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E-raamat: Crafting Wearables: Blending Technology with Fashion

  • Formaat: PDF+DRM
  • Ilmumisaeg: 13-Aug-2016
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484218082
  • Formaat - PDF+DRM
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  • Formaat: PDF+DRM
  • Ilmumisaeg: 13-Aug-2016
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484218082

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This book introduces the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and testiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then walks you through techniques in crafting wearables with tutorials and resources and ends with an overview of the current and potential state of the wearable industry. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox.

In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Crafting Wearables guides you through the basics of embedding circuits into clothing and accessories, while giving a wider perspective of the evolution of the field.

  • Gives a better understanding of wearable technology and how it has evolved
  • Teaches basic skills and techniques to familiarize you with the tools and materials
  • Showcases breakthrough designs and discoveries that impact our everyday interactions
What You'll Learn
  • Learn the history of how technology in fashion has evolved over time

  • Discover interesting materials and fabrics for use in wearable technology

  • Glimpse new tools for designing wearable technology and fashion

  • Rediscover sewing and related skills that every wearables enthusiast should learn

  • Learn how new techniques in textile manufacturing could disrupt the fashion industry

  • Understand and respond to the cultural and societal developments around wearables
Who This Book Is For

Crafting Wearables is written for the curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. Crafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looki
ng to expand their understanding of fashion and technology from both a hands-on and research based perspective.
About the Author xvii
About the Technical Reviewer xix
Acknowledgments xxi
Introduction xxiii
Part I: What Are Wearables, 1(20)
Chapter 1 A Brief History of Wearables
3(8)
Overview
3(2)
Wearables to Help You Win
5(1)
Wearables and the Arts
6(1)
New Ideas and New Tools
7(1)
Wearable Eyewear
7(2)
Wearables in Research
9(1)
Summary
10(1)
Chapter 2 Wearable Fictions
11(10)
Sci-fi Prophecies
11(1)
Bionics and Biomimetics
12(1)
Diegetic Prototypes
12(4)
Minority Report
12(1)
Back to the Future
13(2)
Star Trek
15(1)
Superheroes and Super-Wearables
16(3)
Batman's Batsuit
16(1)
Iron Man's Exoskeleton
17(1)
Wonder Woman's Bracelets
17(1)
007's Bag of Tricks
17(2)
Summary
19(2)
Part II: Methods and Techniques 21(98)
Chapter 3 From Textiles to Wearables
23(10)
Textile Manufacturing
23(2)
Raw Materials
23(1)
From Fiber to Fabric
24(1)
Economic and Social Implications
25(1)
Fashion Design
25(3)
Textiles and Education
28(2)
Sewing as a Class
28(1)
Higher Education: Tech vs. Textiles
29(1)
Sewing for Engineers
30(1)
Electronics in Clothing
30(2)
Project Jacquard
30(2)
Intel's Smart Fashion
32(1)
Summary
32(1)
Chapter 4 Cutting and Sewing
33(12)
A Sewing Kit
33(3)
Additional Materials
36(1)
Stitches and Seams
36(4)
Running Stitch
37(1)
Whipstitch
38(1)
Sewing a Button
39(1)
Cutting fabric
40(1)
Making a Pillow
40(2)
Following a Pattern
42(1)
Using a Sewing Machine
43(1)
Summary
44(1)
Chapter 5 Making Electronics Sewable
45(14)
Circuits and Power
45(5)
What Is a Circuit?
45(4)
Power Sources
49(1)
Series vs. Parallel
50(1)
How to Sew a Light Circuit
50(4)
Custom-Made Kits
54(4)
LilyPad
54(1)
Flora
55(1)
Aniomagic
56(1)
Fabrickit
56(1)
Teknikio
57(1)
Summary
58(1)
Chapter 6 Soft Circuits
59(14)
Crafting Circuits
59(2)
Designing a Soft Switch
61(4)
Creating a Printed Circuit Shirt
65(1)
Assembling an E-textiles Toolkit
66(6)
Summary
72(1)
Chapter 7 Materials That Matter
73(12)
Thread as Wire
73(4)
Conductive Ribbon and Tape
74(1)
Conductive Fabric
75(2)
Homemade Bend Sensor
77(1)
Chromatic
78(2)
Thermochromatic
79(1)
Photochromatism
79(1)
Shape Changing
80(2)
Shape Memory Polymer
81(1)
Shape Memory Alloy
81(1)
Polymorph
81(1)
Glowing Materials
82(1)
Electroluminescent Wire
82(1)
Optical Fibers
82(1)
Quantum Tunneling Composite
83(1)
Protective Materials
83(1)
Schoeller Textiles
83(1)
GORE
84(1)
X-Bionic
84(1)
Summary
84(1)
Chapter 8 Digital Design for Wearables
85(14)
Software for Digital Design
85(3)
2D Design Tools
85(1)
3D Design Tools
86(2)
Customizing Your Tools
88(9)
Digitizing the Body
88(6)
Parametric Design
94(3)
Summary
97(2)
Chapter 9 Digital Fabrication for Wearables
99(12)
Lasering
99(3)
Laser Cutting
100(1)
Laser Textures
101(1)
Laser Welding
101(1)
3D Printing
102(5)
Flexible Filaments
103(2)
4D Printing
105(1)
Printed Casting
106(1)
Digitized Machines
107(2)
Digital Knitting
107(1)
Digital Embroidery
107(1)
SoftWear Automation
108(1)
Maker and Machine
109(1)
Summary
109(2)
Chapter 10 Designing for the Body, on the Body
111(8)
Skin-Centric Interfaces
112(1)
Sensing the Body
113(1)
3D Modeling Back End
114(1)
Fabrication-Aware Design
114(1)
Intuitive Gestures, Precise Geometry
115(1)
Physical Artifacts
116(1)
Future Applications
117(1)
Summary
117(2)
Part III: Fashion and Product 119(78)
Chapter 11 Wearable Wellness
121(12)
Fitness Trackers
121(2)
Smart Clothing
123(2)
Techstyles
123(1)
Fit Like a Glove
124(1)
Wearable Baby Monitors
124(1)
Bracing Yourself
125(1)
For Better Posture
126(1)
Concept Products
127(1)
Posture Suspenders Project
127(4)
Summary
131(2)
Chapter 12 Beauty Tech
133(12)
The Beauty Technologist
133(4)
Hairware
133(1)
More than Makeup
134(2)
Beauty Tech Nails
136(1)
Living Makeup
137(1)
Dermatology and Technology
138(2)
Conductive Tattoos
140(1)
DIY LED Tattoo Project
140(3)
Design and Sketch
141(1)
Steps to Make a Temporary Light Tattoo
142(1)
Summary
143(2)
Chapter 13 Superhumans and Cyborgs
145(16)
Cyborgs and Bionics
145(6)
Cyborgs for Art
146(2)
Cyborg Research
148(1)
Bodyhacking
149(2)
Cyborg-Themed Products
151(3)
To Better See You With
152(1)
To Better Hear You With
153(1)
Medical Bionics
154(5)
Brain-Computer Interface
154(2)
Prosthetics
156(3)
Summary
159(2)
Chapter 14 Activated Garments
161(14)
Fashion for Safety
161(3)
To Safely Reach Your Destination
162(1)
No Contact Jacket
163(1)
Fashion for Privacy
163(1)
Emotional Style
164(5)
Social Body Lab
164(1)
HugShirt
165(1)
No(where)Now(here)
166(1)
Studio XO
167(1)
Chromat
167(2)
Environmentally Reactive
169(1)
Sparkle Booties
169(1)
Dissolving Clothes
170(1)
Wearable Fagade
170(1)
Garments as Interfaces
170(3)
Digitizing Shoes
170(1)
Nudgeables Accessory Kit
171(1)
TshirtOS
171(1)
M-Dress
172(1)
Mirror Handbag
172(1)
Illuminated Garments
172(1)
Summary
173(2)
Chapter 15 Wearable Costumes
175(8)
What Kinds of Wearables Are Found in Performance?
176(1)
Sensing Performers
176(2)
Actuation, Haptics, and Performance
178(2)
Energy Harvesting
180(1)
Technology vs. Performance
181(1)
How to Design Wearable Sensors for Performance
181(1)
1 Choose a Sensor
181(1)
2 Design for the Body
181(1)
3 Decide What the Sensor Will Control
181(1)
4 Devising and Choreographing the Sensor
182(1)
5 Repeating Is Necessary
182(1)
Summary
182(1)
Chapter 16 Speculations on Wearable Futures
183(14)
Fashion Pioneers
183(3)
Hussein Chalayan
183(2)
Iris van Herpen
185(1)
Future Fabric and Fabrication
186(3)
Spray-On Clothes
187(1)
Catalytic Clothing
188(1)
BioCouture
188(1)
Mediated Matter
189(1)
Future Retail
189(4)
Lifestyles and Experiences
190(2)
Analog to Digital
192(1)
Culture and Society
193(2)
Costs and Benefits
193(1)
Privacy Concerns
193(1)
Social Robotics
194(1)
Summary
195(2)
Appendix: Cyborg "Fingercaps" and Resources 197(12)
Recipe for Cyborg Fingercaps
198(5)
Additional Resources
203(6)
Chapter 1: A Brief History of Wearables
203(1)
Chapter 2: Wearable Fictions
203(1)
Chapter 3: From Textiles to Wearables
203(1)
Chapter 4: Cutting and Sewing
203(1)
Chapter 5: Making Electronics Sewable
204(1)
Chapter 6: Soft Circuits
204(1)
Chapter 7: Materials That Matter
204(1)
Chapter 8: Digital Design for Wearables
204(1)
Chapter 9: Digital Fabrication for Wearables
205(1)
Chapter 10: Designing for the Body, on the Body
205(1)
Chapter 11: Wearable Wellness
205(1)
Chapter 12: Beauty Tech
205(1)
Chapter 13: Superhumans and Cyborgs
206(1)
Chapter 14: Activated Garments
206(1)
Chapter 15: Wearable Costumes
206(1)
Chapter 16: Speculations on Wearable Futures
207(2)
Index 209
Sibel Deren Guler is a physicist, designer, and educator based in New York. She researches and develops technology that uses interactivity and computation to explore nature and create playful experiences. Designing accessible tools to improve the quality of life and empower the user is her key motivator. She has led design and engineering-based workshops around the world and has been exploring wearable technology for several years through personal research and collaboration. She is creator of a series of toolkits under the Teknikio brand enabling you to embed smart materials and electronics into clothing and craft projects, and employs those kits to fill a gap in hands-on science and engineering products for children, especially for young girls. She uses e-textiles in Teknikio to teach concepts of fashion design and engineering. Guler has a personal interest in fashion design that she credits to her mother and grandmother who are incredible seamstresses. She is a co-founder of the FatCatFabLab, and adjuncts at Parsons the New School for Design.