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E-raamat: ArtsIT, Interactivity and Game Creation: Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings

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This book constitutes the refereed post-conference proceedings the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually.

The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Theory and Reflections; Media Art and Virtual Reality; Games;  Fusions; Approaches; Inclusion and Participation; Artificial Intelligence in Art; Artificial Intelligence in Culture; Artificial Intelligence Applications.

Media Arts and Virtual Reality
Digital Art and Dissipative Structures
3(15)
Sijia Tao
Alain Lioret
Web-Mindscape and REFLEXION - In Sync/Out of Sync -: Biofeedback and Physical Computing in Inter-active New Media Art
18(11)
Claudia Robles-Angel
Andreas Gernemann-Paulsen
Uwe Seifert
NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles Through New Media Art
29(15)
Anton Dragan Maslic
Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality
44(17)
Marius Butz
Daniel Hepperle
Matthias Wolf el
Reconstructing Facial Expressions of HMD Users for Avatars in VR
61(18)
Christian Felix Purps
Simon Janzer
Matthias Wblfel Games
Tackling Online Hate Speech? Play Your Role!
79(15)
Susana Costa
Bruno Mendes da Silva
Mirian Tavares
Dynamic Suspense Management Through Adaptive Gameplay
94(11)
Robert Levin
Skyler Zartman
Ying Zhu
Toward Injury-Aware Game Design
105(15)
Marinel Tinnirello
Ying Zhu
Steven Kane
Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety
120(18)
Hsiao-Wei Chen
Jonathan Duckworth
Renata Kokanovic
Statistical Models for Predicting Results in Professional League of Legends
138(17)
Robbie Jadowski
Stuart Cunningham
Fusions
Real-Time Dynamic Digital Scenography: An Electronic Opera as a Use Case
155(13)
Cdtia Roqa
Carlos Alberto Augusto
Sergio M. Rebelo
Pedro Martins
The Lost Film Pontianak (1957) as a Case Study to Evaluate Different Strategies of Performance Capture for Virtual Heritage
168(13)
Benjamin Seide
Benjamin Slater
Considering Authorial Liberty in Adaptive Interactive Narratives
181(8)
Thomas Anthony Pedersen
Tilde Hoejgaard Jensen
Vladislav Zenkevich
Henrik Schoenau-Fog
Luis Emilio Bruni
Towards Inclusive and Interactive Spaces for Breakdancing
189(20)
Janica Olpindo
Doug Van Nort
Collaboration, Inclusion and Participation
Creative Collaboration with the "Brain" of a Search Engine: Effects on Cognitive Stimulation and Evaluation Apprehension
209(15)
Melanie Gozzo
Michiel Koelink Woldendorp
Alwin de Rooij
Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments
224(24)
Megan Corbett
Jeehan Malik
Vero Rose Smith
Kyle Rector
Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling
248(13)
Vanessa Cesdrio
Albert Acedo
Nuno Nunes
Valentino Nisi
Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability
261(14)
Jonathan Duckworth
Shigenori Mochizuki
Ross Eldridge
James Hullick
Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator
275(20)
Lena T. Schramm
Anuja Hariharan
Tobias Gotz
Jonas Fegert
Andreas P. Schmidt
Artificial Intelligence in Art and Culture AI in Art: Simulating the Human Painting Process
295(14)
Alexander Leiser
Tim Schlippe
Unusual Transformation: A Deep Learning Approach to Create Art
309(12)
Mai Cong Hung
Mai Xuan Trang
Ryohei Nakatsu
Naoko Tosa
Synthography - An Invitation to Reconsider the Rapidly Changing Toolkit of Digital Image Creation as a New Genre Beyond Photography
321(11)
Elke Reinhuber
SOUND OF(F): Contextual Storytelling Using Machine Learning Representations of Sound and Music
332(14)
Zeynep Erol
Zhiyuan Zhang
Eray Ozgunay
L.C. Ray
Questions and Answers: Important Steps to Let AI Chatbots Answer Questions in the Museum
346(13)
Stefan Schaffer
Aaron Rufi
Mino Lee Sasse
Louise Schubotz
Oliver Gustke
Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression
359(22)
Andreas Kratky
Approaches and Applications
Design Patterns of Health Animation - Scaling Pattern Languages Into a New Domain
381(17)
Katja Thyra Pedersen
Peter Vistisen
Mette Terp Hoybye
Janni Strom
The Effect of Characters' Locomotion on Audience Perception of Crowd Animation
398(15)
Wenyu Zhang
Nicoletta Adamo-Villani
Information Presentation in Autonomous Shuttle Busses: What and How?
413(11)
Markus Linnartz
Yasmin Dufner
Nicola Fricke
AI Assisted Design of Sokoban Puzzles Using Automated Planning
424(18)
Tomas Balyo
Nils Froleyks
Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Networks
442(15)
Aram Ter-Sarkisov
Eduardo Alonso
User Study on the Effects Explainable AI Visualizations on Non-experts
457
Sophia Schulze-Weddige
Thorsten Zylowski
Correction to: SOUND OF(F): Contextual Storytelling Using Machine Learning Representations of Sound and Music
1(468)
Zeynep Erol
Zhiyuan Zhang
Eray Ozgiinay
L.C. Ray
Author Index 469