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E-raamat: Computers and Games: International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers

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This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 22–24, 2022.

The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: ?classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Classic Games: FairKalah: Towards Fair Mancala Play.- Improving Search
in Go Using Bounded Static Safety.- Chinese Checkers Bitboards for Move
Generation and Ranking Using Bitboards. Multi-Player and Multi-Action
Games: Solving Chainmail Jousting.- An Algorithm for Multiplayer Games
Exploiting Opponents' Interactions with the Player.- Incentivizing
Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF
Solving using Best First Search.- Oware is Strongly Solved.- Solving
Impartial SET using Knowledge and Combinatorial Game Theory. Measuring
Games: Which Rules for Mu Torere?.- Measuring Board Game Distance. Decision
Making in Games and Puzzles: Improving Computer Play in Skat with Hope
Cards.- Batch Monte Carlo Tree Search.- Human and Computer Decision-Making in
Chess with Applications to Online Cheat Detection.- Procedural Generation of
Rush Hour Levels.