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Part I Layout Optimization & Evaluation |
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1 Architectural Functional Layout Optimization in a Coarse Grid |
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3 | (32) |
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3 | (3) |
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1.1.1 Functional Layout: Definition |
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4 | (2) |
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1.2 Coarse Grid Discretization |
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6 | (5) |
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10 | (1) |
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11 | (13) |
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1.3.1 Creativity and Knowledge |
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12 | (1) |
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13 | (1) |
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1.3.3 Pre-processing of the Initial Input Data: Room Permutations |
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14 | (1) |
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1.3.4 Potential Solutions: Generation of Room Configurations as a Constraints Satisfaction Problem (CSP) |
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15 | (1) |
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1.3.5 Depth-First Search by Backtracking |
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16 | (4) |
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1.3.6 Classification of Potential Solutions According to the Internal Communication Criterion |
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20 | (1) |
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1.3.7 Classification of Rooms Configurations with Feed-Forward Neural Network |
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21 | (3) |
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1.4 Sorting of "Proper" Configurations According to Additional Criteria |
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24 | (5) |
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1.4.1 Final Ranking of the Functional Layouts According to Multiple Criteria |
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26 | (3) |
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1.5 A Realistic Case Study |
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29 | (1) |
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1.6 Estimation of the Dimensions of Search Domain |
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30 | (2) |
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32 | (3) |
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33 | (2) |
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2 Evaluation of the Quality of an Urban Square |
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35 | (18) |
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35 | (3) |
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2.2 Nineteen Plazas Subjected to Human Subjective Evaluation (HSE) |
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38 | (1) |
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2.3 Automated Geometrical Evaluation (AGE) of an Urban Square |
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38 | (6) |
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41 | (2) |
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43 | (1) |
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43 | (1) |
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2.4 Correlation Between Automated and Human Evaluation of Plazas |
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44 | (5) |
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2.4.1 AGE and HSE Correlation |
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46 | (3) |
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49 | (4) |
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50 | (3) |
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53 | (28) |
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3.1 Traditional Grid and Guideline Systems |
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53 | (6) |
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53 | (4) |
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57 | (2) |
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59 | (2) |
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3.3 The Crowd Dynamics Model in Crowd-Z |
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61 | (3) |
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3.3.1 Neighborhood and Metric |
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62 | (1) |
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3.3.2 Distance Potential Field |
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62 | (2) |
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64 | (1) |
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3.4 Illustrative Examples |
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64 | (7) |
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3.4.1 Direct User's Input |
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65 | (1) |
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3.4.2 Evacuation from Saint Peter's Basilica |
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66 | (3) |
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69 | (2) |
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3.5 Validating CZ with Three Crowd Simulations |
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71 | (6) |
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3.5.1 Empirical Validation: Bottleneck Evacuation |
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71 | (2) |
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3.5.2 Case Study with PedGo |
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73 | (2) |
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3.5.3 Bottleneck Evacuation Study from the Literature |
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75 | (2) |
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77 | (4) |
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78 | (3) |
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4 The Influence of Various Factors on Crowd Behavior |
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81 | (16) |
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81 | (1) |
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4.2 Experiment 1: The Influence of Metric and Agent Perkiness on the Crowd Behavior |
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82 | (2) |
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4.3 Three Regular Tessellations |
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84 | (2) |
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85 | (1) |
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4.3.2 DFs in Square, Triangular and Hexagonal Grid |
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85 | (1) |
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4.4 Experiment 2: Square Room Evacuation (SRE) |
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86 | (4) |
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4.4.1 Qualitative Analysis: Heat Maps for SRE |
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86 | (2) |
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4.4.2 Quantitative Analysis: Evacuation Time for SRE |
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88 | (2) |
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4.5 Experiment 3: One-Directional Flow (ODF) |
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90 | (4) |
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4.5.1 Qualitative Analysis: Heat Maps for ODF |
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91 | (1) |
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4.5.2 Quantitative Analysis: Density-Flow Rate Diagrams for ODF |
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92 | (2) |
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94 | (3) |
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95 | (2) |
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5 Application of Crowd Simulation for a Layout Improvement |
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97 | (8) |
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97 | (1) |
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5.2 Pre-processing of the CS Environment |
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98 | (1) |
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5.3 Setting up the Experiment |
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99 | (1) |
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5.4 Designing a Cellular Automaton |
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100 | (1) |
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101 | (2) |
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5.6 The Suggestion of the Floor-Plan Alteration |
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103 | (2) |
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104 | (1) |
Glossary |
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105 | |