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A Semantic-Driven Model for Ranking Digital Learning Objects Based on Diversity in the User Comments |
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3 | (13) |
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Social Facilitation Due to Online Inter-classrooms Tournaments |
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16 | (14) |
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How to Attract Students' Visual Attention |
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30 | (12) |
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Creating Effective Learning Analytics Dashboards: Lessons Learnt |
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42 | (15) |
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Retrieval Practice and Study Planning in MOOCs: Exploring Classroom-Based Self-regulated Learning Strategies at Scale |
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57 | (15) |
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"Keep Your Eyes on `em all!": A Mobile Eye-Tracking Analysis of Teachers' Sensitivity to Students |
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72 | (13) |
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Flipped Classroom Model: Effects on Performance, Attitudes and Perceptions in High School Algebra |
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85 | (13) |
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Argumentation Identification for Academic Support in Undergraduate Writings |
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98 | (12) |
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Jesus Miguel Garcia Gorrostieta |
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Mobile Grading Paper-Based Programming Exams: Automatic Semantic Partial Credit Assignment Approach |
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110 | (14) |
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Which Algorithms Suit Which Learning Environments? A Comparative Study of Recommender Systems in TEL |
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124 | (15) |
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Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent |
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139 | (13) |
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Multi-device Territoriality to Support Collaborative Activities: Implementation and Findings from the E-Learning Domain |
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152 | (13) |
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Refinement of a Q-matrix with an Ensemble Technique Based on Multi-label Classification Algorithms |
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165 | (14) |
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When Teaching Practices Meet Tablets' Affordances. Insights on the Materiality of Learning |
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179 | (14) |
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A Peer Evaluation Tool of Learning Designs |
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193 | (14) |
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Kyparisia A. Papanikolaou |
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Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL |
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207 | (14) |
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Does Taking a MOOC as a Complement for Remedial Courses Have an Effect on My Learning Outcomes? A Pilot Study on Calculus |
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221 | (13) |
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Josefina Hernandez-Correa |
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Are You Ready to Collaborate? An Adaptive Measurement of Students' Arguing Skills Before Expecting Them to Learn Together |
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234 | (13) |
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Examining the Effects of Social Media in Co-located Classrooms: A Case Study Based on SpeakUp |
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247 | (16) |
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Maria Jesus Rodriguez-Triana |
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Enhancing Public Speaking Skills -- An Evaluation of the Presentation Trainer in the Wild |
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263 | (14) |
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How to Quantify Student's Regularity? |
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277 | (15) |
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Nurturing Communities of Inquiry: A Formative Study of the DojoIBL Platform |
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292 | (14) |
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Inferring Student Attention with ASQ |
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306 | (15) |
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Chronicle of a Scenario Graph: From Expected to Observed Learning Path |
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321 | (10) |
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Adaptive Testing Using a General Diagnostic Model |
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331 | (9) |
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How Teachers Use Data to Help Students Learn: Contextual Inquiry for the Design of a Dashboard |
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340 | (17) |
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Assessing Learner-Constructed Conceptual Models and Simulations of Dynamic Systems |
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357 | (6) |
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Learning Analytics Pilot with Coach2 -- Searching for Effective Mirroring |
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363 | (7) |
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Predicting Academic Performance Based on Students' Blog and Microblog Posts |
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370 | (7) |
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Take up My Tags: Exploring Benefits of Meaning Making in a Collaborative Learning Task at the Workplace |
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377 | (7) |
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Consistency Verification of Learner Profiles in Adaptive Serious Games |
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384 | (6) |
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MoodlePeers: Factors Relevant in Learning Group Formation for Improved Learning Outcomes, Satisfaction and Commitment in E-Learning Scenarios Using GroupAL |
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390 | (7) |
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Towards a Capitalization of Processes Analyzing Learning Interaction Traces |
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397 | (7) |
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Improving Usage of Learning Designs by Teachers: A Set of Concepts for Well-Defined Problem Resolution |
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404 | (6) |
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Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations |
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410 | (6) |
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STI-DICO: A Web-Based ITS for Fostering Dictionary Skills and Knowledge |
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416 | (6) |
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PyramidApp: Scalable Method Enabling Collaboration in the Classroom |
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|
422 | (6) |
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From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games |
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|
428 | (6) |
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Combining Adaptive Learning with Learning Analytics: Precedents and Directions |
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434 | (6) |
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An Adaptive E-Learning Strategy to Overcome the Inherent Difficulties of the Learning Content |
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440 | (6) |
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|
Evaluating the Effectiveness of an Affective Tutoring Agent in Specialized Education |
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446 | (7) |
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MOOC Design Workshop: Educational Innovation with Empathy and Intent |
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453 | (7) |
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OERauthors: Requirements for Collaborative OER Authoring Tools in Global Settings |
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|
460 | (6) |
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Virtual Reality for Training Doctors to Break Bad News |
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466 | (6) |
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|
|
User Motivation and Technology Acceptance in Online Learning Environments |
|
|
472 | (6) |
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|
|
Reflective Learning at the Workplace - The MIRROR Design Toolbox |
|
|
478 | (6) |
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|
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Toward a Play Management System for Play-Based Learning |
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|
484 | (6) |
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|
|
The Blockchain and Kudos: A Distributed System for Educational Record, Reputation and Reward |
|
|
490 | (7) |
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|
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Game-Based Training for Complex Multi-institutional Exercises of Joint Forces |
|
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497 | (8) |
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DALITE: Asynchronous Peer Instruction for MOOCs |
|
|
505 | (4) |
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|
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|
|
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch |
|
|
509 | (4) |
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A Platform for Social Microlearning |
|
|
513 | (4) |
|
|
A Framework to Enhance Adaptivity in Moodle |
|
|
517 | (4) |
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|
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Refugees Welcome: Supporting Informal Language Learning and Integration with a Gamified Mobile Application |
|
|
521 | (4) |
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|
|
DEDOS-Player: Educational Activities for Touch Devices |
|
|
525 | (4) |
|
|
|
|
|
The Booth: Bringing Out the Super Hero in You |
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|
529 | (4) |
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|
|
|
|
DojoIBL: Nurturing Communities of Inquiry |
|
|
533 | (6) |
|
|
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|
|
|
Towards an Automated Assessment Support for Student Contributions on Multiple Platforms |
|
|
539 | (4) |
|
|
|
|
Experiments on Virtual Manipulation in Chemistry Education |
|
|
543 | (4) |
|
|
|
A Survey Study to Gather Requirements for Designing a Mobile Service to Enhance Learning from Cultural Heritage |
|
|
547 | (4) |
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|
|
|
|
Inspiring the Instructional Design Process Through Online Experience Sharing |
|
|
551 | (4) |
|
|
|
|
|
An Approach to the TEL Teaching of Non-technical Skills from the Perspective of an Ill-Defined Problem |
|
|
555 | (4) |
|
|
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|
|
Towards a Context-Based Approach Assisting Learning Scenarios Reuse |
|
|
559 | (4) |
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|
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|
|
Revealing Behaviour Pattern Differences in Collaborative Problem Solving |
|
|
563 | (7) |
|
|
|
|
|
DevOpsUse for Rapid Training of Agile Practices Within Undergraduate and Startup Communities |
|
|
570 | (5) |
|
|
|
|
|
Towards an Authoring Tool to Acquire Knowledge for ITS Teaching Problem Solving Methods |
|
|
575 | (4) |
|
|
|
|
|
Kodr: A Customizable Learning Platform for Computer Science Education |
|
|
579 | (4) |
|
|
|
|
A Reflective Quiz in a Professional Qualification Program for Stroke Nurses: A Field Trial |
|
|
583 | (4) |
|
|
|
Viktoria Pammer-Schindler |
|
|
Helping Teachers to Help Students by Using an Open Learner Model |
|
|
587 | (4) |
|
|
|
|
|
Personalized Rooms Based Recommendation as a Mean for Increasing Students' Activity |
|
|
591 | (4) |
|
|
|
|
Detecting and Supporting the Evolving Knowledge Interests of Lifelong Professionals |
|
|
595 | (5) |
|
Oluwabukola Mayowa lshola |
|
|
|
Boosting Vocational Education and Training in Small Enterprises |
|
|
600 | (5) |
|
|
|
|
Supporting Teaching Teams in Personalizing MOOCs Course Paths |
|
|
605 | (5) |
|
|
|
|
|
Increasing Pupils' Motivation on Elementary School with Help of Social Networks and Mobile Technologies |
|
|
610 | (4) |
|
|
|
|
|
Understanding Collective Behavior of Learning Design Communities |
|
|
614 | (4) |
|
|
|
|
618 | (4) |
|
|
|
|
Framework for Learner Assessment in Learning Games |
|
|
622 | (5) |
|
|
|
|
A Bayesian Network for the Cognitive Diagnosis of Deductive Reasoning |
|
|
627 | (5) |
|
|
|
|
|
|
|
Finding the Needle in a Haystack: Who are the Most Central Authors Within a Domain? |
|
|
632 | (4) |
|
|
|
|
|
Bio-inspired Computational Algorithms in Educational and Serious Games: Some Examples |
|
|
636 | (4) |
|
|
|
|
|
Learning Experiences Using Tablets with Children and People with Autism Spectrum Disorder |
|
|
640 | (4) |
|
|
|
|
|
Introducing the U.S. Cyberlearning Community |
|
|
644 | (4) |
|
|
|
|
Future Research Directions for Innovating Pedagogy |
|
|
648 | (4) |
|
|
|
|
|
Platform Oriented Semantic Description of Pattern-Based Learning Scenarios |
|
|
652 | (4) |
|
|
|
|
|
Model of Articulation Between Elements of a Pedagogical Assistance |
|
|
656 | (4) |
|
|
|
|
|
Simulation-Based CALL Teacher Training |
|
|
660 | (5) |
|
|
|
|
Adaptable Learning and Learning Analytics: A Case Study in a Programming Course |
|
|
665 | (4) |
|
|
|
|
|
Recommending Physics Exercises in Moodle Based on Hierarchical Competence Profiles |
|
|
669 | (4) |
|
|
|
|
|
Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players |
|
|
673 | (5) |
|
|
|
|
|
|
|
Recommending Dimension Weights and Scale Values in Multi-rubric Evaluations |
|
|
678 | (5) |
|
|
|
|
Author Index |
|
683 | |