About the Authors |
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xix | |
Preface |
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xxi | |
Series Preface |
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xxiii | |
Acknowledgements |
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xxv | |
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Section A HISTORY OF HDR IMAGING |
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1 | (88) |
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3 | (10) |
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3 | (1) |
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3 | (1) |
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1.3 Replicas and Reproductions |
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4 | (1) |
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1.4 A Choice of Metaphors for HDR Reproduction |
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5 | (2) |
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1.6.1 Pixel-based Reproduction |
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5 | (1) |
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1.6.2 Spatial Reproduction |
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6 | (1) |
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1.5 Reproduction of Scene Dynamic Range |
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7 | (1) |
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8 | (2) |
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1.6.1 Interactions of Light and Matter |
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8 | (1) |
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8 | (1) |
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8 | (2) |
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10 | (1) |
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10 | (1) |
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1.7.1 Section A -- History of HDR Imaging |
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10 | (1) |
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1.7.2 Section B -- Measured Dynamic Ranges |
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10 | (1) |
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1.7.3 Section C -- Separating Glare and Contrast |
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10 | (1) |
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1.7.4 Section D -- Scene Content Controls Appearances |
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11 | (1) |
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1.7.5 Section E -- Color HDR |
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11 | (1) |
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1.7.6 Section F -- HDR Image Processing |
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11 | (1) |
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11 | (1) |
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12 | (1) |
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2 HDR Tools and Definitions |
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13 | (14) |
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13 | (1) |
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13 | (1) |
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14 | (1) |
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14 | (3) |
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2.4.1 Dynamic Range of Light in Scenes |
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14 | (1) |
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2.4.2 Dynamic Range of Vision |
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15 | (2) |
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17 | (1) |
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2.5.1 Radiometry -- Measuring Electromagnetic Radiation |
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17 | (1) |
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2.5.2 Photometry -- Measuring Visible Light |
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17 | (1) |
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2.6 Measuring Color Spaces |
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18 | (3) |
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2.6.1 Color Matching Functions |
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19 | (1) |
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2.6.2 Uniform Color Spaces |
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19 | (2) |
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2.6.3 Early Pixel-based Color Matches Followed by Neural Spatial Interactions |
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21 | (1) |
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21 | (3) |
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2.7.1 Color-Forming Technologies |
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22 | (1) |
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2.7.2 Spatial Additive Color in Flat-Panel Displays |
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23 | (1) |
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2.7.3 Tone Scale Control of the Interior Color Space |
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23 | (1) |
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2.7.4 Colorimetric Reproductions |
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24 | (1) |
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24 | (1) |
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25 | (1) |
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25 | (1) |
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26 | (1) |
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27 | (6) |
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27 | (1) |
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3.2 Appearance in HDR and Color Constancy |
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27 | (3) |
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30 | (1) |
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31 | (2) |
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33 | (12) |
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33 | (1) |
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33 | (1) |
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33 | (2) |
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35 | (2) |
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4.4.1 Perspective in the Renaissance |
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36 | (1) |
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37 | (1) |
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4.6 Gerritt van Honthorst (Gherardo delle Notti) |
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37 | (3) |
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40 | (1) |
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40 | (1) |
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40 | (1) |
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41 | (2) |
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43 | (1) |
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43 | (1) |
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44 | (1) |
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5 HDR in Film Photography |
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45 | (14) |
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45 | (1) |
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45 | (1) |
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5.3 Multiple Exposures in the 1850s |
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46 | (1) |
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46 | (1) |
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47 | (1) |
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5.5 Hurter and Driffield-Scientific Calibration of AgX Film Sensitivity |
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48 | (2) |
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50 | (1) |
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5.7 19th Century -- Professional Amateur Photography |
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50 | (1) |
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5.8 20th Century -- Corporate Photography |
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50 | (1) |
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5.9 20th Century Control of Dynamic Range |
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51 | (5) |
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5.9.1 The Tone Scale Curve |
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51 | (1) |
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5.9.2 The Physics Behind the Tone Scale Curve |
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52 | (1) |
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5.9.3 Jones and Condit -- Range of Light in Scenes |
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52 | (1) |
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53 | (1) |
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53 | (1) |
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5.9.6 Color Measurement vs. Color Photography |
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54 | (2) |
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5.9.7 HDR Pseudocolor Measurement -- Wyckoff |
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56 | (1) |
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5.10 Other Silver-Halide Stories |
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56 | (1) |
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56 | (1) |
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57 | (2) |
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6 The Ansel Adams Zone System |
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59 | (10) |
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59 | (1) |
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59 | (1) |
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6.3 Compressing the HDR World into the LDR Print |
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59 | (1) |
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60 | (1) |
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61 | (4) |
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6.5.1 Assigning Scene Luminances to Zones in the Print |
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61 | (1) |
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6.5.2 Zone System: Interplay of Exposure and Development |
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61 | (2) |
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6.5.3 Compressing the HDR Scene into the LDR Print -- Spatial Image Processing |
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63 | (2) |
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6.6 "Performing the Score" |
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65 | (1) |
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6.6.1 Dodging and Burning |
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65 | (1) |
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66 | (1) |
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6.8 Apparent vs. Physical Contrast |
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66 | (1) |
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66 | (2) |
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68 | (1) |
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7 Electronic HDR Image Processing: Analog and Digital |
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69 | (8) |
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69 | (1) |
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69 | (1) |
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69 | (1) |
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7.4 Electronic HDR Image Processing |
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70 | (4) |
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7.4.1 The Black and White Mondrian |
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70 | (1) |
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7.4.2 Analog Electronic Spatial Rendering |
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71 | (2) |
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7.4.3 Digital Electronic Spatial Rendering |
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73 | (1) |
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7.4.4 Electronic HDR Pixel Processing |
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74 | (1) |
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74 | (1) |
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75 | (2) |
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8 HDR and the World of Computer Graphics |
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77 | (6) |
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77 | (1) |
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77 | (1) |
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78 | (1) |
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8.4 Early Digital Image Synthesis: the 70s |
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78 | (1) |
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8.5 The Turning Point: the 80s |
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79 | (1) |
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8.6 Computational Photorealism: from the 90s |
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80 | (1) |
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80 | (1) |
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81 | (2) |
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83 | (6) |
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83 | (1) |
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9.2 Summary of Disciplines |
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83 | (1) |
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84 | (3) |
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87 | (1) |
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87 | (2) |
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Section B MEASURED DYNAMIC RANGES |
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89 | (34) |
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91 | (8) |
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91 | (1) |
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91 | (1) |
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10.3 Dynamic Range of Light Sensors |
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92 | (1) |
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93 | (1) |
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10.5 Dynamic Range of Display Devices |
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94 | (1) |
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10.6 Interactions of Pixels in Images |
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95 | (1) |
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10.6.1 Capture to Reproduction |
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95 | (1) |
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10.6.2 Reproduction to Perception |
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96 | (1) |
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96 | (1) |
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96 | (3) |
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11 Limits of HDR Scene Capture |
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99 | (14) |
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99 | (1) |
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99 | (1) |
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99 | (2) |
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11.4 Camera Veiling Glare Limits |
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101 | (6) |
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11.4.1 Digital Camera Response |
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101 | (1) |
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11.4.2 Measurements of Luminous Flux on the Camera's Image Plane (1scaleBlack) |
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102 | (1) |
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11.4.3 Measurements of Luminous Flux on the Camera's Image Plane (4scaleBlack) |
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103 | (1) |
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11.4.4 Measurements of Luminous Flux on the Camera's Image Plane (4scaleWhite) |
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104 | (1) |
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11.4.5 Errors in Estimated Scene Luminance |
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105 | (2) |
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11.5 Glare in Film Cameras |
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107 | (4) |
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11.5.1 Duplication Film-Camera Response |
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107 | (1) |
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11.5.2 Negative Film-Camera Response |
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107 | (3) |
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11.5.3 Pinhole-Camera Response |
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110 | (1) |
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111 | (1) |
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111 | (1) |
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112 | (1) |
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12 Limits of HDR in Humans |
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113 | (6) |
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113 | (1) |
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113 | (1) |
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12.3 Visual Appearance of HDR Displays |
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113 | (3) |
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12.4 von Honthorst's Painting and the 4scaleBlack HDR Target |
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116 | (1) |
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12.5 HDR Displays and Black and White Mondrian |
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116 | (1) |
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12.6 HDR and Tone Scale Maps |
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117 | (1) |
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12.7 HDR Displays and Contrast |
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117 | (1) |
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117 | (1) |
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118 | (1) |
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13 Why Does HDR Improve Images? |
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119 | (4) |
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119 | (1) |
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119 | (1) |
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13.3 Why are HDR Images Better? |
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120 | (1) |
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13.4 Are Multiple Exposures Necessary? |
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120 | (1) |
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121 | (1) |
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121 | (2) |
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Section C SEPARATING GLARE AND CONTRAST |
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123 | (50) |
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14 Two Counteracting Mechanisms: Glare and Contrast |
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125 | (10) |
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125 | (1) |
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125 | (1) |
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14.3 Two Spatial Mechanisms |
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126 | (1) |
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14.4 Calculated Retinal Image |
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126 | (5) |
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14.4.1 Making a Standard Lightness Scale |
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127 | (1) |
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14.4.2 Scatter Calculation |
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128 | (1) |
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14.4.3 Results of Scatter Calculations |
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129 | (1) |
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14.4.4 Retinal Contrast with Different Backgrounds |
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130 | (1) |
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14.4.5 Stiehl et al.'s Conclusions |
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131 | (1) |
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14.5 Measuring the Range of HDR Appearances |
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131 | (1) |
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14.6 Calculating the Retinal Image |
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131 | (1) |
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14.7 Visualizing the Retinal Image |
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131 | (1) |
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14.8 HDR and Uniform Color Space |
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132 | (1) |
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132 | (1) |
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132 | (3) |
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15 Measuring the Range of HDR Appearances |
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135 | (10) |
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135 | (1) |
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135 | (1) |
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15.3 Design of Appearance Scale Target |
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136 | (2) |
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15.3.1 Single- and Double-Density Targets |
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136 | (2) |
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15.4 Magnitude Estimation Experiments |
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138 | (3) |
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15.4.1 Average luminance = 50% max luminance |
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138 | (1) |
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15.4.2 Average luminance = 8% max luminance |
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139 | (1) |
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15.4.3 Control Surrounds -- White and Black |
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140 | (1) |
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15.5 Scene Dependent Tone Scale |
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141 | (1) |
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142 | (1) |
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143 | (1) |
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143 | (2) |
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16 Calculating the Retinal Image |
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145 | (8) |
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145 | (1) |
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145 | (1) |
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16.3 Converting Scene Luminance to Retinal Contrast |
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146 | (1) |
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16.4 Calculating Retinal Radiance |
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146 | (3) |
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16.4.1 Scene Contrast -- Input Luminance Array |
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147 | (1) |
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16.4.2 CIE Veiling Glare Standard |
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147 | (1) |
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16.4.3 Calculate Retinal Radiances |
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147 | (2) |
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16.5 Changes in the Retinal Image from Glare |
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149 | (1) |
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16.6 Appearance and Retinal Image |
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149 | (2) |
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16.7 Scene Content and Psychometric Functions |
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151 | (1) |
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151 | (1) |
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152 | (1) |
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17 Visualizing HDR Images |
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153 | (8) |
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153 | (1) |
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153 | (1) |
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17.3 Calculated Retinal Image Contrast |
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154 | (1) |
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17.4 Retinal Image Contrast |
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155 | (4) |
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159 | (1) |
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159 | (2) |
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18 HDR and Uniform Color Spaces |
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161 | (8) |
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161 | (1) |
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161 | (1) |
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18.3 Uniform Color Spaces -- Psychophysics |
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161 | (3) |
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18.4 Color Vision -- Physiology |
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164 | (1) |
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18.4.1 Spectral Sensitivity |
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164 | (1) |
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18.4.2 Intensity Response |
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164 | (1) |
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18.5 Accurate Transformations from CMF to UCS |
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165 | (2) |
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18.5.1 Data-based LUT Transformations from CMF to UCS |
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166 | (1) |
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18.5.2 Data-based Fit for Transformation from CMF to UCS |
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166 | (1) |
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167 | (1) |
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168 | (1) |
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19 Glare: A Major Part of Vision Theory |
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169 | (4) |
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169 | (1) |
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169 | (1) |
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19.3 Glare: Distorts Lightness below Middle Gray, More or Less |
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169 | (1) |
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19.4 Pixel-based HDR Image Processing |
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170 | (1) |
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171 | (1) |
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171 | (2) |
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Section D SCENE CONTENT CONTROLS APPEARANCE |
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173 | (48) |
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20 Scene Dependent Appearance of Quanta Catch |
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175 | (4) |
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175 | (1) |
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175 | (1) |
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20.3 Models of Vision -- A Choice of Paradigms |
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175 | (1) |
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20.4 Illumination, Constancy and Surround |
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176 | (1) |
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20.5 Maximum's Enclosure and Distance |
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176 | (1) |
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177 | (1) |
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177 | (1) |
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20.8 Maxima and Contrast with Maxima |
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177 | (2) |
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21 Illumination, Constancy and Surround |
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179 | (14) |
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179 | (1) |
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179 | (1) |
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180 | (2) |
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21.3.1 Magnitude Estimation of Brightness |
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180 | (2) |
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21.4 Flat-2-D Transparent Displays |
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182 | (1) |
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182 | (1) |
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183 | (1) |
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21.5 A Simple Two-Step Physical Description |
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183 | (2) |
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185 | (4) |
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186 | (1) |
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187 | (1) |
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21.6.3 Do Uniform Stimuli Appear Uniform? |
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188 | (1) |
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189 | (1) |
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190 | (1) |
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190 | (1) |
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191 | (2) |
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22 Maximum's Enclosure and Separation |
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193 | (8) |
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193 | (1) |
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193 | (1) |
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194 | (1) |
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22.4 Lightness Matches -- Light Gray on Black |
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194 | (1) |
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22.5 Lightness Matches -- Dark Gray on Black |
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195 | (2) |
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22.5.1 Dark Gray on Black -- White on Four Sides |
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196 | (1) |
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22.5.2 Dark Gray on Black -- White on Three Sides |
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196 | (1) |
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22.5.3 Dark Gray on Black -- White on Two Sides |
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196 | (1) |
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22.5.4 Dark Gray on Black -- White on One Side |
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196 | (1) |
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22.5.5 Dark Gray on Black |
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196 | (1) |
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22.6 Dark Gray on Black: Varying White's Position |
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197 | (1) |
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198 | (1) |
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199 | (1) |
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200 | (1) |
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23 Maxima Size and Distribution |
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201 | (8) |
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201 | (1) |
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201 | (1) |
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23.3 Experimental Procedure |
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202 | (1) |
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202 | (1) |
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23.5 Dispersion of White ("Snow") |
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202 | (1) |
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203 | (1) |
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204 | (1) |
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23.8 Equivalent Backgrounds |
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205 | (2) |
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23.9 Equivalent Backgrounds and Models of Vision |
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207 | (1) |
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207 | (1) |
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208 | (1) |
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24 From Contrast to Assimilation |
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209 | (8) |
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209 | (1) |
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209 | (1) |
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210 | (5) |
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211 | (1) |
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24.3.2 Combinations with Four White and Four Black Squares |
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212 | (3) |
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24.4 Checkerboard Variants |
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215 | (1) |
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216 | (1) |
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216 | (1) |
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25 Maxima and Contrast with Maxima |
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217 | (4) |
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217 | (1) |
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25.2 Merger of Aperture and Object Modes |
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217 | (1) |
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25.2.1 Appearance of Maxima |
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217 | (1) |
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25.2.2 Contrast with Maxima |
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217 | (1) |
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25.3 Influence of the Maxima |
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218 | (1) |
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25.3.1 Take Away the Maximum |
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218 | (1) |
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25.3.2 Phenomena Names vs. Scene Content |
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218 | (1) |
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219 | (2) |
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221 | (62) |
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26 HDR, Constancy and Spatial Content |
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223 | (4) |
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223 | (1) |
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223 | (1) |
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26.3 Red and White Projections |
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224 | (1) |
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26.3.1 Maxwell's Three-Color Projectors |
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224 | (1) |
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26.3.2 Colors from Red and White Projections |
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225 | (1) |
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225 | (1) |
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26.5 Constancy's On/Off Switch |
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225 | (1) |
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26.6 Color of 3-D Mondrians -- LDR/HDR Illumination |
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226 | (1) |
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26.7 Color Constancy is HDR |
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226 | (1) |
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226 | (1) |
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227 | (20) |
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227 | (1) |
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227 | (2) |
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27.2.1 Land's Study of Complex Images |
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228 | (1) |
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229 | (8) |
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27.3.1 Land's Original Color Mondrian |
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229 | (4) |
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27.3.2 Quantitative Color Mondrians |
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233 | (2) |
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27.3.3 Physical Correlate of Color Constancy |
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235 | (2) |
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27.3.4 Predicted Color Constancy |
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237 | (1) |
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27.4 The Signature of Color Constancy |
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237 | (3) |
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27.4.1 Incomplete Adaptation Predictions |
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239 | (1) |
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27.4.2 Spatial-Comparisons Predictions |
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240 | (1) |
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27.4.3 Predictions vs. Observed Color Constancy |
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240 | (1) |
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27.5 Search for Evidence of Adaptation -- Averages |
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240 | (3) |
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27.5.1 Search for Global Adaptation |
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241 | (1) |
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27.5.2 Search for Local Adaptation |
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242 | (1) |
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27.5.3 No Evidence of Adaptation in Mondrians |
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242 | (1) |
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27.5.4 Change Adaptation by Changed Average Radiance in Mondrians |
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242 | (1) |
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27.6 Transparency in Mondrians |
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243 | (1) |
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243 | (1) |
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244 | (1) |
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245 | (2) |
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28 Constancy's On/Off Switch |
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247 | (10) |
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247 | (1) |
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247 | (1) |
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28.3 Maximov's Shoe Boxes |
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247 | (3) |
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28.3.1 Control -- Change of Appearance from CC40R to CC40C Illumination |
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249 | (1) |
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28.3.2 Experiment -- Change of Appearance in Shoebox |
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249 | (1) |
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28.4 New Maxima Restores Constancy |
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250 | (1) |
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28.5 Independent L, M, S Spatial Processing |
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251 | (2) |
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28.5.1 Center-Surround Maxima Experiment |
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251 | (1) |
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28.5.2 Center-Surround Target -- Control |
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252 | (1) |
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28.5.3 Center-Surround Target -- Constancy Test Patches |
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253 | (1) |
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253 | (1) |
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28.6.1 Colorimetry Prediction |
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253 | (1) |
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28.6.2 Retinex Prediction |
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253 | (1) |
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28.7 Center-Surround Target -- Results |
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253 | (2) |
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255 | (1) |
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256 | (1) |
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257 | (16) |
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257 | (1) |
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29.2 Color Constancy and Appearance |
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257 | (1) |
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29.3 Color Constancy Models |
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258 | (1) |
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29.4 Measuring Changes in Appearance from Changes in Illumination |
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259 | (3) |
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29.4.1 Two Identical 3-D Mondrians |
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260 | (1) |
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29.4.2 Characterization of LDR and HDR Illuminations |
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261 | (1) |
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29.5 Magnitude Estimation Appearance Measurements |
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262 | (1) |
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29.6 Watercolor Rendition Measurements of Appearance |
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263 | (3) |
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29.6.1 Watercolor Reflectances Measurements |
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264 | (1) |
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26.6.2 Illumination Affects Lightness |
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264 | (2) |
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27.6.3 Illumination Affects Chroma |
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266 | (1) |
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29.7 Review of 3-D Mondrian Psychophysical Measurements |
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266 | (2) |
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29.7.1 Discount Illumination |
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268 | (1) |
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29.7.2 Real Paints and Lights |
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268 | (1) |
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29.8 Color Constancy Models |
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268 | (2) |
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270 | (1) |
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271 | (2) |
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30 Color Constancy is HDR |
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273 | (10) |
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273 | (1) |
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273 | (1) |
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30.3 Rod Receptors and HDR |
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274 | (5) |
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274 | (1) |
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274 | (1) |
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30.3.3 Rods are Color Receptors |
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275 | (1) |
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30.3.4 Rod Retinex plus L-cone Color Appearance Demonstration |
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276 | (2) |
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30.3.5 Rod Retinex plus L-cone Retinex Color Space |
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278 | (1) |
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30.3.6 Rod Retinex plus L-cone Retinex |
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278 | (1) |
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30.4 Assembling Appearance: Color Constancy, Rod Vision and HDR |
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279 | (1) |
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280 | (1) |
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280 | (3) |
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Section F HDR IMAGE PROCESSING |
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283 | (94) |
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31 HDR Pixel and Spatial Algorithms |
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285 | (8) |
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285 | (1) |
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31.2 Introduction -- HDR Image Processing Algorithms |
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285 | (1) |
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31.3 One Pixel -- Tone Scale Curves |
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286 | (2) |
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31.3.1 One Pixel -- Histogram |
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286 | (1) |
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31.3.2 One Pixel -- LookUp Tables |
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287 | (1) |
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31.3.3 Using 1-D LookUp Tables for Rendering HDR Scene Captures |
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287 | (1) |
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31.4 Some of the Pixels -- Local Processing |
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288 | (1) |
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289 | (1) |
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31.6 All Pixels and Scene Dependent -- The Retinex Extended Family |
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289 | (1) |
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290 | (1) |
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290 | (1) |
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31.9 Analytical, Computational and Variational Algorithms |
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290 | (1) |
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31.10 Techniques for Analyzing HDR Algorithms |
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290 | (1) |
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291 | (1) |
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291 | (2) |
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293 | (48) |
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293 | (1) |
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293 | (4) |
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32.2.1 Three Independent Spatial Retinexes Calculate Three Lightnesses -- 1964 |
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293 | (1) |
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294 | (3) |
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32.3 How to Calculate Lightness Using Ratio-Products |
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297 | (4) |
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297 | (1) |
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32.3.2 Models that Include the Limitations of Vision |
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298 | (1) |
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32.3.3 Gradient Threshold |
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298 | (1) |
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299 | (1) |
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32.3.5 Average Old and New Products |
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300 | (1) |
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32.3.6 Scene Dependent Output |
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301 | (1) |
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32.3.7 Models Using Imposed Limits in Computation |
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301 | (1) |
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32.4 A Variety of Processing Networks |
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301 | (1) |
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302 | (5) |
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32.5.1 Normalization in Vision -- Neither Local, Nor Global |
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303 | (2) |
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32.5.2 Tools to Control a Response to Scene Content |
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305 | (1) |
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32.5.3 Edges and Gradients |
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305 | (2) |
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307 | (12) |
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32.6.1 Real Images in Real Time |
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308 | (3) |
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32.6.2 Goal: Lightness Field Replaces Reflectance |
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311 | (1) |
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32.6.3 Dynamic Range Compression from Threshold or Reset |
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312 | (1) |
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32.6.4 Retinex and Lightness Field Hardware |
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312 | (3) |
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32.6.5 Spatial Processing is in the Middle of the Imaging Chain |
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315 | (1) |
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315 | (4) |
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32.7 The Extended Family of Retinex Models |
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319 | (15) |
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32.7.1 Land's Designator 1983 |
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319 | (2) |
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321 | (1) |
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32.7.3 Color Gamut Retinex 1999 |
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322 | (2) |
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32.7.4 Brownian Path Retinex |
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324 | (2) |
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32.7.5 Random Spray Retinex |
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326 | (1) |
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32.7.6 Different Properties of Locality |
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326 | (3) |
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32.7.7 Sobol's Digital Flash Retinex 2002 |
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329 | (5) |
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334 | (3) |
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32.8.1 Reflectance and Illumination |
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335 | (2) |
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337 | (4) |
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341 | (12) |
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341 | (1) |
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341 | (1) |
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341 | (3) |
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342 | (2) |
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344 | (1) |
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344 | (1) |
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345 | (4) |
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33.5.1 ACE uses GrayWorld |
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346 | (1) |
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33.5.2 ACE- De-quantization |
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346 | (1) |
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33.5.3 ACE on Simultaneous Contrast and Mach Bands |
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347 | (1) |
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33.5.4 Efficient ACE Processing |
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348 | (1) |
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349 | (1) |
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349 | (1) |
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349 | (1) |
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33.7 Other Vision-based Models |
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350 | (1) |
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350 | (1) |
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351 | (2) |
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34 Analytical, Computational and Variational Algorithms |
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353 | (6) |
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353 | (1) |
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353 | (1) |
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34.3 Math in the Framework of the Human Visual System |
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354 | (1) |
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34.4 Analytical Retinex Formulas |
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354 | (1) |
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34.5 Computational Retinex in Wavelets |
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354 | (1) |
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34.6 Retinex and the Variational Techniques |
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355 | (1) |
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356 | (1) |
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357 | (2) |
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35 Evaluation of HDR Algorithms |
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359 | (14) |
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359 | (1) |
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359 | (1) |
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35.3 Quantitative Approaches to Algorithm Evaluation |
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360 | (1) |
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35.4 Lightness Test Targets |
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361 | (1) |
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362 | (5) |
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35.5.1 Spatial Color Metric |
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362 | (3) |
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35.5.2 Experiment in Munsell Space |
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365 | (2) |
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35.6 Quantitative Evaluation of 3-D Mondrians |
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367 | (2) |
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35.6.1 Rendition Quality Metric |
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367 | (1) |
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367 | (1) |
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35.6.3 Spatial Color Examples |
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367 | (1) |
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35.6.4 Evaluations of LDR and HDR 3-D Mondrians |
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368 | (1) |
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35.7 Locality Test Targets |
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369 | (1) |
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370 | (1) |
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35.9 Lessons From Quantitative Studies of HDR in Cameras |
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|
371 | (1) |
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371 | (2) |
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373 | (4) |
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373 | (1) |
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36.2 Straightforward Technology Stories |
|
|
373 | (1) |
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36.3 The HDR Story is Defined by Limits |
|
|
373 | (1) |
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|
374 | (1) |
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|
375 | (2) |
Glossary |
|
377 | (8) |
Author Index |
|
385 | (2) |
Subject Index |
|
387 | |