|
Media Arts and Virtual Reality |
|
|
|
Digital Art and Dissipative Structures |
|
|
3 | (15) |
|
|
|
Web-Mindscape and REFLEXION - In Sync/Out of Sync -: Biofeedback and Physical Computing in Inter-active New Media Art |
|
|
18 | (11) |
|
|
Andreas Gernemann-Paulsen |
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|
|
NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles Through New Media Art |
|
|
29 | (15) |
|
|
Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality |
|
|
44 | (17) |
|
|
|
|
Reconstructing Facial Expressions of HMD Users for Avatars in VR |
|
|
61 | (18) |
|
|
|
|
Tackling Online Hate Speech? Play Your Role! |
|
|
79 | (15) |
|
|
|
|
Dynamic Suspense Management Through Adaptive Gameplay |
|
|
94 | (11) |
|
|
|
|
Toward Injury-Aware Game Design |
|
|
105 | (15) |
|
|
|
|
Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety |
|
|
120 | (18) |
|
|
|
|
Statistical Models for Predicting Results in Professional League of Legends |
|
|
138 | (17) |
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|
|
Real-Time Dynamic Digital Scenography: An Electronic Opera as a Use Case |
|
|
155 | (13) |
|
|
|
|
|
The Lost Film Pontianak (1957) as a Case Study to Evaluate Different Strategies of Performance Capture for Virtual Heritage |
|
|
168 | (13) |
|
|
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Considering Authorial Liberty in Adaptive Interactive Narratives |
|
|
181 | (8) |
|
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|
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Towards Inclusive and Interactive Spaces for Breakdancing |
|
|
189 | (20) |
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|
|
Collaboration, Inclusion and Participation |
|
|
|
Creative Collaboration with the "Brain" of a Search Engine: Effects on Cognitive Stimulation and Evaluation Apprehension |
|
|
209 | (15) |
|
|
Michiel Koelink Woldendorp |
|
|
|
Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments |
|
|
224 | (24) |
|
|
|
|
|
Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling |
|
|
248 | (13) |
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|
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|
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Resonant Webs: An International Online Collaborative Arts Performance for Individuals with and without a Disability |
|
|
261 | (14) |
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|
|
|
|
Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator |
|
|
275 | (20) |
|
|
|
|
|
|
Artificial Intelligence in Art and Culture AI in Art: Simulating the Human Painting Process |
|
|
295 | (14) |
|
|
|
Unusual Transformation: A Deep Learning Approach to Create Art |
|
|
309 | (12) |
|
|
|
|
|
Synthography - An Invitation to Reconsider the Rapidly Changing Toolkit of Digital Image Creation as a New Genre Beyond Photography |
|
|
321 | (11) |
|
|
SOUND OF(F): Contextual Storytelling Using Machine Learning Representations of Sound and Music |
|
|
332 | (14) |
|
|
|
|
|
Questions and Answers: Important Steps to Let AI Chatbots Answer Questions in the Museum |
|
|
346 | (13) |
|
|
|
|
|
|
Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression |
|
|
359 | (22) |
|
|
Approaches and Applications |
|
|
|
Design Patterns of Health Animation - Scaling Pattern Languages Into a New Domain |
|
|
381 | (17) |
|
|
|
|
|
The Effect of Characters' Locomotion on Audience Perception of Crowd Animation |
|
|
398 | (15) |
|
|
|
Information Presentation in Autonomous Shuttle Busses: What and How? |
|
|
413 | (11) |
|
|
|
|
AI Assisted Design of Sokoban Puzzles Using Automated Planning |
|
|
424 | (18) |
|
|
|
Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Networks |
|
|
442 | (15) |
|
|
|
User Study on the Effects Explainable AI Visualizations on Non-experts |
|
|
457 | |
|
|
|
Correction to: SOUND OF(F): Contextual Storytelling Using Machine Learning Representations of Sound and Music |
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|
1 | (468) |
|
|
|
|
Author Index |
|
469 | |