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E-raamat: Computer Facial Animation

  • Formaat: 454 pages
  • Ilmumisaeg: 25-Sep-2008
  • Kirjastus: A K Peters
  • Keel: eng
  • ISBN-13: 9781439865408
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  • Formaat: 454 pages
  • Ilmumisaeg: 25-Sep-2008
  • Kirjastus: A K Peters
  • Keel: eng
  • ISBN-13: 9781439865408
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In this comprehensive text, Parke (visualization sciences, Texas A&M U.) and Waters, who works in facial animation research, detail the fundamentals and mainstream techniques of three-dimensional computer facial animation, covering computer models, computer-generated images, and animation from key framing to physically based modeling, including modeling and animating hair. The book was prompted by the SIGGRAPH tutorials on the State of the Art in Facial Animation, from 1989 and 1990, and it covers much of the material in the tutorials, in addition to new topics. With a broad focus and accessible writing style, the book can be used by students and beginners with some knowledge of computer graphics, or users of computer animation systems, system implementers, and researchers. This edition incorporates new developments in the field. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

Arvustused

Professionals and students alike receive in-depth surveys of the latest advancements in the field of facial animation in a top pick. California Bookwatch, March 2009

Praise for the First Edition:This book is the most comprehensive one available on facial animation. The problems raised by this complex task are outlined, and the visualization techniques that can be used are analyzed. Computing Reviews

This technical title is a 'must' acquisition for any art school which includes computer-based animation courses: it provides a comprehensive review of the many techniques used in modern computer animation processes, surveys face creation and manipulation processes, and includes plenty of facial animation history and tips. The blend of historical background with practical tips makes for an important title. Midwest Book Review

Preface xi
Introduction
1(20)
About This Book
2(1)
A Brief Historical Sketch of Facial Animation
3(3)
Application Areas
6(6)
The Believability Flip and the Uncanny Valley
12(1)
A Turing Test for Faces?
13(2)
Relationship to Conventional Animation
15(6)
Face Analysis and Coding
21(22)
Charles Darwin's Investigations
21(5)
Expression Coding Systems
26(17)
Anatomy of the Face, Head, and Neck
43(42)
Nomenclature
44(2)
The Skull
46(11)
Muscles of the Face, Head, and Neck
57(12)
The Temporomandibular Joint
69(3)
Muscles of the Tongue
72(2)
The Muscles of the Forehead, Ear, and Neck
74(2)
Skin
76(3)
The Eyes
79(6)
Modeling Faces
85(58)
Introduction
85(2)
Facial Geometry
87(7)
Face Features
94(2)
Sources of Facial Surface Data
96(3)
Digitizer-Based Modeling
99(6)
Photogrammetric Measurement
105(5)
Modeling Based on Laser Scans
110(7)
Anthropometric Facial Models
117(1)
Sculpting Facial Models
117(3)
Conformation Guidelines
120(3)
Assembling Faces from Simple Shapes
123(3)
New Faces from Existing Faces
126(10)
Statistical Models
136(5)
Parameterized Conformation Models
141(2)
Facial Animation
143(36)
Fundamental Animation Techniques
143(1)
Control Parameterizations
144(1)
Interpolation
145(3)
Facial Rigging
148(6)
Performance-Based Animation
154(2)
Facial Expressions
156(3)
Parameterized Models
159(1)
Pseudomuscle-Based Animation
160(2)
Muscle-Based Facial Animation
162(1)
Language-Based Animation
163(2)
Abstraction-Layered Facial Animation
165(5)
The Billy Animation
170(1)
Creating Good Animation
171(3)
Control Parameterizations Revisited
174(5)
Facial Image Synthesis
179(42)
Synthetic Images
179(4)
Visible Surface Determination
183(4)
Surface Shading
187(5)
Lighting
192(5)
Polygonal Shading Models
197(3)
Aliasing
200(3)
Generating Synthetic Human Skin Texture
203(9)
Lighting the Face: Lessons from Portrait Photography
212(6)
Animation Rendering and Perception
218(3)
Parameterized Face Models
221(32)
Parameterized Model Concepts
222(2)
Facial Parameterization
224(4)
Implementation of a Parameterized Model
228(15)
Animation Using the Parameterized Model
243(2)
Parameterized Model Extensions
245(8)
Skin and Muscle-Based Facial Animation
253(38)
The Mechanics of Facial Tissue
253(5)
The Mechanics of Muscles
258(1)
A Muscle Model Process
259(6)
Modeling the Primary Facial Expressions
265(4)
Parametric Surface Patches
269(3)
Physical Models of Facial Tissue
272(18)
A Dynamic Neck
290(1)
Speech-Synchronized Animation
291(40)
Cartoon Lip Animation
292(1)
Speech Production
293(14)
Automated Synchronization
307(2)
Text-Driven Synchronized Speech
309(4)
Image-Based Visual Speech Synthesis
313(3)
Muscle-Driven Synchronization
316(3)
Speech-Driven Synchronization
319(5)
Expression Overlays
324(4)
Complete Speech Animation
328(3)
Performance Animation
331(32)
Background
331(8)
The Envelope for Face Deformations
339(2)
Feature Tracking and Correspondence
341(19)
Directions for Performance Animation
360(3)
Modeling and Animating Hair
363(44)
Hair Structure
363(3)
Representing Hair
366(2)
Hair Modeling
368(2)
Cluster Hair Model
370(3)
The Thin Shell Volume Model
373(2)
Loosely Connected Particles Model
375(2)
Strand-Based Hair Models
377(2)
Wisp-Based Hair
379(2)
Mass-Spring-Hinge Hair Model
381(3)
Beam Bending Hair
384(10)
Hair-to-Hair Interaction
394(1)
Interactive Hair Modeling Tools
395(1)
Super-Helices Hair Model
396(3)
Strand Rendering
399(8)
A Face Model
407(2)
The Data Files
408(1)
Control
408(1)
Simple Parameterized Face Program
409(4)
Input Data
409(2)
Running the Program
411(1)
Source and Data Files
411(2)
Bibliography 413(20)
Index 433
Parke\, Frederic I.; Waters\, Keith