game-Like Tools in Architecture Developed by die Baupiloten |
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17 | (15) |
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3 Urban Transition: Games are Political: Challenging Municipal Urban Planning Practices for Sustainable Development and Mutual Learning Through Game Co-Designing |
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32 | (15) |
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4 The Office Scrabble Game: Co-designing Workspaces with the Everyday as a Resource in Design Games |
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47 | (14) |
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PART II (Co)-Design and Educational Games |
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61 | (46) |
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5 Playing Pretend: An Interview with Steven Mankouche |
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63 | (13) |
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6 The Architecture of ScarCity Game: The Pedagogy of Scarce Design Process |
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76 | (16) |
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7 The World of Energy Games |
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92 | (15) |
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PART III Educational Games |
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107 | (54) |
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8 Efargo Energy Challenge: Architecture as a Gaming Board in Pervasive Energy Games |
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109 | (17) |
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9 Urbanity: Developing Critical Thinking About the Urban Environment Through Games |
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126 | (14) |
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10 Design as Crossword-Puzzle Solving: The Role of Game in Merging Research and Design |
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140 | (10) |
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11 The Modern Architecture Game: A Learning Tool about Modern Architecture History for an International Audience |
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150 | (11) |
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PART IV Educational and Research Games |
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161 | (30) |
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12 Energy Geogame `E-Footprints': Prototype Designed to Collect Data about Human Behavior in Built Environments |
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163 | (12) |
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13 Spector - The Sustainability Inspector: Learning, Teaching, and Evaluation Through a Participatory and Exploratory Game |
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175 | (16) |
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191 | (10) |
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14 Reversing the Co-design Process: Co-Design Games for Post-Occupancy Evaluation |
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193 | (8) |
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PART VI (Co)-Design, Educational, and Research Games |
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201 | (48) |
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15 The Sorting Task: Its Versatility and Adaptability in Research, Teaching, and Practice |
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203 | (18) |
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16 Games as Urban Agora: An Analysis of Games as Participatory Research, Co-Design, and Educational Tools in Urban Planning |
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221 | (13) |
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Christina Jimenez Mattsson |
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17 The Role of Gaming in Community Engagement: Case Study of a Studio Focused on Societal Challenges |
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234 | (15) |
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Index |
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249 | |
Marta Brkovi Dodig is Assistant Professor at Union University Nikola Tesla in Belgrade, Serbia. She has been researching, teaching and practicing architecture in Serbia, England, Germany, Spain, Bulgaria, and the USA. Her main interests lie in sustainable design, learning environments design and pedagogic architecture, participatory architecture, research and design methods in architecture, architecture and built environment education, and games in architecture and urban planning. Currently, she holds the Alexander von Humboldt PostDoc position at the Chair for Urban Design and Urban Development, TU Berlin, Germany, where she explores international policy and practice in built environment education for children and young people.
Linda N. Groat is Professor of Architecture at the University of Michigan. Her areas of expertise include: environmental meaning, participatory processes in design, empirical aesthetics, place theory, and gender and minority issues in architectural education. Her special focus in doctoral education has been on research design and methods; and her co-authored book, Architectural Research Methods (2002, 2nd edition 2013, both editions in Chinese) is used both in the US and internationally. Her research has been published widely to reach both professional and academic audiences in journals such as: Architecture, Progressive Architecture, Journal of Architectural Education, and Journal of Environmental Psychology.