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E-raamat: Advances in Computer Entertainment: 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings

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This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Long Presentations
Web Analytics: The New Purpose towards Predictive Mobile Games
1(13)
Mathew Burns
Martin Colbert
An Author-Centric Approach to Procedural Content Generation
14(15)
Rui Craveirinha
Lucas Santos
Licinio Roque
Providing Adaptive Visual Interface Feedback in Massively Multiplayer Online Games
29(16)
Chris Decker
Masood Masoodian
Bill Rogers
Persuasive Elements in Videogames: Effects on Player Performance and Physiological State
45(16)
Luis Duarte
Luis Carrico
Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints
61(16)
Nobuto Fujii
Yuichi Sato
Hironori Wakama
Koji Kazai
Haruhiro Katayose
Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer
77(16)
Marcello Andres Gomez Maureira
Dirk P. Janssen
Stefano Gualeni
Michelle Westerlaken
Licia Calvi
Touch Me, Tilt Me -- Comparing Interaction Modalities for Navigation in 2D and 3D Worlds on Mobiles
93(16)
Wolfgang Hurst
Hector Cunat Nunez
Virtual Robotization of the Human Body via Data-Driven Vibrotactile Feedback
109(14)
Yosuke Kurihara
Taku Hachisu
Katherine J. Kuchenbecker
Hiroyuki Kajimoto
BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments
123(15)
Conor Linehan
Nick Bull
Ben Kirman
Cuddly: Enchant Your Soft Objects with a Mobile Phone
138(14)
Suzanne Low
Yuta Sugiura
Kevin Fan
Masahiko Inami
GuideMe: A Mobile Augmented Reality System to Display User Manuals for Home Appliances
152(16)
Lars Muller
Ilhan Asian
Lucas Krußen
Petanko Roller: A VR System with a Rolling-Pin Haptic Interface for Entertainment
168(14)
Ken Nakagaki
Keina Konno
Shuntaro Tashiro
Ayaka Ikezawa
Yusaku Kimura
Masaru Jingi
Yasuaki Kakehi
Emoballoon: A Balloon-Shaped Interface Recognizing Social Touch Interactions
182(16)
Kosuke Nakajima
Yuichi Itoh
Yusuke Hayashi
Kazuaki Ikeda
Kazuyuki Fujita
Takao Onoye
Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer Entertainment
198(17)
Yoichi Ochiai
Alexis Oyama
Takayuki Hoshi
Jun Rekimoto
Return of the Man-Machine Interface: Violent Interactions
215(15)
Duncan Rowland
Conor Linehan
Kwamena Appiah-Kubi
Maureen Schoonheyt
Non-branching Interactive Comics
230(16)
Edirlei Soares de Lima
Bruno Feijo
Antonio L. Furtado
Simone Diniz Junqueira Barbosa
Cesar T. Pozzer
Angelo E.M. Ciarlini
Short Presentations
The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game
246(12)
Thomas Beelen
Robert Blaauboer
Noraly Bovenmars
Bob Loos
Lukas Zielonka
Robby van Delden
Gijs Huisman
Dennis Reidsma
Singing Like a Tenor without a Real Voice
258(12)
Jochen Feitsch
Marco Strobel
Christian Geiger
An Experimental Approach to Identifying Prominent Factors in Video Game Difficulty
270(14)
James Fraser
Michael Katchabaw
Robert E. Mercer
Goin' Goblins - Iterative Design of an Entertaining Archery Experience
284(12)
Christian Geiger
Simon Thiele
Laurid Meyer
Stefan Meyer
Lutz Horen
Daniel Drochtert
Engaging Users in Audio Labelling as a Movie Browsing Game with a Purpose
296(12)
Jorge M.A. Gomes
Teresa Chambel
Thibault Langlois
Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren
308(12)
Jaakko Hakulinen
Markku Turunen
Tomi Heimonen
Tuuli Keskinen
Antti Sand
Janne Paavilainen
Jaana Parviainen
Sari Yrjanainen
Frans Mayra
Jussi Okkonen
Roope Raisamo
Game Flux Analysis with Provenance
320(12)
Troy C. Kohwalter
Esteban G.W. Clua
Leonardo G.P. Murta
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests
332(12)
Fausto Mourato
Fernando Birra
Manuel Prospero dos Santos
Six Enablers of Instant Photo Sharing Experiences in Small Groups Based on the Field Trial of Social Camera
344(12)
Jarno Ojala
Kaisa Vaananen-Vainio-Mattila
Arto Lehtiniemi
Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game Crowds
356(12)
Sean Oxspring
Ben Kirman
Oliver Szymanezyk
A Framework for Evaluating Behavior Change Interventions through Gaming
368(12)
Valentina Rao
eVision: A Mobile Game to Improve Environmental Awareness
380(12)
Bruno Santos
Teresa Romao
A. Eduardo Dias
Pedro Centieiro
Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments
392(11)
Mareike Schmidt
Johanna Xenia Kafka
Oswald D. Kothgassner
Helmut Hlavacs
Leon Beutl
Anna Felnhofer
Meaning in Life as a Source of Entertainment
403(12)
Robby van Delden
Dennis Reidsma
D-FLIP: Dynamic and Flexible Interactive PhotoShow
415(13)
Chi Thanh Vi
Kazuki Takashima
Hitomi Yokoyama
Gengdai Liu
Yuichi Itoh
Sriram Subramanian
Yoshifumi Kitamura
PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to Balloons
428(12)
Tsubasa Yamamoto
Yuta Sugiura
Suzanne Low
Koki Toda
Kouta Minamizawa
Maki Sugimoto
Masahiko Inami
Special Session on Serious Game Technology
Advances in MASELTOV -- Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants
440(16)
Lucas Paletta
Ian Dunwell
Mark Gaved
Jan Bobeth
Sofoklis Efremidis
Patrick Luley
Agnes Kukulska-Hulme
Sara de Freitas
Petros Lameras
Stephanie Deutsch
Building an Intelligent, Authorable Serious Game for Autistic Children and Their Carers
456(20)
Kaska Porayska-Pomsta
Keith Anderson
Sara Bernardini
Karen Guldberg
Tim Smith
Lila Kossivaki
Scott Hodgins
Ian Lowe
The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job Interviews
476(16)
Keith Anderson
Elisabeth Andre
T. Baur
Sara Bernardini
M. Chollet
E. Chryssafidou
I. Damian
C. Ennis
A. Egges
P. Gebhard
H. Jones
M. Ochs
C. Pelachaud
Kaska Porayska-Pomsta
P. Rizzo
Nicolas Sabouret
Extended Abstracts
Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession
492(5)
Takayuki Adachi
Hiroshi Mizoguchi
Miki Namatame
Fusako Kusunoki
Masanori Sugimoto
Keita Muratsu
Etsuji Yamaguchi
Shigenori Inagaki
Yoshiaki Takeda
Assessing Player Motivations and Expectations within a Gameplay Experience Model Proposal
497(4)
Samuel Almeida
Ana Veloso
Licinio Roque
Oscar Mealha
OUTLIVE -- An Augmented Reality Multi-user Board Game Played with a Mobile Device
501(4)
Edward Andrukaniec
Carmen Franken
Daniel Kirchhof
Tobias Kraus
Fabian Schdndorff
Christian Geiger
Onomatrack: Quick Recording of User's Rhythmic Ideas Using Onomatopoeia
505(4)
Jo Arima
Keiko Yamamoto
Itaru Kuramoto
Yoshihiro Tsujino
Musical Interaction Design for Real-Time Score Recognition towards Applications for Musical Learning and Interactive Art
509(4)
Tetsuaki Baba
Yuya Kikukawa
Toshiki Yoshiike
Kumiko Kushiyama
How to Make Tangible Games and Not Die in the Attempt
513(3)
Eva Cerezo
Javier Marco
Sandra Baldassarri
Touch, Taste, and Smell: Multi-sensory Entertainment
516(3)
Adrian D. Cheok
Jordan Tewell
Gilang A. Pradana
Koki Tsubouchi
Between Music and Games: Interactive Sonic Engagement with Emergent Behaviors
519(5)
Insook Choi
Robin Bargar
Linear Logic Validation and Hierarchical Modeling for Interactive Storytelling Control
524(4)
Kim Dung Dang
Phuong Thao Pham
Ronan Champagnat
Mourad Rabah
Glow Steps -- A Decentralized Interactive Play Environment for Open-Ended Play
528(4)
Linda de Valk
Pepijn Rijnbout
Mark de Graaf
Tilde Bekker
Ben Schouten
Berry Eggen
Eat & Travel: A New Immersive Dining Experience for Restaurants
532(4)
Mara Dionisio
Duarte Teixeira
Poan Shen
Mario Dinis
Monchu Chen
Nuno Nunes
Valentina Nisi
Jose Paiva
Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children
536(4)
Ryohei Egusa
Kumiko Wada
Takayuki Adachi
Masafumi Goseki
Miki Namatame
Fusako Kusunoki
Hiroshi Mizoguchi
Shigenori Inagaki
Music Puzzle: An Audio-Based Computer Game That Inspires to Train Listening Abilities
540(4)
Kjetil Falkenberg Hansen
Rumi Hiraga
Zheng Li
Hua Wang
Enabling Interactive Bathroom Entertainment Using Embedded Touch Sensors in the Bathtub
544(4)
Shigeyuki Hirai
Yoshinobu Sakakibara
Hironori Hayashi
Audio-Haptic Rendering of Water Being Poured from Sake Bottle
548(4)
Sakiko Ikeno
Ryuta Okazaki
Taku Hachisu
Michi Sato
Hiroyuki Kajimoto
Living Chernoff Faces: Bringing Drama and Infotainment to Public Displays
552(4)
Ido Aharon Iurgel
Andreas Petker
Bjorn Herrmann
Christina Martens
Pedro Ribeiro
Character Visualization in Miniature Environments with an Optical See-through Head-Mounted Display
556(4)
Dongsik Jo
Daehwan Kim
Yongwan Kim
Ki-Hong Kim
Gil-Haeng Lee
MARIO: Mid-Air Augmented Reality Interaction with Objects
560(4)
Hanyuool Kim
Issei Takahashi
Hiroki Yamamoto
Takayuki Kai
Satoshi Maekawa
Takeshi Naemura
A Face-Like Structure Detection on Planet and Satellite Surfaces Using Image Processing
564(4)
Kazutaka Kurihara
Masakazu Takasu
Kazuhiro Sasao
Hal Seki
Takayuki Narabu
Mitsuo Yamamoto
Satoshi Iida
Hiroyuki Yamamoto
Tinkering in Scientific Education
568(4)
Maarten H. Lamers
Fons J. Verbeek
Peter W.H. van der Putten
Modeling Player-Character Engagement in Single-Player Character-Driven Games
572(4)
Petri Lankoski
Paintrix: Color Up Your Life!
576(4)
Dimitri Slappendel
Fanny Lie
Martijn de Vos
Alex Kopla
Rafael Bidarra
The ToyVision Toolkit for Tangible Games
580(4)
Javier Marco
Eva Cerezo
Sandra Baldassarri
Ball of Secrets
584(4)
Ben Margines
Raunaq Gupta
Yoram Chisik
`P.S.(Postscript)': Hearing of Your Heartstring
588(4)
Myongjin Moon
Yeseul Kim
Children Ideation Workshop: Creative Low-Fidelity Prototyping of Game Ideas
592(8)
Christiane Moser
Dosukoi-Tap: The Virtual Paper Sumo Game
600(4)
Yuta Nakagawa
Kota Tsukamoto
Yasuyuki Kono
DropNotes: A Music Composition Interface Utilizing the Combination of Affordances of Tangible Objects
604(4)
Musashi Nakajima
Hidekazu Saegusa
Yuto Ozaki
Yoshihiro Kanno
Could the Player's Engagement in a Video Game Increase His/Her Interest in Science?
608(4)
Stephane Natkin
Delphine Soriano
Grozdana Erjavec
Marie Durand
Block Device System with Pattern Definition Capability by Visible Light
612(4)
Huu Nguyen Nguyen Tran
Junichi Akita
Multi-sensor Interactive Systems for Embodied Learning Games
616(6)
Nikolaos Poulios
Anton Eliens
Photochromic Carpet: Playful Floor Canvas with Color-Changing Footprints
622(4)
Daniel Saakes
Takahiro Tsujii
Kohei Nishimura
Tomoko Hashida
Takeshi Naemura
Mood Dependent Music Generator
626(4)
Marco Scirea
A Tangible Platform for Mixing and Remixing Narratives
630(4)
Cristina Sylla
Sergio Goncalves
Paulo Brito
Pedro Branco
Clara Coutinho
Network Shogi Environment with Discussion Support after Games
634(4)
Yoshikazu Tagashira
Hiroyuki Tarumi
Toshihiro Hayashi
Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency Room
638(4)
Sara Tranquada
Monchu Chen
Yoram Chisik
Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended Play
642(4)
Bas van Hoeve
Linda de Valk
Tilde Bekker
ZooMor: Three Stages of Play for a Sleeping Creature
646(3)
Daniel van Paesschen
Mark de Graaf
Tilde Bekker
Social Believability in Games
649(4)
Harko Verhagen
Mirjam Palosaari Eladhari
Magnus Johansson
Joshua McCoy
Computer Entertainment in Cars and Transportation
653(3)
David Wilfinger
Alexander Meschtscherjakov
Christiane Moser
Manfred Tscheligi
Petra Sunstrom
Dalila Szostak
Roderick McCall
Possibility of Analysis of "Big Data" of Kabuki Play in 19th Century Using the Mathematical Model of Hit Phenomena
656(4)
Yasuko Kawahata
Etsuo Genda
Akira Ishii
Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience
660(5)
James E. Young
Ibrahim Shahin
Masayuki Nakane
Author Index 665