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E-raamat: Routledge Companion to Games in Architecture and Urban Planning: Tools for Design, Teaching, and Research

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  • Formaat: 274 pages
  • Ilmumisaeg: 25-Nov-2019
  • Kirjastus: Routledge
  • Keel: eng
  • ISBN-13: 9780429805714
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  • Formaat: 274 pages
  • Ilmumisaeg: 25-Nov-2019
  • Kirjastus: Routledge
  • Keel: eng
  • ISBN-13: 9780429805714

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The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.

Arvustused

"Essential reading for those devising participatory methods in spatial design. Brkovic Dodig and Groat have choreographed an inspiring primer on the theory and practice of design games, leaving space for the reader to continue to play." Rosie Parnell, Professor of Architecture, Northumbria University

"Playing, especially with objects, creates an inclusive, safe space for participants to be themselves, erase barriers, and collaborate not compete with each other. It raises their consciousness of the built environment to understand their attachment to place, realize they are their own experts, and why planning matters." James Rojas, Founder, Place It!

List of Figures
viii
List of Contributors
xi
Foreword xvii
Acknowledgments xix
1 Architecture and Urban Planning? Game On!: Games as Tools for Design, Teaching/Learning, and Research in Architecture and Urban Planning
1(14)
Marta Brkovic Dodig
Linda N. Groat
PART I (Co)-Design Games
15(46)
2 Room for Play in Architecture: Participatory Games and Game-Like Tools in Architecture Developed by die Baupiloten
17(15)
Susanne Hofmann
3 Urban Transition: Games are Political: Challenging Municipal Urban Planning Practices for Sustainable Development and Mutual Learning Through Game Co-Designing
32(15)
Mette Agger Eriksen
Maria Hellstrom Reimer
Majken Toftager Larsen
4 The Office Scrabble Game: Co-designing Workspaces with the Everyday as a Resource in Design Games
47(14)
Christina Lundsgaard
Eva Brandt
PART II (Co)-Design and Educational Games
61(46)
5 Playing Pretend: An Interview with Steven Mankouche
63(13)
Kimia Erfani
Marta Brkovic Dodig
Linda N. Groat
Steven Mankouche
6 The Architecture of ScarCity Game: The Pedagogy of Scarce Design Process
76(16)
Axel Becerra Santacruz
7 The World of Energy Games
92(15)
Malini Srivastava
PART III Educational Games
107(54)
8 Efargo Energy Challenge: Architecture as a Gaming Board in Pervasive Energy Games
109(17)
Malini Srivastava
9 Urbanity: Developing Critical Thinking About the Urban Environment Through Games
126(14)
Eszter Toth
Anna Szilagyi-Nagy
10 Design as Crossword-Puzzle Solving: The Role of Game in Merging Research and Design
140(10)
Ali Javid
11 The Modern Architecture Game: A Learning Tool about Modern Architecture History for an International Audience
150(11)
Bart Reuser
Marijn Schenk
Michel Schreinemachers
John van de Water
PART IV Educational and Research Games
161(30)
12 Energy Geogame `E-Footprints': Prototype Designed to Collect Data about Human Behavior in Built Environments
163(12)
Alenka Poplin
13 Spector - The Sustainability Inspector: Learning, Teaching, and Evaluation Through a Participatory and Exploratory Game
175(16)
Marta Brkovic Dodig
True Chiles
PART V Research Games
191(10)
14 Reversing the Co-design Process: Co-Design Games for Post-Occupancy Evaluation
193(8)
Christina Lundsgaard
PART VI (Co)-Design, Educational, and Research Games
201(48)
15 The Sorting Task: Its Versatility and Adaptability in Research, Teaching, and Practice
203(18)
Linda N. Groat
Matthew Niermann
Brian Schermer
16 Games as Urban Agora: An Analysis of Games as Participatory Research, Co-Design, and Educational Tools in Urban Planning
221(13)
Andrea Benze
Christina Jimenez Mattsson
Urs Walter
17 The Role of Gaming in Community Engagement: Case Study of a Studio Focused on Societal Challenges
234(15)
Joongsub Kim
Index 249
Marta Brkovi Dodig is Assistant Professor at Union University Nikola Tesla in Belgrade, Serbia. She has been researching, teaching and practicing architecture in Serbia, England, Germany, Spain, Bulgaria, and the USA. Her main interests lie in sustainable design, learning environments design and pedagogic architecture, participatory architecture, research and design methods in architecture, architecture and built environment education, and games in architecture and urban planning. Currently, she holds the Alexander von Humboldt PostDoc position at the Chair for Urban Design and Urban Development, TU Berlin, Germany, where she explores international policy and practice in built environment education for children and young people.

Linda N. Groat is Professor of Architecture at the University of Michigan. Her areas of expertise include: environmental meaning, participatory processes in design, empirical aesthetics, place theory, and gender and minority issues in architectural education. Her special focus in doctoral education has been on research design and methods; and her co-authored book, Architectural Research Methods (2002, 2nd edition 2013, both editions in Chinese) is used both in the US and internationally. Her research has been published widely to reach both professional and academic audiences in journals such as: Architecture, Progressive Architecture, Journal of Architectural Education, and Journal of Environmental Psychology.