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E-raamat: Advanced Game Narrative Toolbox

(Principle Translations and Interpreting, LLC)
  • Formaat: 232 pages
  • Ilmumisaeg: 18-Feb-2019
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781351014373
  • Formaat - EPUB+DRM
  • Hind: 74,09 €*
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  • Formaat: 232 pages
  • Ilmumisaeg: 18-Feb-2019
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781351014373

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The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.

 

Key Features

  • Learn from industry experts how to tackle today’s challenges in storytelling for games.
  • A learn by example and exercise approach, which was praised in the Game Narrative Toolbox.
  • An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry.
  • Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio.
  • Improve your own stories by learning and trying the techniques used by the professionals of game writing.
Editor vii
Contributors ix
Chapter 1 Introduction
1(12)
Chapter 2 Why Authentic Diversity, Consultants and Research Are Needed in Narrative Design
13(10)
Tanya DePass
Chapter 3 Writing Romance and Sexuality in Games
23(10)
Heidi McDonald
Chapter 4 Building A Universe
33(18)
Danny Wadeson
Chapter 5 Writing for Nondigital Games (Board Games)
51(14)
Alexander Bevier
Chapter 6 From Novel to Game and Back Again
65(10)
Matt Forbeck
Chapter 7 From Movie to Game (and Back Again?)
75(10)
Craig Sherman
Chapter 8 Get It into the Game: Writing and Implementation
85(20)
Tobias Heussner
Chapter 9 Cinematics and Dialogue
105(20)
Brian Kindregan
Chapter 10 Get This, Kill That, Talk with Mission and Quest Design
125(20)
Tobias Heussner
Chapter 11 Planning Your Work
145(14)
Cash DeCuir
Chapter 12 Yes, Videogames Need Story Editors!
159(20)
Toiya Kristen Finley
Chapter 13 Freelancing in Games: Narrative Mercenaries for Hire
179(24)
Toiya Kristen Finley
Chapter 14 Conclusion
203(6)
Glossary 209(2)
Resources and Groups 211(4)
Index 215
Tobias Heussner is a Christian and Game Content/Narrative Designer, currently working as a Senior Producer. His areas of expertise are Game Content Design (including Narrative Design, Quest/Mission Design and Level Design), Game System Design (including Game Mechanic Design, Combat Design and Encounter Design) and Game Production. He has been involved in professional game development for over 19 years, started game development during his High School years, worked in different design and management roles and has been involved in the development of over 20 different, published titles, including top-sellers like Paws&Claws: Pet Vet, the AAA-RPG The Dark Eye Drakensang, the AAA-Browser-MMO Action-RPG Drakensang Online and NBA Playgrounds. Currently, Tobias is working at Saber Interactive in Spain.

He was also a Co-Coordinator for the Game Writing Tutorial at GDC Online and is the current chair of IGDA Special Interest Group: Game Writing.

Together with Ann Lemay, Toiya K. Finley and Jennifer Hepler, he wrote the Game Narrative Toolbox, a guide into game writing which was published by Focal Press in 2015. In his spare time, besides spending time with his family and developing games, he enjoys writing screenplays and novels. He has a Bachelor of Science (Hons) from the Open University and studied Screenwriting at the UCLA Extension.

Contributors:

Alexander Brevier

Tanya DePass

Toiya Kristen Finley

Matt Forbeck

Brian Kindregan

Heidi McDonald

Zoe Quinn

Danny Wadeson