This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning...Loe edasi...
This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning...Loe edasi...
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-ba...Loe edasi...
The volume focuses on epistemological, theoretical and empirical issues of game-based learning in various disciplines. It encompasses questions of game design as well as instructional integration and organizational implementation of game-ba...Loe edasi...
This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an a...Loe edasi...
This book includes more than twenty computer games and simulations for use in teacher training. Each of these simulations is innovative and presents an opportunity for pre-service teachers to have hands-on experience in an a...Loe edasi...
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-...Loe edasi...
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-...Loe edasi...
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions...Loe edasi...
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions...Loe edasi...
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
Sari: Advances in Game-Based Learning
(Ilmumisaeg: 19-Sep-2017, PDF+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783319472836)
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve pr...Loe edasi...
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
Sari: Advances in Game-Based Learning
(Ilmumisaeg: 19-Sep-2017, EPUB+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783319472836)
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve pr...Loe edasi...
(Ilmumisaeg: 16-Jun-2017, PDF+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783319468297)
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers...Loe edasi...
(Ilmumisaeg: 16-Jun-2017, EPUB+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783319468297)
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers...Loe edasi...
Elena Dell'Aquila, Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, Orazio Miglino
Sari: Advances in Game-Based Learning
(Ilmumisaeg: 14-Dec-2016, PDF+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783319063119)
The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psyc...Loe edasi...
Elena Dell'Aquila, Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, Orazio Miglino
Sari: Advances in Game-Based Learning
(Ilmumisaeg: 14-Dec-2016, EPUB+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783319063119)
The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psyc...Loe edasi...
(Ilmumisaeg: 31-Oct-2016, PDF+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783319392981)
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various context...Loe edasi...
(Ilmumisaeg: 31-Oct-2016, EPUB+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783319392981)
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various context...Loe edasi...
(Ilmumisaeg: 22-Oct-2016, PDF+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783319417974)
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the us...Loe edasi...