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E-raamat: Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Edited by (Universidad de Alicante, Spain), Edited by (University of Regensburg, Germany)
  • Formaat: 336 pages
  • Ilmumisaeg: 02-May-2019
  • Kirjastus: Bloomsbury Academic USA
  • Keel: eng
  • ISBN-13: 9781501338465
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  • Formaat: 336 pages
  • Ilmumisaeg: 02-May-2019
  • Kirjastus: Bloomsbury Academic USA
  • Keel: eng
  • ISBN-13: 9781501338465

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The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.

In the first section, “Lexicology, Localisation and Variation,” chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. “Player Interactions” moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, “Beyond the 'Text',” scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies.

With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.

Arvustused

Often, one's unique background and diversity shapes experiences in a way that poses significant challenges to such tasks as language translation or situational meaning design. The essays in this book will help readers understand how video games are shaping experiences. Summing up: Recommended * Choice * Approaches to Video-Game Discourse is a field-shaping collection of essays which show how interesting and varied the study of online gaming can be. The book is impressive in its scope, including research about the micro-level features such as word formation and moving through to broader concerns such as the narrativity of particular games. The book should be commended for reaching beyond the study of individual games and paying attention to various paratexts such as video walkthroughs, manuals and the legal language relating to games. The scholars who have contributed to this collection embrace the full range of approaches that are found in discourse studies, using corpus driven analyses, ethnography, pragmatics, and multimodality to explore the texts and interactions of game-playing from empirically informed perspectives. The book will be of interest to linguists and new media scholars alike as a timely resource which helps us all understand how gaming is meaningful in many different ways. * Dr. Ruth Page, Senior Lecturer in Applied Linguistics, University of Birmingham, UK * Finally! A concerted take on the richly, intricately discursive world of gaming. Edited collections have proved to be defining moments in digital discourse studies; this one will be no exception. * Crispin Thurlow, Professor of Language and Communication, University of Bern, Switzerland * Fueled by a new generation of scholars, this volume sketches out videogame discourse studies as a new field of research that extends from corpus-assisted lexical analysis to the multimodal study of paratexts that surround games. The authors draw on concepts and questions from applied, media and sociolinguistics, such as language ideologies, (im)politeness, plain language, and localization. This volume offers an accessible introduction to a field of practice that is massively popular on a global scale, yet quite understudied from a language and discourse perspective. * Jannis Androutsopoulos, Professor of German and Media Linguistics, Universität Hamburg, Germany *

Muu info

Approaches to Video Game Discourse is the first significant collection on videogame discourse analysis, focusing in particular on lexicological, sociolinguistic, interactional, (para)textual and multimodal matters.
List of Illustrations
vii
Acknowledgments x
Locating Videogames in Medium-specific, Multilingual Discourse Analyses 1(10)
Astrid Ensslin
Isabel Balteiro
Part One Lexicology, Localization, Variation
11(126)
1 Videogames: A Lexical Approach
13(26)
Carola Alvarez-Bolado
Inmaculada Alvarez de Mon
2 Lexical and Morphological Devices in Gamer Language in Fora
39(19)
Isabel Balteiro
3 Phraseology and Lexico-grammatical Patterns in Two Emergent Paragame Genres: Videogame Tutorials and Walkthroughs
58(29)
Christopher Gledhill
4 Playing with the Language of the Future: The Localization of Science-fiction Terms in Videogames
87(29)
Alice Ray
5 End-user Agreements in Videogames: Plain English at Work in an Ideal Setting
116(21)
Miguel Angel Campos-Pardillos
Part Two Player Interactions: (Un)Collaboration, (Im)Politeness, Power
137(88)
6 Bad Language and Bro-up Cooperation in Co-sit Gaming
139(18)
Astrid Ensslin
John Finnegan
7 "Shut the Fuck up Re! Plant the Bomb Fast!": Reconstructing Language and Identity in First-person Shooter Games
157(21)
Elisavet Kiourti
8 "I Cut It and I Well Now What?": (Un)Collaborative Language in Timed Puzzle Games
178(23)
Luke A. Rudge
9 "Watch the Potty Mouth": Negotiating Impoliteness in Online Gaming
201(24)
Sage L. Graham
Scott Dutt
Part Three Beyond the "Text": Multimodality, Paratextuality, Transmediality
225(80)
10 On the Procedural Mode
227(20)
Jason Hawreliak
11 The Player Experience of BioShock: A Theory of Ludonarrative Relationships
247(22)
Weimin Toh
12 Language Ideologies in Videogame Discourse: Forms of Sociophonetic Othering in Accented Character Speech
269(19)
Tejasvi Goorimoorthee
Adrianna Csipo
Shelby Carleton
Astrid Ensslin
13 Playing It By the Book: Instructing and Constructing the Player in the Videogame Manual Paratext
288(17)
Michael Hancock
Afterword 305(6)
James Paul Gee
Notes on Contributors 311(4)
Index 315
Astrid Ensslin is Professor in Digital Humanities and Game Studies at the University of Alberta, Canada. Isabel Balteiro is Senior Lecturer in English Linguistics at the University of Alicante, Spain.