Muutke küpsiste eelistusi

E-raamat: Adventures in Architecture for Kids: 30 Design Projects for STEAM Discovery and Learning

  • Formaat: EPUB+DRM
  • Sari: Design Genius Jr.
  • Ilmumisaeg: 30-Nov-2021
  • Kirjastus: Rockport Publishers Inc.
  • Keel: eng
  • ISBN-13: 9781631599736
  • Formaat - EPUB+DRM
  • Hind: 24,37 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: EPUB+DRM
  • Sari: Design Genius Jr.
  • Ilmumisaeg: 30-Nov-2021
  • Kirjastus: Rockport Publishers Inc.
  • Keel: eng
  • ISBN-13: 9781631599736

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

Design Genius Jr.: Adventures in Architecture for Kids introduces kids to the design challenges faced by architects today, including choosing materials, designing for diverse users, and considering the environment.

Offering a world of possibilities for learning math, engineering, history, social studies, planning, geography, art, and design, this rich educational resource includes hands-on projects that allow kids to experiment, design, build, succeed, fail, and try again.

Children will draw upon many fields of knowledge and sharpen a variety of skills, including observation and communication, as they:
  • Complete building challenges with corrugated cardboard and geodesic forms.
  • Look at how designers have solved impossible problems of gravity and space with creations such as suspension bridges, the Loretto helix staircase, and Brunelleschi’s dome.
  • Explore how materials can be used in interesting ways—how paper can go from flimsy to structural, for instance.
  • Participate in family game playing: client and design team—finding creative ways to meet a client’s wish list. Use games to test strength, balance, and structure.
  • Engage in pure imaginative archi-doodling.
  • Explain the why. Why did styles evolve as they did? What technology was available when?

Design thinking—creative problem solving—will be crucial to resolving the global challenges in business, politics, and the environment facing the next generation. Each book in the Design Genius Jr. series teaches kids this important skill through fun, hands-on projects in a single area of design that challenge them to identify problems, explore possibilities, test ideas, and then come up with original solutions.


Design Genius Jr.: Adventures in Architecture for Kids uses design thinking to teach kids how buildings are built.
Introduction 6(3)
1 General construction
9(26)
Map Your Home in 2-D
10(4)
Build a 3-D Model of Your Home
14(4)
Pasta House
18(4)
Flexibility and Imagination
22(4)
Moving Buildings
26(4)
Dark and Light Material
30(5)
2 Architecture and history
35(30)
Indigenous Building with Plants
36(4)
Indigenous Building with Ice
40(4)
Design with Water
44(4)
Architecture for a Flooded City
48(4)
Improve Indoor Air Quality
52(4)
Building to Harvest Wind Energy
56(4)
Transportation: Design a Train Station
60(5)
3 Ladscape architecture
65(34)
Home Garden
66(4)
Garden in the Dark
70(4)
Food Market
74(4)
Playground Design
78(4)
Placemaking
82(4)
Architecture for Pets
86(4)
Architecture for Animals: Flipping a Zoo
90(4)
Design a Treehouse
94(5)
4 Sustainable architecture
99(22)
Extreme Climate and Habitable Living Space
100(1)
Refugee Home
101(7)
Climate and Home
108(4)
A Safety House During a Global Crisis
112(4)
The Future of the Museum
116(5)
5 City planning
121(17)
Envelope City
122(4)
Environmental Problems and Causes: Role-Playing Games
126(4)
Density in Urban Living
130(4)
Solar Tunnel
134(4)
Glossary 138(1)
Contributors 139(3)
About the Author 142(1)
Acknowledgments 142(1)
Index 143
Vicky Chan founded Avoid Obvious Architects in 2012 with offices in New York and Hong Kong. The firm has been pushing sustainable buildings and cities with a focus on combining art with green technology. His projects have won 38 international awards and have been exhibited in 37 cities. Vicky's projects include master planning for the World Trade Center in New York, Des Vouex Road Central pedestrianization in Hong Kong, and various smart cities design in Canada, China, and India. Vicky founded a volunteer organization that has taught over 6,000 children about sustainable design and architecture. He believes our future will be brighter if children are more equipped with creative and sustainable thinking. He is serving the AIA Hong Kong Chapter as president.