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E-raamat: Advances in Computer Games: 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers

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This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021.
 
The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Learning in Games.- Improving Counterfactual Regret Minimization Agents
Training in the Card Game Cheat.- Deep Reinforcement Learning for Morpion
Solitaire.- Expert Iteration for Risk.- Search in Games.- Sequential Halving
Using Scores.- Cosine Annealing, Mixnet and Swish Activation for Computer
Go.- A Heuristic Approach to the Game of Sylver Coinage.- Evaluating
Interpretability Methods for DNNs in Game-Playing Agents.- Solving Games.-
Quixo is Solved.- Solving Bicoloring-Graph Games on Rectangular Boards Part
1: Partisan Col and Snort.- Solving Bicoloring-Graph Games on Rectangular
Boards Part 2: Impartial Col and Snort.- BoxOff is NP-Complete.