Muutke küpsiste eelistusi

E-raamat: Animal Crossing: New Horizons: Can a Game Take Care of Us?

  • Formaat: EPUB+DRM
  • Sari: Replay
  • Ilmumisaeg: 09-Oct-2025
  • Kirjastus: University of Chicago Press
  • Keel: eng
  • ISBN-13: 9780226840710
  • Formaat - EPUB+DRM
  • Hind: 3,81 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
Animal Crossing: New Horizons: Can a Game Take Care of Us?
  • Formaat: EPUB+DRM
  • Sari: Replay
  • Ilmumisaeg: 09-Oct-2025
  • Kirjastus: University of Chicago Press
  • Keel: eng
  • ISBN-13: 9780226840710

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

A moving, personal exploration of what we looked for, and found, in the gaming sensation Animal Crossing during and after the pandemi

Animal Crossing: New Horizons was released on March 20, 2020just as a pandemic kept many from family, work, restaurants, and the rest of their regularly scheduled lives. At its height, the game averaged one million copies sold per day, as players sought comfort, escape, and a virtual means of connection. In this book, game scholar Noah Wardrip-Fruin, isolated with his family by both lockdown and disability, explores the power of this game and the mixed emotions of a player and a parent trying to make it from one day to the nextwhile his kids obsession with Animal Crossing creates conflicts between them and pushback against family rules.   Wardrip-Fruin helps both Animal Crossing fans and newcomers understand the unexpected beneath the games surface: like the story of the first Animal Crossing, codesigned by an absent father seeking connection; like the hallmarks of video game manipulation, from streak bonuses to game-determined playtimes; like the appeal of endless shopping, in a kind of safe capitalism; and, of course, like the character quirks of a raccoon dog, Tom Nook, who provides a world of both safety and strange paternalism.   For many, this blockbuster game offered a comforting world compared to a reality of danger. In this first entry in the Replay series, Wardrip-Fruin offers an absorbing investigation of a games role in contemporary social life and a book that belongs on the shelf of anyone who loves or is puzzled by this Nintendo sensation.

Arvustused

A fascinating study of what made Nintendos cutesy life sim so popular during the COVID pandemic. The author brings in his own familys experiences, adding a touching personal element to the analysis. -- Keith Stuart * The Guardian * "The book highlights the games profound role in fostering community when physical connection was impossible. For Wardrip-Fruin, who identifies as disabled, the game opened up new avenues for parenting. 'I was able to do things like play tag, hide and seek, and other games like that that my son had never been able to play with me because Im just not able enough,' he said. 'It was really rewarding for him and for me.' . . . As the world prepares for the next version of Animal Crossing in 2026, Wardrip-Fruins book highlights the powerful, yet sometimes manipulative, psychological mechanisms within our own digital habits." -- Jeanette Bent * The 831 * An exploration of how and why the game resonated so deeply with people during the pandemic, reflecting on themes of comfort, ability/disability, safe capitalism, and more. * UC Santa Cruz News * A book that gets to the heart of what play, progression, and fun mean. Within the context of a single game in a singular time, Wardrip-Fruin shows us the two-way nature of a games world: just as we can enter it, it can enter ours. The book is a pleasure to read as a game designer, a parent, and a gamer. -- Rod Humble, game designer In Wardrip-Fruins hands, Animal Crossing: New Horizons becomes a fascinating lens on how games simulate ecosystems of community and mutual careincluding how complicated those things become with economics intersecting. Its also a unique memoir of the early COVID-19 pandemic, where mass isolation and the loss of communal spaces saw ACNH become a crucial third space for millions. This book adeptly captures a crucial time and place for game design in history. -- Leigh Alexander, writer, narrative designer for video games, and author of "Breathing Machine: A Memoir of Computers" Wardrip-Fruin has a great eye for identifying undercurrents in games and digital media. . . . As [ he] reminds us, games are rarely just games. Theyre usually games about something, they bring the real world into the game. * Game Developer, on "How Pac-Man Eats" * A significant contribution to game studies and game design. * Game Studies, on "How Pac-Man Eats" *

Preface: I Hated Animal Crossing

Part 1: Journal of the Game Year
1. COVID Crossings
2. Narrow Horizons
3. Life Before Progress
4. How We Can Know
5. Selves and Shelves
6. The Meaning of Life

Part 2: Paternal Play
7. Mediated Fatherhood
8. Making Progress
9. Compelled to Play
10. The Crossing Contract
11. Outside the System
12. Flying Away
Afterword

Authors Note
Notes
Bibliography
Index
Noah Wardrip-Fruin is professor of computational media at the University of California, Santa Cruz, where he codirects the Expressive Intelligence Studio. His books include The New Media Reader and How Pac-Man Eats.