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E-raamat: Computer Vision and Graphics: Proceedings of the International Conference on Computer Vision and Graphics ICCVG 2022

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This book contains 17 papers presented at the conference devoted to cutting-edge technologies and concepts related to image processing. A broad collection of problems including man–machine interfaces, comparison of quantum and conventional computing in deep learning, medical image processing, image segmentation, face recognition, outdoor scene analysis, image rendering and colorization, map generation, traffic analysis, hardware acceleration, data association, and visual cryptography is investigated.

Research on these issues is important, among others due to that large amounts of video data are collected continually. They can be easily stored, but their analysis is still a challenge.

The book is primarily intended for researchers and practitioners in image analysis and generation, as well as for students in the fields related to computer science. However, any reader interested in the subject matter of the book will find some chapters interesting and valuable.

1. On Multi-stream Classification of Two Person Interactions in Video
with Skeleton-based Feature.- 2. On Formal Models of Interactions between
Detectors and Trackers in Crowd Analysis Tasks.- 3. DigitalWah-wah Guitar
Effect Controlled by Mouth Movements.- 4. Traffic Sign Classification Using
Deep and Quantum Neural Networks.- 5. Real Time Intersection Traffic Queue
Length Estimation System.- 6. Carotid Artery Wall Segmentation in Ultrasound
Image SequencesUsing a Deep Convolutional Neural Network.- 7. Novel Co-SIFT
Detector for Scanned Images Differentiation.-
8. PointPillars Backbone Type
Selection for Fast and Accurate LiDARObject Detection.- 9. Fuzzy Approach to
Object-detection-based Image Retrieval.- 10. Adaptive Binarization of Metal
Nameplate Images Using the Pixel Voting Approach.- 11. Influence of Step
Param on the Results of the Reidentification Pipeline.- 12. On the Influence
of Image Featureson the Performance of Deep Learning Models in Human-object
Interaction Detection.- 13. Fast Triangle Strip Generation and Tunneling for
Different Cost Metrics.- 14. A Deep Multi-Layer Perceptron Model for
Automatic Colourisation of Digital Grayscale Images.- 15. An Algorithm for
Automatic Creation of Ground Level Maps in Two-Dimensional Top-Down Digital
Role Playing Games.- 16. Energy Efficient Hardware Acceleration of Neural
Networks with Power-of-Two Quantisation.- 17. Error Analysis and Graphical
Evidence of Randomness in Two Methods of Color Visual Cryptography.