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E-raamat: Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual

Edited by (Bangor University, UK), Edited by (Bangor University, UK)
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This book aims to provide insights into how ‘second lives’ in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book’s philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which manifests itself in ‘natural’ and built environments as well as the triad of space, place and landscape. The contributors’ disciplinary backgrounds include media, communication, cultural and literary studies, and they examine issues of reception and production, identity, community, gender, spatiality, natural and built environments using a plethora of methodological approaches ranging from theoretical and philosophical contemplation through social semiotics to corpus-based discourse analysis.

List of Figures and Tables
vii
Acknowledgements ix
Introduction 1(14)
Astrid Ensslin
Eben Muse
PART I Creating Second Communities
1 Liberate your Avatar: The Revolution Will Be Socially Networked
15(17)
Paul Sermon
Charlotte Gould
2 An Imagined Community of Avatars? A Theoretical Interrogation of Second Life™ as Nation through the Lens of Benedict Anderson's Imagined Communities
32(22)
Kevin Miguel Sherman
3 Programming Processes: Controlling Second Lives
54(21)
Elizabeth Burgess
PART II Creating Second Identities
4 Embodiment and Gender Identity in Virtual Worlds: Reconfiguring Our `Volatile Bodies'
75(24)
Sonia Fizek
Monika Wasilewska
5 The Body of the Avatar: Constructing Human Presence in Virtual Worlds
99(14)
Denise Doyle
6 The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game Worlds
113(32)
Isamar Carrillo Masso
PART III Creating Second Spaces
7 Second Chances: Depictions of the Natural World in Second Life
145(24)
Joseph S. Clark
8 Avatar Needs and the Remediation of Architecture in Second Life
169(21)
Astrid Ensslin
9 The Event of Space: Defining Place in a Virtual Landscape
190(22)
Eben Muse
Afterword 212(7)
Tom Boellstorff
Contributors 219(4)
Index 223
Astrid Ensslin is Lecturer in Digital Communication, School of Creative Studies and Media, Bangor University.



Eben Muse is Lecturer in Interactive Media, School of Creative Studies and Media, Bangor University.