This book celebrates the technological advances that have been accomplished and calls for more cooperation to ensure that these innovations are implemented in a way that puts peoples lives first during emergencies...Loe edasi...
The book explores the intricacies of augmented reality (AR), virtual reality (VR), mixed reality (MR), assisted reality, and the ever-expanding metaverse through real-world applications and case studies, focusing on users perceptions and attitudes a...Loe edasi...
This book investigates how immersive environments, across architecture, art and media, shape spatial perception, cultural identity and the construction of reality. It offers a spatial-psychoanalytical reading of virtual reality, examining how archit...Loe edasi...
AI, AR, and VR in Theatre and Performance investigates the cutting-edge application of evolving digital technologies within the creative industries, with a focus on theatre and the dramatic arts....Loe edasi...
The book discusses the transformative impact of futuristic technologies in modern construction. It includes digital twins for planning, project management, real-time simulation, circular construction, and data-driven decision-making, alongside robot...Loe edasi...
This book investigates the use of extended reality (XR) technologies to innovate the opera experience. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explor...Loe edasi...
States of Immersion Across Media invites readers to slow down and reflect on immersive practices, both new and old, their impact on our bodies, the affective attunements they evoke, the disruptions they afford, and the creative encounters they gen...Loe edasi...
Virtual Reality for Serious Illness explores the important role virtual reality interventions can play in symptom management, anxiety control, and spiritual meaning....Loe edasi...
Sari: River Publishers Series in Automation, Control, Robotics
(Ilmumisaeg: 21-Oct-2024, Kirjastus: River Publishers, ISBN-13: 9781003340003)
This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being,...Loe edasi...
The Metaverse: A Critical Introduction provides a clear, concise and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges and how it is having an impact almost every facet of soci...Loe edasi...
This innovative and timely book presents an in-depth analysis of how the metaverse revolutionizes tourism management, transforms consumer behaviour and motivates tourists to visit destinations....Loe edasi...
This book covers the application of game theory, IoT and metaverse related to biomedical and healthcare applications. The book bridges the gap between radiologists and Artificial Intelligence (AI)-driven automated systems by investigating various te...Loe edasi...
This book aims to explore the risks and opportunities of VR and AI for coaching and training, with an eye toward the emerging trends of Web 3.0 and the Metaverse. Coaching and training have become increasingly important for companies seeking to deve...Loe edasi...
This book is a comprehensive guide that explores the ground-breaking applications of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in various industries. This book aims to equip practicing professionals with the knowledge to h...Loe edasi...
(Ilmumisaeg: 21-Jan-2023, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781315157764)
This book takes the practicality of other Gems series such as Graphics Gems and Game Programming Gems and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project....Loe edasi...
This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as health care se...Loe edasi...
Virtual reality (VR) systems are becoming popular in occupational health and safety. Studies conducted in a simulated, virtual world make it possible to test new solutions and introduce modifications to eliminate risk in work-related accidents. VR t...Loe edasi...
Augmented reality is now being introduced to the field of medicine, where it is revolutionising healthcare as pioneering virtual elements are being added to real images to provide a more compelling and intuitive view during procedures...Loe edasi...
This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays...Loe edasi...
Virtual reality allows a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances have led to new devices such as VR headsets or Head Mounted Displays. This book, a manual for both designers and users o...Loe edasi...
(Ilmumisaeg: 06-Mar-2018, Kirjastus: ISTE Ltd, ISBN-13: 9781119341031)
Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general...Loe edasi...
Virtual Reality in the Built Environment is essential reading for professionals in architecture, construction, design, surveying and engineering and students on related courses who need an understanding of BIM, CAD and virtual reality in the sector....Loe edasi...
(Ilmumisaeg: 24-Jul-2014, Kirjastus: Oxford University Press Inc, ISBN-13: 9780199344697)
Robert Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with communities, a meaningful experience of history and human activity, and a sense of transcendence....Loe edasi...
(Ilmumisaeg: 04-Apr-2013, Kirjastus: Oxford University Press Inc, ISBN-13: 9780199935819)
William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide mea...Loe edasi...
Addressing a range of cognitive and technological challenges, the authors make a strong case for a wider recognition of three-dimensional visualization as a constructive, intellectual process and valid methodology for historical research and its com...Loe edasi...
A unique manual providing current virtual reality oncepts and technologies, including mathematics and modelling techniques, allowing the reader to formalize, conceptualize and construct a virtual reality project from original thought to application....Loe edasi...
(Ilmumisaeg: 04-Sep-2009, Kirjastus: John Wiley & Sons Inc, ISBN-13: 9780470498620)
A comprehensive guide to computer assisted exercises Readers can turn to this indispensable reference guide for comprehensive and lucid coverage of the operational, technical, and organizational knowledge needed to harness successful and constructiv...Loe edasi...
(Ilmumisaeg: 25-Jul-2008, Kirjastus: A K Peters, ISBN-13: 9780429062513)
Provides an overview of haptic rendering algorithms and their applications. This work examines various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maint...Loe edasi...
The book describes, in theory and through the presentation of empirical research, how we can develop learner autonomy and work towards reflective and communicative learners that are not afraid to experiment with language and language learning in CAL...Loe edasi...
Bodies in Code explores how our bodies experience and adapt to digital environments. Hansen draws upon recent work in visual culture, cognitive science, and new media studies, as well as examples of computer graphics, websites, and new media art, to...Loe edasi...
(Ilmumisaeg: 08-Aug-2005, Kirjastus: A K Peters, ISBN-13: 9780429108501)
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality bey...Loe edasi...
(Ilmumisaeg: 21-Oct-2004, Kirjastus: Oxford University Press, ISBN-13: 9780198531005)
This book is for everyone (college and high-school students, school teachers and the general public) who wants to learn about many fascinating ideas that have come to the fore with recent advances in the application of computers to real life situati...Loe edasi...
The first full-length book of its kind to offer an investigation of the interface between theatre, performance and digital arts, Virtual Theatres presents the theatre of the twenty-first century in which everything even the viewer can be simulated...Loe edasi...
New Visions in Performance features the work of twelve performers and academics who are concerned with the integration of digital technologies into theatrical performance....Loe edasi...
With contributions from a collection of authors consisting of many recognizable experts in the field of virtual and adaptive environments, this book illustrates the various ways in which psychological science contributes to and benefits from the inc...Loe edasi...
This work argues that the virtual has become one of the key organizing principles of contemporary society for the public realms of politics and business as well as private life from sex to shopping....Loe edasi...
Explores the defining features of HyperReality: what it is, how it works and how it could become to the information society what mass media was to the industrial society....Loe edasi...
(Ilmumisaeg: 24-Apr-2001, Kirjastus: John Wiley & Sons Inc, ISBN-13: 9780471206453)
This text deals with applications of virtual reality (VR) in medicine. Its two volumes cover VR in medical education, treatment through us of virtual environments, and telemedicine and telesurgery. Volume II covers the technologies for rehabilitatio...Loe edasi...
(Ilmumisaeg: 24-Apr-2001, Kirjastus: John Wiley & Sons Inc, ISBN-13: 9780471216698)
This title deals with applications of Virtual Reality (VR) in medicine. Its three parts cover VR in medical education, treatment through the use of virtual environments and telemedicine and telesurgery....Loe edasi...
(Ilmumisaeg: 17-Jun-1999, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781003209614)
The intersection of two disciplines and technologies which have become mature academic research topics in the 1990s was destined to be a dynamic area for collaboration and publication. However, until now no significant book-length treatment of the m...Loe edasi...
(Ilmumisaeg: 27-May-1999, Kirjastus: John Wiley & Sons Ltd, ISBN-13: 9780470841761)
The term avatar is used to describe the way participants are graphically represented in virtual worlds. This book explains the techniques for integrating Virtual Humans into Networked Virtual Environments (NVEs). It introduces the basic concepts o...Loe edasi...
Virtual Geographies explores the possibilities and dangers brought by the revolution in communication technologies, outlining how these technologies are being used to produce new geographies and new types of space....Loe edasi...