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E-raamat: Data-driven Graphic Design: Creative Coding for Visual Communication

(Northumbria University, UK)
  • Formaat: 224 pages
  • Sari: Required Reading Range
  • Ilmumisaeg: 06-Jul-2017
  • Kirjastus: Fairchild Books
  • Keel: eng
  • ISBN-13: 9781474259774
  • Formaat - EPUB+DRM
  • Hind: 46,79 €*
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  • Formaat: 224 pages
  • Sari: Required Reading Range
  • Ilmumisaeg: 06-Jul-2017
  • Kirjastus: Fairchild Books
  • Keel: eng
  • ISBN-13: 9781474259774

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Digital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device.

Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment.

Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).

Arvustused

It is rare to find a book that adeptly addresses the creative, conceptual, and technical aspects of programming. For those who work and teach in the space between the technical and the creative, this book will be a valued resource. -- Joel Swanson, Director Technology, Arts & Media Program University of Colorado, Boulder, USA This is an amazing work capable of addressing the most important concepts of algorithmic and process oriented design/art. No other text I have read so comprehensively guides the reader through the visual output and the internal programming motivations for creating such beautiful data-driven work. -- Wayne Madsen, Assistant Professor of New Media Art and Technology, Indiana University, Kokomo, USA This title describes the changes that have taken place in graphic design and visual communication from traditional ink and paper to the power of computer processingTo demonstrate the power of this digital technology, the book is illustrated with 200 color images as examples of the new data-driven designSumming up: Recommended. * CHOICE * Data-driven Design is a clearly written, comprehensive overview of the fruitful meeting point of computer programming and visual output that will be particularly useful for newcomers to the practice of code-based art and design. * ARLIS/NA Reviews *

Muu info

An inspiring introduction to the use of code-based digital technology in contemporary graphic design; introducing the concepts, technology, language, and ideas from the world of computation and exploring their use in creative design.
Introduction 6(3)
Chapter One Designers And Code
9(22)
The Computer as a Creative Environment
10(2)
Code: Manipulating the Medium
12(6)
Getting Started
18(4)
Code: Vocabulary and Instructions
22(9)
Chapter Two Drawing With Numbers
31(34)
Drawing Instructions
32(2)
Number Patterns
34(6)
Repetition: Systematic Drawings
40(4)
Complexity from Simplicity
44(4)
Random Drawings
48(4)
Dynamic/Generative Drawings
52(4)
Code: Drawing Functions
56(9)
Chapter Three Growth And Form
65(32)
Nature as Inspiration
66(3)
Drawing as Growth
69(3)
Organic Shapes: Spirals and Waves
72(1)
Complex Mathematical Models
73(3)
Digital Eco-Systems
76(6)
Environmental Forces: Gravity, Elasticity
82(2)
Spotlight on Daniel Brown
84(4)
Code: Digital Environments
88(9)
Chapter Four Dynamic Typography
97(32)
Form and Content
98(6)
Movement and Interactive Type
104(6)
Text as Data Source
110(6)
External Data
116(2)
Spotlight on Ariel Malka
118(2)
Code: Computational Typography
120(9)
Chapter Five Seeing The World
129(32)
Digital Spaces
130(2)
Large Screen Projections: Body Movement
132(1)
Small Screen Displays: Digital Mirrors
133(3)
Ways of Seeing
136(4)
Seeing People
140(4)
Seeing Distance and Proximity
144(6)
Spotlight on Theo Watson and Emily Gobeille
150(2)
Code: Seeing the World
152(9)
Chapter Six Large And Live External Data
161(29)
The Data-lived Life
162(1)
Code as a Data Visualization Tool
162(2)
Data Sources
164(2)
Mapping Data
166(5)
Mapping Society
171(7)
Spotlight on Jer Thorp
178(4)
Code: Getting and Using External Data
182(8)
Appendix
190
Conclusion
188(2)
Bibliography and Webography
190(1)
Picture Credits
191(1)
Index
192(6)
Acknowledgments
198
Andrew Richardson is a Senior Lecturer in the Northumbria School of Design at Northumbria University, UK. He has exhibited and presented digital interactive artwork in exhibitions and festivals both nationally and internationally.