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E-raamat: Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms

  • Formaat: 626 pages
  • Ilmumisaeg: 02-Mar-2022
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781000539240
  • Formaat - EPUB+DRM
  • Hind: 81,89 €*
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  • Formaat: 626 pages
  • Ilmumisaeg: 02-Mar-2022
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781000539240

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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover to cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference.

Each Game Mechanisms Entry Contains:











The definition of the mechanism





An explanatory diagram of the mechanism





Discussion of how the mechanism is used in successful games





Considerations for implementing the mechanism in new designs

Arvustused

"If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorergiving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable."

Richard Garfield, creator of Magic: The Gathering

"People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arms reach as I work on games and I expect it to be consulted often."

Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games

"The most comprehensive and well-researched encyclopedia of game mechanisms that Ive seen to date."

Matt Leacock, creator of Pandemic

"The value of this work lies not only in the thoughtful descriptions and discussions of the building blocks themselves, but in the cataloging of example games for each section. So many design problems have been solved before, and this book gives designers a handy overview of those solutions."

- Elizabeth Hargrave (designer of Wingspan):

Chapter 1 Game Structure

Chapter 2 Turn Order and Structure

Chapter 3 Actions

Chapter 4Resolution

Chapter 5 Game End and Victory

Chapter 6 Uncertainty

Chapter 7 Economics

Chapter 8 Auctions

Chapter 9 Worker Placement

Chapter 10 Movement

Chapter 11 Area Control

Chapter 12 Set Collection

Chapter 13 Card Mechanisms

Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design, and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference.

Isaac Shalev is a game designer, author and educational games consultant. Isaac has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. Isaac runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. Isaac lives in Cary, NC with his wife, three children, and a dog.