Preface |
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ix | |
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1 Introduction: Toward behavioral computational social science |
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1 | (6) |
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1.1 Research strategies in CSS |
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2 | (1) |
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3 | (1) |
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1.3 Organization of the book |
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4 | (3) |
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PART I CONCEPTS AND METHODS |
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7 | (50) |
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2 Explanation in computational social science |
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9 | (22) |
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10 | (9) |
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10 | (8) |
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18 | (1) |
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19 | (6) |
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19 | (3) |
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2.2.2 Statistical mechanics, system dynamics, and cellular automata |
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22 | (3) |
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25 | (2) |
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2.4 Critical issues: Uncertainty, model communication |
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27 | (4) |
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3 Observation and explanation in behavioral sciences |
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31 | (12) |
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32 | (3) |
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35 | (3) |
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3.2.1 Naturalistic observation and case studies |
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35 | (1) |
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36 | (1) |
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3.2.3 Experiments and quasiexperiments |
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37 | (1) |
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38 | (2) |
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3.4 Critical issues: Induced responses, external validity, and replicability |
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40 | (3) |
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4 Reasons for integration |
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43 | (14) |
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4.1 The perspective of agent-based modelers |
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44 | (5) |
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4.2 The perspective of behavioral social scientists |
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49 | (5) |
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4.3 The perspective of social sciences in general |
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54 | (3) |
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PART II BEHAVIORAL COMPUTATIONAL SOCIAL SCIENCE IN PRACTICE |
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57 | (84) |
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59 | (14) |
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5.1 Measurement scales of data |
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61 | (2) |
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63 | (4) |
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5.2.1 Single decision variable and simple decision function |
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63 | (2) |
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5.2.2 Multiple decision variables and multilevel decision trees |
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65 | (2) |
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67 | (3) |
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5.4 Critical issues: Validation, uncertainty modeling |
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70 | (3) |
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73 | (18) |
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6.1 Common features of sophisticated agents |
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75 | (1) |
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75 | (9) |
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6.2.1 Reinforcement learning |
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76 | (4) |
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6.2.2 Other models of bounded rationality |
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80 | (1) |
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6.2.3 Nature-inspired algorithms |
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80 | (4) |
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84 | (4) |
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6.3.1 Middle-level structures |
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85 | (1) |
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6.3.2 Rich cognitive models |
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86 | (2) |
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6.4 Critical issues: Calibration, validation, robustness, social interface |
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88 | (3) |
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7 Social networks and other interaction structures |
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91 | (18) |
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7.1 Essential elements of SNA |
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93 | (6) |
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7.2 Models for the generation of social networks |
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99 | (5) |
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7.3 Other kinds of interaction structures |
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104 | (2) |
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7.4 Critical issues: Time and behavior |
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106 | (3) |
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8 An example of application |
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109 | (32) |
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110 | (4) |
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111 | (2) |
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113 | (1) |
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8.1.3 Our research agenda |
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114 | (1) |
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8.2 The original experiment |
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114 | (2) |
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116 | (11) |
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8.3.1 Fixed effects model |
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116 | (1) |
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8.3.2 Random coefficients model |
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117 | (1) |
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8.3.3 First differences model |
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118 | (1) |
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8.3.4 Ordered probit model with individual dummies |
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119 | (2) |
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8.3.5 Multilevel decision trees |
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121 | (5) |
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8.3.6 Classified heuristics |
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126 | (1) |
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127 | (1) |
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8.5 Interaction structures |
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127 | (1) |
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8.6 Results: Answers to a few research questions |
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128 | (10) |
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8.6.1 Are all models of agents capable of replicating the experiment? |
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129 | (2) |
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8.6.2 Was the experiment influenced by chance? |
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131 | (2) |
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8.6.3 Do economic incentives work? |
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133 | (2) |
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8.6.4 Why does increasing group size generate more cooperation? |
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135 | (1) |
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8.6.5 What happens with longer interaction? |
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136 | (1) |
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8.6.6 Does a realistic social network promote cooperation? |
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137 | (1) |
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138 | (3) |
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Appendix Technical guide to the example model |
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141 | (32) |
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142 | (3) |
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145 | (28) |
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A.2.1 Variable declaration |
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146 | (6) |
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152 | (5) |
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A.2.3 Running the simulation |
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157 | (1) |
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157 | (8) |
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A.2.5 Updating interaction structure and other variables |
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165 | (8) |
References |
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173 | (14) |
Index |
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187 | |