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E-raamat: Arduino Projects For Dummies

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 05-Jun-2013
  • Kirjastus: For Dummies
  • Keel: eng
  • ISBN-13: 9781118551516
  • Formaat - EPUB+DRM
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  • Formaat: EPUB+DRM
  • Ilmumisaeg: 05-Jun-2013
  • Kirjastus: For Dummies
  • Keel: eng
  • ISBN-13: 9781118551516

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Covers all the necessary information a beginner needs to know about creating interactive objects and automated devices using Arduino.

Each book covers all the necessary information a beginner needs to know about a particular topic, providing an index for easy reference and using the series' signature set of symbols to clue the reader in to key topics, categorized under such titles as Tip, Remember, Warning!, Technical Stuff and True Story. Original.

Discover all the amazing things you can do with Arduino

Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduino's vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board.

  • Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project
  • Features a variety of fun projects that show you how to do everything from automating your garden's watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more
  • Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages

Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations.

Introduction 1(6)
Why Arduino?
1(1)
Foolish Assumptions
2(1)
Safety and Arduino Projects
2(1)
How This Book Is Organized
3(3)
Part I: Getting Started with Arduino Projects
3(1)
Part II: Basic Arduino Projects s
4(1)
Part III: The Interactive Home and Garden
4(1)
Part IV: Advanced Arduino Projects
5(1)
Part V: Part of Tens
5(1)
The Companion Website
6(1)
Icons Used in This Book
6(1)
Part I. Getting Started with Arduino Projects 7(56)
Chapter 1 Exploring the World of Arduino
9(10)
About Arduino
10(1)
Discovering Who Uses Arduino
11(2)
Arduino in education
11(1)
Arduino in the corporate world
11(1)
Making and hacking cominunities
12(1)
Understanding Microcontrollers
13(4)
Using tiny computers to do useful stuff
15(2)
Getting Started
17(2)
Chapter 2 Setting Up Your Workspace and Tools
19(22)
Preparing to Build
19(3)
Setting up your workspace
20(2)
Selecting Basic Tools
22(8)
Selecting and using your multimeter
24(1)
Selecting and using a power supply
25(2)
Understanding electricity and safety
27(1)
Working with breadboards, stripboards and perfboards
28(2)
Choosing Your Soldering Iron and Accessories
30(2)
Selecting Project Boxes and Housings
32(1)
Choosing Your Arduino or Arduino Kit
33(4)
Getting to know Arduino shields
35(2)
Setting Up Your Arduino on Your Computer
37(4)
Installing the Arduino IDE
37(1)
Installing drivers on Windows computers
38(1)
Connecting your Arduino
39(1)
Installing Arduino drivers on Linux
40(1)
Chapter 3 Understanding the Basics
41(22)
Understanding Key Concepts
41(10)
Connecting your Arduino
43(1)
Programming your Arduino using the IDE
43(5)
Extending your reach with libraries
48(2)
Powering your Arduino
50(1)
Understanding Basic Electronics
51(3)
Voltage (V)
52(1)
Current (1)
52(1)
Resistance (R)
52(1)
Ohm's Law
53(1)
So what?
53(1)
Identifying Electronic Components
54(3)
Reading schematic diagrams
54(2)
Reading parts placement diagrams
56(1)
Understanding Sensing and Actuating
57(3)
Reading datasheets
57(1)
Understanding and using sensors
57(2)
Understanding and using actuators
59(1)
Making Projects Work
60(5)
Moving from your breadboard to your project box
60(1)
Learning soldering basics
61(2)
Part II: Basic Arduino Projects 63(90)
Chapter 4 The All-Seeing Eye
65(20)
Selecting Your Parts
66(1)
Building the Circuit
67(2)
Understanding How the Code Works
69(10)
All in good time
69(3)
Setting up the code
72(5)
The main event
77(1)
Stepping up and stepping down
78(1)
Understanding How the Hardware Works
79(1)
The Potential of a Potentiometer
80(5)
Chapter 5 Making a Light Pet
85(22)
Selecting Your Parts
86(1)
Building the Circuit
87(2)
Understanding How the Code Works
89(13)
Making moods
89(1)
Cranking out the code
90(4)
Blending light
94(2)
Fooling your eyes with pulse-width modulation
96(3)
Testing the code
99(1)
Upload and go
99(1)
Tweaking it!
100(2)
Understanding How the Hardware Works
102(5)
Chapter 6 Making a Scrolling Sign
107(20)
Selecting Your Parts
107(2)
Building the Circuit
109(4)
Understanding How the Code Works
113(12)
Summoning a sprite
114(5)
Animating sprites
119(1)
Displaying scrolling text
120(5)
Understanding How the Hardware Works
125(2)
Troubleshooting
125(1)
Getting creative
125(2)
Chapter 7 Building an Arduino Clock
127(26)
It's About Time!
127(1)
Selecting and Preparing Your Parts
128(27)
Assembling your RTC module
131(3)
Adding and testing your LCD display
134(4)
Displaying the time
138(3)
Adding your input buttons and a switch
141(8)
Adding your alarm
149(4)
Part III: The Interactive Nome and Garden 153(120)
Chapter 8 Building a Keypad Entry System
155(26)
Selecting and Preparing Your Parts
155(21)
Selecting an electric lock mechanism
159(2)
Prototyping your keypad and display
161(5)
Coding and testing your keypad
166(7)
Adding and testing your relay
173(3)
Assembling and Installing Your System
176(5)
Chapter 9 Building an RFID Tag Reader
181(20)
Understanding RFID
182(2)
About passive RFID
182(1)
About active RFID
183(1)
RFID frequencies and protocols
184(1)
Building an ID-Innovations RFID Reader
184(14)
Selecting your parts
184(3)
Assembling your RFID reader
187(5)
Programming your RFID reader
192(6)
Testing and Setting Your RFID Reader
198(3)
Chapter 10 Building an Automated Garden
201(20)
Creating a Watering System
201(1)
Selecting Your Parts
202(3)
Building Your System
205(10)
Building your moisture sensor :
206(4)
Building your reservoir
210(2)
Running the water supply
212(1)
Building the breadboard circut
213(2)
Coding, Calibrating, and Testing
215(6)
Defining the setup
216(1)
Running the main loop
217(1)
Calibrating the sensor and flow rate
218(2)
Adding more valves
220(1)
Chapter 11 Building a Tweeting Pet Door
221(22)
Selecting Your Parts
222(2)
Testing Your Circuit
224(4)
Preparing Your Twitter Account
228(3)
Crafting Your Code
231(8)
Specifying your tweets
231(1)
Adding libraries for Ethernet and Twitter
232(3)
Adding your program logic
235(4)
Modifying Your Pet Door
239(4)
Chapter 12 Building a Home Sensing Station
243(30)
Building Your Sensor Probes
243(17)
Selecting your parts
244(2)
Building and testing your circuit
246(5)
Building your sensor probes
251(4)
Building your sensor shield
255(5)
Creating a Xively Account
260(4)
Programming Your Sensing Station
264(11)
Understanding the code
264(3)
Understanding the main loop
267(3)
Making sense of your sensor readings
270(3)
Part IV. Advanced Arduino Projects 273(76)
Chapter 13 Building a GPS Data Logger
275(24)
Understanding GPS
276(1)
Selecting Your Parts
276(3)
Building Your Project
279(16)
Assembling and testing the GPS shield
279(8)
Programming your data logger
287(1)
Testing your datalogger
288(1)
Making the enclosure
289(6)
Collecting and Plotting GPS Data
295(4)
Tracking your path
296(1)
Plotting your data
296(3)
Chapter 14 Building a Remote-Controlled Car
299(24)
Selecting and Preparing Your Parts
299(3)
Building Your Detector and Drive
302(12)
Building your circuit on the breadboard
302(3)
Coding the detector
305(2)
Reading your remote control codes
307(1)
Coding the drive motors
308(4)
Testing the drive motors
312(2)
Building Your Chassis
314(9)
Chapter 15 Building an LEQ Cube
323(26)
Selecting Your Parts
324(2)
Building Your Cube
326(13)
Assembling the LED matrix
326(6)
Fabricating the enclosure
332(7)
Programming Your Cube
339(7)
Variable declarations
340(2)
Setup
342(1)
The main loop
343(3)
Using the LED Cube Pattern Designer
346(3)
Part V. The Part of Tens 349(20)
Chapter 16 Ten Great Arduino Resources
351(8)
Websites
351(5)
Arduino.cc and related forums
352(1)
Fritzing
352(1)
Hack-a-day
353(1)
Instructables
353(1)
Learn.adafruit.com
354(1)
Make:
354(1)
element 14
355(1)
YouTube
355(1)
Books and eBooks
356(3)
Arduino For Dummies
356(1)
Arduino Cookbook
356(1)
Making Things Talk
357(2)
Chapter 17 Ten Troubleshooting Tips
359(10)
Troubleshooting Your Hardware
359(1)
Checking Your Connections
360(1)
Confirming Your Power Is Correct
361(1)
Hunting for Odors and Hot Components
362(1)
Test Your Outputs on External Devices
363(1)
Testing Your Digital Pins
363(1)
Troubleshooting Your Software
364(1)
Checking Your Syntax
364(1)
Using the Serial Monitor
364(1)
Checking Your Inputs and Outputs
365(1)
Using a Simulator or an Emulator
365(1)
When All Else Fails
366(3)
Index 369
Brock Craft is a Lecturer in Physical Computing at Goldsmiths, University of London in the Department of Computing. He was a Partner at the design firm TinkerLondon, where he introduced the Arduino into the UK along with its creator, Massimo Banzi.