(Ilmumisaeg: 14-May-2024, Paperback / softback, Kirjastus: MIT Press, ISBN-13: 9780262045063)
An exploration of the worlds first stand-alone stereoscopic 3D videogame platform: how it worked, how it was perceived, and how it built on a rich tradition of entertainment media created to trick our eyes--...Loe edasi...
Vladimir Afonso, Murilo Perleberg, Bruno Zatt, Marcelo Porto, Luciano Agostini, Altamiro Susin
Sari: Synthesis Lectures on Engineering, Science, and Technology
(Ilmumisaeg: 20-Feb-2025, Hardback, Kirjastus: Springer International Publishing AG, ISBN-13: 9783031802317)
This book focuses on the research and development challenges posed by 3D video systems based on multi-view plus depth (MVD) technology. This technology can produce a realistic immersive experience generating synthetic video views on the decoder si...Loe edasi...
(Ilmumisaeg: 14-May-2024, Paperback / softback, Kirjastus: MIT Press, ISBN-13: 9780262045063)
An exploration of the worlds first stand-alone stereoscopic 3D videogame platform: how it worked, how it was perceived, and how it built on a rich tradition of entertainment media created to trick our eyes--...Loe edasi...
(Ilmumisaeg: 01-Apr-2024, Other book format, Kirjastus: MIT Press, ISBN-13: 9780262361842)
An exploration of the worlds first stand-alone stereoscopic 3D videogame platform: how it worked, how it was perceived, and how it built on a rich tradition of entertainment media created to trick our eyes--...Loe edasi...
(Ilmumisaeg: 22-Sep-2016, Paperback / softback, Kirjastus: Springer-Verlag New York Inc., ISBN-13: 9781493954537)
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on t...Loe edasi...
Bruno Zatt, Muhammad Shafique, Sergio Bampi, Jörg Henkel
(Ilmumisaeg: 23-Aug-2016, Paperback / softback, Kirjastus: Springer-Verlag New York Inc., ISBN-13: 9781493955084)
This book shows how to develop energy-efficient algorithms and hardware architectures to allow high-definition 3D video coding on resource-constrained embedded devices. Includes an introduction to 3D video, state-of-the-art 3D video coding techniques...Loe edasi...
Master the complex realities of 3D postproduction workflows and solutions with this one-of-a-kind guide. Brimming with techniques that have been used on actual 3D productions and can easily be incorporated into your own workflows, Rick Baumgartners...Loe edasi...
(Ilmumisaeg: 25-Oct-2013, Hardback, Kirjastus: ISTE Ltd and John Wiley & Sons Inc, ISBN-13: 9781848215078)
While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the ne...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
In this best-selling guide to Motion 5, youll learn to create sophisticated projects using Motions newest features. Master trainer Mark Spencer starts with the fundamentals of motion graphics and quickly moves into compositi...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
Master trainer Mark Spencer starts with the fundamentals of motion graphics and quickly moves into compositing, animation, motion graphics design, visual effects design, and the world of 3D. The book is fully revised to take advantage of the software...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
A comprehensive guide to the game character development process, from conceptualization to animation, uses informative narratives, hands-on tutorials, illustrations, and screen shots in order to teach the intermediate programmer how to use Maya, a po...Loe edasi...