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E-raamat: Anthropology-Based Computing: Putting the Human in Human-Computer Interaction

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We have always built tools to improve our productivity and help us lead better lives, however we find ourselves constantly battling against our new computerized tools, making us less productive and putting our health and our lives at risk. This book looks at Human-Computer Interaction (HCI) from a truly human-centred perspective; focusing  on human physiology and psychology rather than the motley series of brilliant innovations, glorified mistakes, and cross-generational habits that comprise the computer-centred HCI that we practice today.

This three-part guide argues that human interest and calm technology need to be at the heart of HCI. It begins by exposing the inherent dangers in past and present HCI. Using his  past experiences within Anthropology, Linguistics, Education, Ergonomics, Human Factors, and Computer Science the author introduces and explores the theory of ‘Anthropology-Based Computing’ (ABC) as well as a new ideas like Dynamic Environmental Focus (DEF), a new model of General Human Interaction (GHI), and a new triune model of the brain: Brown’s Representation of Anthropogenic Interaction in Natural Settings (BRAINS). Detailed illustrations show how HCI can be improved by considering how human bodies and brains ac

tually work. The final part  is a series of simple illustrated experiments, each applying an aspect of ABC to improve the way our computers and computerized devices treat us.

Anthropology-Based Computing

is written for those who work with computers, not just those who work on them. Students and researchers in Design and Psychology, and Computer Scientists as well, will benefit from seeing what is missing from the devices that are already in place, why that is, and how to make the practical changes that will immediately improve the physiological and psychological experience of using  phones,  on-board navigation systems, and the countless other computers we use at work and at home today and will continue to use in the future.

Arvustused

The book is a great resource to not only introduce the subject from a historical perspective, but also to expose readers to the subject supported by experience-based examples analogous to the HCI environment. The abstract and summary in each chapter provide the desired focus and help the reader glean the most important information. the book will generate interest from researchers pursuing HCI who are involved in experimentation. (Harekrishna Misra, Computing Reviews, April, 2017)

Part I Everything You Always Wanted to Know About the Evolution of Computerized Technology, But Were Afraid to Ask: Being a Brief Summary of the Use of Tools Among a Particular Line of Great Apes Over the Course of the Last 65 Million Years
1 Everything Is Awesome!
5(8)
2 How Computing Became "Ubiquitous" and What That Means
13(10)
3 Getting Excited About "Calm Technology"
23(12)
4 The Evolution of Humans and Technology Part 1: Humans
35(14)
5 The Evolution of Humans and Technology Part 2: Technology
49(12)
6 The Evolution of Humans and Technology Part 3: Computers
61(14)
7 Computer-Centered Computing: What Are "Human Factors" and Why Should We Care?
75(14)
8 Ergonomics and Biomechanics: The Surprisingly Simple Science of Using Your Body
89(14)
9 Psychology and Neurology: The Surprisingly Simple Science of Using Your B rain
103(20)
Part II Anthropology-Based Computing: Bringing It All Together, for the First Time: Putting the Human Back in Human-Computer Interaction Is as Easy as ABC
10 It's as Easy as ABC
123(14)
11 Applying Anthropology-Based Computing
137(14)
12 Future Work in ABC
151(16)
Part III Citizen Science: Simple Solutions to Improve the Way Your Technology Treats You: How to Stop Your Phone Screaming at You, Use a Computer Without Straining Your Neck or Your Wrists, Listen to Loud Music on Your Headphones Without Going Deaf, and Text Your Friends Without Killing Yourself, Them, or Anyone Else
13 Simple Experimental Design
167(8)
14 Stop Your Mouse from Twisting Your Arm
175(14)
15 Stop Your Keyboard from Taking Your Hands
189(10)
16 Stop Your Tech from Wringing Your Neck, Breaking Your Back, and Being an All-Around Pain in the Life
199(10)
17 Stop Your Phone from Screaming at You (and Everyone Else!)
209(8)
18 Stop Your Text Messages from Killing You (or Your Friends, or Total Strangers)
217(6)
19 Stop Your Dashboard Navigator from Driving You to Distraction
223(10)
20 Stop Your Noise-Blocking, High-Volume Headphones from Stopping Your Ears
233(4)
21 Your
Chapter
237(4)
Afterword 241
John N. A. Brown is an inventor and researcher who has lived and lectured on four continents as a specialist in Human Factors and Human-Computer Interaction. Dr Brown is trying to advance Weiser and Brown's concept of Calm Technology and hoping to bring a few new practices and a few new tools into common use, based on the concepts that a) the real world is much more complex than any computer or software ever invented, and b) it has taken us a very long time to evolve and adapt to the world in a way that allows us to be both effective and comfortable. In short, Mr. Brown proposes that it is time to start designing our most ubiquitous tools to better suit our natural human abilities and limitations and calls this approach Anthropology-Based Computing.