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E-raamat: 3D Visualization Teaching-Learning Trajectory for Elementary Grades Children

  • Formaat: PDF+DRM
  • Sari: SpringerBriefs in Education
  • Ilmumisaeg: 21-Mar-2016
  • Kirjastus: Springer International Publishing AG
  • Keel: eng
  • ISBN-13: 9783319297996
  • Formaat - PDF+DRM
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  • Formaat: PDF+DRM
  • Sari: SpringerBriefs in Education
  • Ilmumisaeg: 21-Mar-2016
  • Kirjastus: Springer International Publishing AG
  • Keel: eng
  • ISBN-13: 9783319297996

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This monograph describes a 3D visualization teaching-learning trajectory for elementary age learners based on the NCTM recommendations. Throughout the trajectory, learners work with actual 3D models, 2D and abstract representations of the actual models, and, a dynamic computer interface, the Geocadabra Construction Box, which integrates these representations in real time. Activities include tasks created by the researchers in addition to learner-created tasks to challenge one another. The trajectory is geared toward classroom teachers, professional developers or mathematics education researchers.

The work begins with theoretical frameworks that guided the study (SOC), teaching focus (inquiry-based learning), research method (adapted design research principles), and informal pre-program interviews with participant children. After a brief description of the introductory activities used to orient the children to the 3D objects that were used throughout the program, the work continues to focus on the development of abstract top-view numeric plan representations leading to representations of rectangular prisms; and then front-side-top view representations. The concluding remarks show how the project integrated numeracy into the program to support the demanding official mathematics curriculum of the NTCM.

1 Introduction and Project Background
1(4)
1.1 The Start of a Task-Design Journey in the Context of Block Buildings
1(4)
References
3(2)
2 Theoretical Frameworks and School Context
5(8)
2.1 Why Are Visualization Skills Important?
5(1)
2.2 The Spatial Operational Capacity Framework
6(2)
2.3 Research Methodology
8(1)
2.4 School and Classroom Context
8(1)
2.5 Pre-program Interview
9(4)
References
10(3)
3 Introductory Activities
13(6)
3.1 Four Block Houses
13(3)
3.2 The Soma Puzzle Pieces
16(1)
3.3 The Coordinate Grid
17(2)
References
18(1)
4 The Geocadabra Construction Box Dynamic Geometry Interface
19(10)
4.1 Learning to Use the Construction Box
19(3)
4.2 Supporting Learners with Relatively Weak Visual Skills
22(3)
4.3 Front-Side-Top Views
25(4)
Reference
27(2)
5 3D to 2D via Top-View Plans
29(8)
5.1 Self-created Task Card Puzzles
29(3)
5.2 Extended Construction Box
32(3)
5.3 Rectangular Prisms and Their Volumes
35(2)
References
36(1)
6 Connections to Numeracy
37
6.1 Scaling up the Soma Cube
37(4)
6.2 Permutations Within Cake Patterns
41(2)
6.3 Conclusions
43
References
44