?This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.
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1 | (10) |
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Part I The Performing Body: Creativity and Technology in Performance |
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2 Digital Performance and Creativity |
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11 | (16) |
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27 | (22) |
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4 Making and Breaking: Electronic Waste Recycling as Methodology |
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49 | (16) |
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5 Karen by Blast Theory: Leaking Privacy |
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65 | (16) |
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Maria Chatzichristodoulou |
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Part II Designing, (Re)designing: Embodiment and Digital Creativity in Art Practices |
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6 Bodies in Light: Mediating States of Presence |
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81 | (16) |
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97 | (14) |
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8 Machinising Humans and Humanising Machines: Emotional Relationships Mediated by Technology and Material Experience |
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111 | (18) |
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9 The Oxymoron of Touch: The Tactile Perception of Hybrid Reality Through Material Feedbacks |
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129 | (18) |
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Part III Digital Aesthetics and Identity: Creativity in Fashion Design |
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10 Post-industrial Fashion and the Digital Body |
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147 | (14) |
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11 I:OBJECT---Or the Case for Fashion Without Products |
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161 | (14) |
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12 Critical Interventions in Wearable Tech, Smart Fashion and Textiles in Art and Performance |
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175 | (16) |
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13 Giving Body to Digital Fashion Tools |
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191 | (16) |
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Part IV Embodied Interaction: Digital Communication and Meaning Making in the Social Sciences |
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14 Embodied Music Interaction: Creative Design Synergies Between Music Performance and HCI |
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207 | (14) |
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15 Digital Museum Installations: The Role of the Body in Creativity |
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221 | (14) |
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16 Playing at Doctors and Nurses: Technology, Play and Medical Simulation |
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235 | (18) |
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17 Methodological Innovation, Creativity and the Digital Body |
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253 | (14) |
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Index |
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267 | |
Susan Broadhurst is Professor of Performance at Brunel University, UK, as well as a writer and performance practitioner. She has published widely, focusing on the interrogation of the body through the medium of technologically informed Arts and Performance practices. Susan is co-editor of the Palgrave Studies in Performance and Technology series and of the EBSCO-indexed Body, Space & Technology online journal. Sara Price is Professor of Digital Learning at University College London, UK. She has extensive experience in Human Computer Interaction, and has published widely on the design, development and evaluation of emergent digital technologies for learning. She is joint editor for the British Journal of Educational Technology, and lead editor of the SAGE Handbook of Digital Technology Research.