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E-book: Pacific Command: Wargaming WWII Aircraft Carrier Battles

  • Format: 80 pages
  • Series: Osprey Wargames 34
  • Pub. Date: 29-May-2025
  • Publisher: Osprey Games
  • Language: eng
  • ISBN-13: 9781472859983
  • Format - EPUB+DRM
  • Price: 14,03 €*
  • * the price is final i.e. no additional discount will apply
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  • This ebook is for personal use only. E-Books are non-refundable.
  • Format: 80 pages
  • Series: Osprey Wargames 34
  • Pub. Date: 29-May-2025
  • Publisher: Osprey Games
  • Language: eng
  • ISBN-13: 9781472859983

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A World War II tabletop miniatures naval wargame set in the Pacific.

Pacific Command is a naval miniatures wargame focusing on carrier combat in the Pacific during the Second World War, in which fleets of battleships, cruisers, carriers, and destroyers trade savage blows under skies filled with fighting aircraft.

The game features a unique fog-of-war mechanic which simulates the scale of these conflicts and the uncertainty under which admirals had to act. Deploy your fleet first as radar blips, allowing you to conceal the true location and configuration of your forces until it is too late for your opponent. Spring your trap at the opportune moment and descend upon them with torpedo, bomb, and gun.

Pacific Command is underpinned with elegant dice pool mechanics to swiftly resolve both air and sea battles, a tense reconnaissance system, and a flexible command token resource to allow you to outwit and outmanoeuvre your opponent. Bait your enemies to commit their ships and aircraft before you reveal your true plan. With each battle, you take a crucial step on the path to victory in the Pacific.



A World War II tabletop miniatures naval wargame set in the Pacific.

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A World War II tabletop miniatures naval wargame set in the Pacific.
Mike Hutchinson is a passionate gamer and model-maker who wrote his first wargame at the age of 15. He is the creator of the award-winning and popular Gaslands series as well as other wargames including A Billion Suns and Hobgoblin.

Edouard Groult has worked as a concept artist in the videogame industry and in recent years has also undertaken historical commissions while working as a freelancer for historical magazines. He lives and works near London.