Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creative...Loe edasi...
Finally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creative...Loe edasi...
(Ilmumisaeg: 01-Mar-2022, Hardback, Kirjastus: Uniwersytet Jagiellonski, Wydawnictwo, ISBN-13: 9788323348627)
This book describes three phenomena in digital media. Firstly, it concerns the 8-bit personal computer ZX Spectrum produced by the British company Sinclair Research since 1982. As a publication about a specific platform, it falls into the mainstream...Loe edasi...
(Ilmumisaeg: 24-Jan-2022, Paperback / softback, Kirjastus: For Dummies, ISBN-13: 9781119837213)
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
Make your photos pop without any visual design or editing experience With cameras on every phone, weve all got more photos than we know what to do with. But what if you could optimize and beautify every snap you take, regardless of the...Loe edasi...
Why do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the gam...Loe edasi...
Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry. Collected from the authors archives, Game...Loe edasi...
Game Dev Stories: Conversations with Game Developers Volume 1 and 2 are a collection of interviews from renowned author, David L. Craddock, as he explores all corners of the video game industry. Collected from the authors archives, Game...Loe edasi...
The wave of data breaches raises two pressing questions: Why don’t we defend our networks better? And, what practical incentives can we create to improve our defenses? Why Dont We Defend Better : Data Breaches, Risk Management, and Publi...Loe edasi...
Efficiency is a crucial concern across computing systems, from the edge to the cloud. Paradoxically, even as the latencies of bottleneck components such as storage and networks have dropped by up to four orders of magnitude, software path lengths...Loe edasi...
(Ilmumisaeg: 15-Jan-2020, Hardback, Kirjastus: Jones and Bartlett Publishers, Inc, ISBN-13: 9780867204506)
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
Contributors to a workshop held at the SIGCHI conference in New Orleans in May 1991, discuss what types of computer languages would be appropriate in the future and the features of those languages. The workshop reports constitute only a small portion...Loe edasi...
This know-how InDesign book is a step-by-step way to learning InDesign Framework, Workspace, Project setup, Master pages, Pages, Text, among other core features. It is to the point, easy to use, well structured, organized and simple to understand wi...Loe edasi...
Electron is one of the most popular JavaScript frameworks for building cross-platform desktop applications. This project-based guide will help you explore the components of the Electron framework and its integration with other JS libraries to build...Loe edasi...
Unity is a powerful game engine. However, producing a performant product requires additional knowledge. This book is a comprehensive introduction to optimization techniques and best practices. By the end of the book you will be able to apply all the...Loe edasi...
Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the worlds top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how ta...Loe edasi...
Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the worlds top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implem...Loe edasi...
saadame teile pakkumise kasutatud raamatule, mille hind võib erineda kodulehel olevast hinnast
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description of how it works, discussion of its pros and cons, how it can be implem...Loe edasi...
Unreal Engine 4 is a hugely popular game development framework. This book is a practical guide, and starts off by quickly introducing you to the Unreal Engine ecosystem. You will become familiar with its core systems and by the end of the book will...Loe edasi...
Unreal Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unreal. This book guides you through the process of creating almost any conceivable material while understanding at the same time what happ...Loe edasi...
Hands-On Motion Graphics with Adobe After Effects CC shows you the basics, intermediate and advanced techniques in Adobe After Effects CC 2018. You will go through the primary interface and workflow of making your first animated projects. You will a...Loe edasi...