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E-raamat: Digital Drawing for Landscape Architecture: Contemporary Techniques and Tools for Digital Representation in Site Design

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 10-Nov-2014
  • Kirjastus: John Wiley & Sons Inc
  • Keel: eng
  • ISBN-13: 9781118938911
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  • Formaat: EPUB+DRM
  • Ilmumisaeg: 10-Nov-2014
  • Kirjastus: John Wiley & Sons Inc
  • Keel: eng
  • ISBN-13: 9781118938911
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Combine traditional techniques with modern media for more communicative renderings

Digital Drawing for Landscape Architecture: Contemporary Techniques and Tools for Digital Representation in Site Design, Second Edition bridges the gap between traditional analog and new digital tools by applying timeless concepts of representation to enhance design work in digital media. The book explores specific techniques for creating landscape designs, including digitally rendered plans, perspectives, and diagrams, and the updated second edition offers expanded coverage of newer concepts and techniques. Readers will gain insight into the roles of different drawings, with a clear emphasis on presenting a solid understanding of how diagram, plan, section, elevation, and perspective work together to present a comprehensive design approach.

Digital rendering is faster, more efficient, and more flexible than traditional rendering techniques, but the design principles and elements involved are still grounded in hand-rendering techniques. Digital Drawing for Landscape Architecture exploits both modalities to help designers create more beautiful, accurate, and communicative drawings in a professional studio environment. This second edition contains revised information on plan rendering techniques, camera matching workflow, and color selection, along with brand new features, like:

  • Time-based imagery and tools
  • Workflow integration techniques
  • Photoshop and Illustrator task automation
  • Over 400 updated images, plus over 50 new examples of award-winning work

The book takes a tutorial-based approach to digital rendering, allowing readers to start practicing immediately and get up to speed quickly. Communication is a vital, but often overlooked component of the design process, and designers rely upon their drawings to translate concepts from idea to plan. Digital Drawing for Landscape Architecture provides the guidance landscape designers need to create their most communicative renderings yet.

Foreword xi
Preface xii
Acknowledgments xiv
Part 1 Concepts
Chapter 1 Introduction/Overview
2(12)
Software
5(7)
Workspace
12(2)
Chapter 2 Analog and Digital Rendering Comparisons
14(6)
Editability and Efficiency
14(2)
Commonalities and Parallels
16(1)
Hybrid Techniques
17(3)
Chapter 3 Basic Overview of Digital Concepts
20(28)
Raster-Based Programs
20(1)
Resolution in Raster Images
21(1)
Upsampling and Downsampling
22(4)
Vector Images
26(1)
Using Raster Images in Vector-Based Programs
26(1)
Color
26(3)
Adjustment Layers
29(1)
Image Adjustments
29(3)
Editing Adjustment Layers
32(1)
Masks and Channels
33(1)
Masks
33(4)
Channels
37(1)
Smart Objects
37(1)
Overview
37(2)
Smart Filters
39(1)
Blending Modes
40(8)
Part 2 Workflows
Chapter 4 Digital Drawings in the Design Process
48(5)
Applications for Specific Tasks
48(2)
Moving between Analog and Digital Techniques
50(3)
Chapter 5 Setting up the Document
53(4)
Drawings at Multiple Sizes
53(1)
How Drawings Move through the Digital Workflow
54(1)
Setting the Image Size
54(3)
Chapter 6 Base Imagery and Scaling
57(21)
Aerial Photography
58(1)
Obtaining the Aerial Photograph
58(1)
Tiling Aerial Photographs in Photoshop
58(1)
Manual Method
59(2)
Tiling Photographs with Photomerge
61(3)
Scaling the Aerial Photograph
64(5)
Adjusting the Hue, Saturation, and Lightness of Base Imagery
69(5)
Using CAD Linework as a Base
74(4)
Chapter 7 Source Imagery/Entourage
78(14)
Selections
78(1)
Manual Methods
79(1)
Partial Selections
79(13)
Chapter 8 Managing Large Files
92(3)
Flattening Layers
92(1)
Saving Layer Groups for Flattening
93(1)
Printing Issues
94(1)
Chapter 9 Automation
95(18)
Recording Actions in Photoshop
96(2)
Playing Actions in Photoshop
98(2)
Batch Processing in Adobe Bridge
100(1)
Batch Rename in Bridge
101(12)
Part 3 Design Diagrams
Chapter 10 Setting up an Illustrator Drawing
113(4)
Document Size/Color Mode
113(1)
Based Programs for Design Diagrams
113(1)
Importing an Aerial Photo into Illustrator
114(1)
Link versus Embed
114(3)
Chapter 11 Linework in Illustrator
117(11)
Shape Tools
117(1)
Pen Tool
118(2)
Editing Tools
120(2)
Appearance of Lines and Shapes
122(3)
Stroke Weight and Dashed Lines
125(1)
Transparency
126(1)
Appearance Palette
126(2)
Chapter 12 Custom Linework
128(9)
Creating a Pattern Brush from Shapes
128(6)
Altering the Pattern Brush
134(1)
Updating the Pattern Brush with New Shapes
135(2)
Chapter 13 Additional Diagramming Tools
137(6)
Blend Tool
137(1)
Live Paint
138(2)
Transform Each
140(1)
Image Trace
141(2)
Chapter 14 Symbols
143(8)
Creating Symbols from Custom Artwork
143(2)
Updating/Replacing Symbols
145(3)
Managing Symbols
148(1)
Creating Clipping Masks for Image Symbols
148(3)
Chapter 15 Text, Leaders, and Page Layout
151(12)
Text Tools
151(1)
Point Text
151(1)
Paragraph Text
151(1)
Differences between Point Text and Paragraph Text
152(1)
Formatting Text
153(2)
Custom Type Tools
155(1)
Creating Text with a Clipping Mask
156(2)
Leaders
158(2)
Layout
160(3)
Chapter 16 Exploded Axonometric Diagrams
163(4)
Creating an Exploded Axonometric Diagram
163(4)
Chapter 17 Time-Based Imagery
167(14)
Loading an Image Sequence
167(3)
Tweening between Layer States
170(1)
Image Stacks
171(10)
Part 4 Plan/Section Renderings
Chapter 18 Importing PDF Linework
181(14)
PDF Linework
181(10)
Adjusting the Appearance of Linework
191(4)
Chapter 19 Applying Color to a Plan Rendering
195(21)
Technique 1: Applying Color with the Paint Bucket Tool
195(9)
Technique 2: Applying Color Using Adjustment Layers
204(11)
Saving Channels
215(1)
Chapter 20 Shading Techniques
216(8)
Selecting Fills
216(1)
Saving Selections and Manual Shading
217(5)
Automating the Shading of Edges
222(2)
Chapter 21 Creating Textures
224(11)
Creating a Texture from an Existing Photograph
224(3)
Creating a Seamless Pattern Using the Offset Filter
227(2)
Creating the Pattern and Applying It to the Rendering
229(1)
Paint Bucket and Pattern Stamp
230(1)
Pattern Overlay
231(1)
Managing Patterns
232(1)
Texturing with Filters
232(3)
Chapter 22 Brushes
235(12)
Standard Brushes
235(8)
Custom Brushes
243(4)
Chapter 23 Plan Symbols with Smart Objects
247(6)
Creating Smart Objects
247(1)
Duplicating and Editing Smart Objects
248(3)
Managing Smart Objects
251(1)
Smart Filters
252(1)
Chapter 24 Creating a Section Elevation
253(9)
Methods
253(9)
Part 5 Perspectives
Chapter 25 Perspective Drawings
262(21)
Composition
263(1)
Virtual Cameras
264(6)
Exporting and Rendering
270(1)
Detail
271(1)
Color
271(2)
Contrast
273(1)
Brightness
273(1)
Two-Dimensional Photoshop Adjustment Layers, Opacity, and Screening
274(5)
Two-Dimensional/Three-Dimensional Z-Depth
279(2)
Three-Dimensional Atmosphere/Environment
281(1)
Understanding Level of Detail
282(1)
Chapter 26 Camera Match Three-Dimensional Object to Site Photo
283(8)
Camera Match with 3ds Max 2014
284(4)
Match Photo with Tremble SketchUp
288(3)
Chapter 27 Create a Photoshop Perspective Collage
291(6)
Methods
291(6)
Chapter 28 Developing a Perspective Image in Photoshop from a Three-Dimensional Model
297(15)
Base Model
297(1)
Adding Site Context
298(6)
Textures
304(2)
Adding Vegetation
306(3)
Adding Scale Figures
309(3)
Bibliography 312(1)
Index 313
BRADLEY CANTRELL is Principal of Visual Logic and Associate Professor of Architectural Technology at the Harvard Graduate School of Design.

WES MICHAELS is a Principal at Spackman Mossop Michaels Landscape Architecture and an Associate Professor of Landscape Architecture at Louisiana State University.