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E-raamat: Beginning Platino Game Engine

  • Formaat: PDF+DRM
  • Ilmumisaeg: 21-Nov-2016
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484224847
  • Formaat - PDF+DRM
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  • Formaat: PDF+DRM
  • Ilmumisaeg: 21-Nov-2016
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484224847

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Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.

With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.









What You'll Learn:















Develop using the Platino game engine Build UWP apps using the Processing JS language Extend the processing language to IoT with Temboo







Who Is this Book for: 

Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.
About the Authors xi
About the Technical Reviewer xiii
Acknowledgments xv
Forward xvii
Chapter 1 Introduction to the Game Engine
1(18)
We Start Here
1(1)
What Is a Game Engine?
1(1)
Audio Engine
2(1)
Rendering Engine
2(5)
Physics Engine
7(1)
Artificial Intelligence in Games
8(1)
Blend Trees in the Unity Game Engine
9(1)
Making a Game Engine
10(1)
Different Game Engines
11(1)
Unity Game Engine
11(2)
Unreal 4 Game Engine
13(3)
Some Special HTML5 and JavaScript Libraries
16(1)
Box2D
16(1)
MatterJS
16(1)
Summary
17(2)
Chapter 2 The Platino Game Engine
19(10)
Platino Game Engine
19(1)
Download
20(1)
Learn
21(1)
Build
21(1)
Platino and Titanium SDK
22(4)
How the Engine Has Evolved
26(1)
Core Features of Platino Game Engine
26(1)
People Behind the Game Engine
27(1)
John Gould
27(1)
Peach Icaza Pellen
27(1)
Joseph Austin
27(1)
Carlos Manuel Icaza (1966--2016)
27(1)
Summary
28(1)
Chapter 3 Installing and Setting Up Platino Game Engine
29(12)
The Content
29(1)
The Platino Store and the Process of Getting Platino
29(2)
Installation of Platino Game Engine
31(9)
Summary
40(1)
Chapter 4 Getting into Development with Platino Game Engine
41(28)
Let's Make an App
41(13)
Building a Core Platino App
54(6)
Physics JS
60(8)
Summary
68(1)
Chapter 5 Creative Coding and Processing
69(38)
Creative Coding and Processing
69(1)
What Is Creative Coding?
69(1)
Art Installations
69(1)
Projection Mapping
70(5)
Sketching to Reality
75(1)
Different Frameworks
76(24)
Processing
100(6)
Summary
106(1)
Chapter 6 Extending Processing for UWP and IoT with Temboo
107(32)
Extending Processing
107(1)
UWP
107(2)
Device Families
109(1)
Making a Simple Hello World App with Visual Studio 2015
109(3)
WinJS
112(1)
Processing JS
113(1)
Including the Processing JS library
114(1)
How Processing JS Works
114(1)
Processing JS and Windows 10 UWP
115(9)
P5.js
124(6)
IoT
130(1)
Processing IoT and Temboo
131(1)
Temboo
131(7)
Summary
138(1)
Index 139
Abhishek Nandy is the founder of Geek Monkey Studios.  He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges,  and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014.  He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.