Getting Started |
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1 | (7) |
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8 | (46) |
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Starting Adobe Animate and opening a file |
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10 | (1) |
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Understanding document types and creating a new document |
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11 | (3) |
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Getting to know the workspace |
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14 | (5) |
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Working with the Library panel |
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19 | (2) |
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Understanding the Timeline panel |
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21 | (8) |
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Organizing layers in a timeline |
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29 | (3) |
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Using the Properties panel |
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32 | (5) |
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37 | (4) |
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41 | (4) |
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45 | (1) |
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Previewing and exporting your movie |
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46 | (3) |
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Modifying the content and Stage |
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49 | (2) |
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51 | (3) |
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2 Creating Graphics and Text |
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54 | (66) |
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56 | (1) |
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Understanding strokes and fills |
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57 | (1) |
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58 | (3) |
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61 | (2) |
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63 | (4) |
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Using variable-width strokes |
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67 | (4) |
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71 | (2) |
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73 | (4) |
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77 | (6) |
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83 | (6) |
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89 | (2) |
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91 | (1) |
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Managing symbol instances |
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92 | (6) |
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98 | (3) |
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Using transparency to create depth |
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101 | (2) |
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Applying filters and color effects |
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103 | (2) |
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Creating and editing text |
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105 | (6) |
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Aligning and distributing objects |
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111 | (2) |
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Sharing your final project |
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113 | (3) |
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Collaborating via the Assets panel |
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116 | (4) |
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3 Animating Symbols With Classic Tweens |
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120 | (44) |
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122 | (1) |
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123 | (1) |
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Understanding the project file |
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123 | (1) |
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124 | (3) |
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Changing the pacing and timing |
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127 | (2) |
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129 | (1) |
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130 | (3) |
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Animating transformations |
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133 | (4) |
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137 | (3) |
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Creating a path for motion |
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140 | (9) |
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149 | (2) |
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Creating nested animations |
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151 | (5) |
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156 | (4) |
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Exporting your final movie |
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160 | (4) |
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4 Layer Parenting and Character Animation |
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164 | (30) |
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166 | (1) |
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167 | (5) |
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Tweening instances in connected layers |
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172 | (11) |
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Graphic symbols for lip-syncing dialogue |
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183 | (11) |
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5 Animating With Modern Rigging |
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194 | (72) |
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196 | (2) |
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198 | (1) |
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Using the Asset Warp tool |
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198 | (13) |
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211 | (3) |
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214 | (6) |
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220 | (2) |
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222 | (4) |
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Rigs with branching joints |
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226 | (5) |
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231 | (10) |
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241 | (2) |
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243 | (4) |
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247 | (9) |
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Making envelope deformations |
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256 | (10) |
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6 Animating Symbols With Motion Tweens |
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266 | (28) |
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268 | (1) |
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Understanding the project file |
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269 | (1) |
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270 | (5) |
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Editing the path of motion |
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275 | (1) |
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276 | (6) |
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Viewing options for the Motion Editor |
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282 | (1) |
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283 | (11) |
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294 | (32) |
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296 | (1) |
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296 | (3) |
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299 | (18) |
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Attaching layers to the camera for fixed graphics |
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317 | (5) |
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Exporting your final movie |
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322 | (4) |
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8 Animating Shapes and Using Masks |
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326 | (36) |
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328 | (1) |
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328 | (1) |
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Understanding the project file |
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329 | (1) |
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330 | (2) |
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332 | (1) |
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333 | (3) |
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Creating a looping animation |
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336 | (3) |
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339 | (5) |
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Previewing animations with onion skinning |
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344 | (4) |
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348 | (2) |
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350 | (4) |
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Animating the mask and masked layers |
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354 | (4) |
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358 | (4) |
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9 Inverse Kinematics With Bones |
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362 | (46) |
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364 | (1) |
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Character animation with inverse kinematics |
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364 | (9) |
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Creating the pedaling cycle |
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373 | (3) |
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Disabling and constraining joints |
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376 | (4) |
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380 | (4) |
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Inverse kinematics with shapes |
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384 | (4) |
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Simulating physics with springiness |
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388 | (3) |
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Tweening automatic rotations |
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391 | (7) |
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398 | (10) |
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10 Creating Interactive Navigation |
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408 | (46) |
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410 | (1) |
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411 | (1) |
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ActionScript and JavaScript |
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412 | (1) |
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412 | (11) |
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423 | (1) |
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Creating destination keyframes |
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424 | (4) |
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Navigating the Actions panel |
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428 | (2) |
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Adding JavaScript interactivity with the Actions panel wizard |
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430 | (8) |
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Creating the "Shop now" button |
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438 | (4) |
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Playing animation at the destination |
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442 | (5) |
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447 | (6) |
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453 | (1) |
Index |
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454 | |