(Ilmumisaeg: 04-Feb-2025, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781040262290)
This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how video...Loe edasi...
(Ilmumisaeg: 04-Feb-2025, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781040262269)
This book explores and affirms the emergent symbiosis between videogames and architecture, including insights from a diverse range of disciplines.With contributions from authorities in both architecture and videogame industries, it examines how video...Loe edasi...
(Ilmumisaeg: 07-May-2024, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781040029145)
This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view.Providing an overview of the historical evolution of public amusement spaces from the ear...Loe edasi...
(Ilmumisaeg: 07-May-2024, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781040029176)
This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view.Providing an overview of the historical evolution of public amusement spaces from the ear...Loe edasi...
Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players...Loe edasi...
Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players...Loe edasi...