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E-raamat: Disputed Decisions of World War II: Decision Science and Game Theory Perspectives

  • Formaat: 213 pages
  • Ilmumisaeg: 17-Jan-2020
  • Kirjastus: McFarland & Co Inc
  • Keel: eng
  • ISBN-13: 9781476638386
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  • Formaat: 213 pages
  • Ilmumisaeg: 17-Jan-2020
  • Kirjastus: McFarland & Co Inc
  • Keel: eng
  • ISBN-13: 9781476638386

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A former Harvard professor of decision science and game theory draws on those disciplines in this review of controversial strategic and tactical decisions of World War II. Allied leadership--although outstanding in many ways--sometimes botched what now is termed meta-decision making or deciding how to decide. Operation Jubilee, a single-division amphibious raid on Dieppe in August 1942, illustrates the pitfalls of groupthink. Prior to the invasion of North Africa in November, American and British leaders fell victim to the planning fallacy, going in with rosy expectations for easily achievable objectives. In the conquest of Sicily, they violated the millennia-old principle of command unity--now re-endorsed and elaborated on by modern theorists. Had Allied tacticians understood the game-theoretic significance of the terrain and conditions for success at Anzio, they might well not have and landed two-plus divisions there to fight a months-long stalemate in the first half of 1944.

Arvustused

The combination of military history and game theory makes this an excellent addition to the library of those interested in military operations and strategy.H-Net Reviews

Acknowledgments vii
Introduction 1(4)
1 Dieppe
5(36)
The Strategic Decision: Should Dieppe in August 1942 Have Been Raided?
5(8)
The Outcome: Minor Success; Profitless Movement; Major Disaster
13(2)
Later Decisions: Should Reserves Have Been Sent to Red and White Beaches---As Was Done?
15(1)
The Outcome: Wounding, Capture and Death
16(1)
Still Later Decision: Should the Operation Have Been Called Off---As It Was?
16(1)
The Outcome: The Return of Twelve Hundred; Crowing in Berlin
17(1)
How Bad Was the Outcome? How Significant the Battle?
17(1)
An Alternative Approach to Judging Decisions and Outcomes, That of Decision Science
18(1)
Did the Lessons of Dieppe Make Its Outcome, on Net, Good?
19(2)
What Pluses, Other Than Its Lessons, Did Operation Jubilee Have?
21(1)
Judging Decisions Apart from Outcomes
22(1)
Was Undertaking Jubilee a Good or a Bad Decision?
23(2)
How Much Did Ill Luck, Flawed Execution, or Poor Intelligence Contribute to the Bad Outcome?
25(3)
Given the Retrospective Consensus That the Plans for Operations Rutter and Jubilee Were Disastrous, Why Had They Been Approved?
28(3)
Could No One Have Prevented the Suicidal Folly? Did the Fault Lie in the Meta-Decisions---The Determinations of How the Decisions Would Be Made?
31(3)
Meta-Decisional Issues: How Should Go-No-Go Determinations Be Made? How Were They Made on Dieppe?
34(1)
Did the British Authorize Rutter/Jubilee Expecting Failure---Perhaps Also Hoping for It and Even Acting to Sabotage the Raid?
35(2)
The Expected Value of Information
37(1)
What Should the Allies Have Done?
38(1)
Models of Governmental Decision-Making
38(1)
Conclusions
39(2)
2 North Africa
41(45)
The Grand-Strategic Decision: Should the Allies in November 1942 Have Landed in North Africa?
41(8)
The Four Steps of Decision Science
49(1)
Competing Grand-Strategic Priorities
49(2)
Strategic Alternatives
51(1)
Tactical Choices
52(2)
Uncertainties
54(3)
Values: Anglo-American Differences in Outlook and Priority
57(2)
Modes of Decision Influence
59(6)
Roosevelt and Marshall
65(1)
The Outcome: Brief Opposition in Landing; Loss of the Race for Tunis; Capturing Thrice as Many Men as Had Been in the Afrika Korps
66(6)
The Sequence of Outcome Ratings for Torch: First Good; Then Bad; Ultimately, Better Than Good
72(1)
The Planning Fallacy
73(2)
Consequences of the Allied Failure to Take Tunis Quickly
75(1)
Was Undertaking Operation Gymnast/Torch a Good or a Bad Decision?
75(3)
Was the Decision of Adolf Hitler to Send More Troops to Africa Good or Bad?
78(2)
Game Theory
80(1)
Other-Side Perception
81(2)
Move-Order Plusses and Minuses
83(1)
Conclusions
84(2)
3 Messina
86(27)
The Non-Decision: Should the Allies in July and August of 1943 Have Acted, More Than They Negligibly Did, to Prevent the Escape of 53,000 Germans Across the Strait of Messina?
87(1)
The Outcome: Allied Conquest of Sicily; German Escape; Italian Forsaking of the Axis Alliance
88(1)
How Good or Bad Was the Outcome of Operation Husky?
89(1)
Judgments on the Non-Decision of Failing to Interdict German Flight and Its Outcome
90(1)
What Affected How Bad or How Good the Outcome of Operation Husky Was?
91(2)
What Steps Might the Allies Have Taken to Have Captured or Killed Tens of Thousands More Germans in Sicily?
93(4)
Why Did the Allies in Sicily Not Take Any of Many Possible Decision Alternatives, Instead of Drifting into Their Actual, Inferior Non-Decision?
97(2)
Who, If Anyone, Was at Fault?
99(1)
What Should the Allies Not Have Done?
100(2)
Principals and Agents; Unity of Command
102(6)
Why Did the Germans in Sicily Do Better Than the Allies?
108(1)
The Perspective of Game Theory
108(1)
Risk Aversion
109(1)
Organizational Behavior
109(1)
How Bad Were the Consequences of the Non-Decision at Messina?
110(1)
Conclusions
111(2)
4 Anzio
113(26)
The Strategic Decision: Should the Allies in January 1944 Have Landed at Anzio?
113(5)
The Operational Decision: Should Major General John Lucas, in His First Two Days Ashore, Have Pushed Boldly Forward---Which He Did Not Do?
118(2)
The Outcome: Stalemate at the Beachhead
120(2)
Did the Operational Decision of John Lucas Have a Good or a Bad Outcome?
122(1)
Was the Operational Decision of John Lucas Good or Bad?
123(2)
Did Operation Shingle Have a Good or a Bad Outcome?
125(2)
Deciding on Shingle
127(1)
Uncertainties
128(2)
Values
130(1)
Judgments of the Decision to Undertake Shingle
131(1)
Shingle as a Bluff
132(2)
Game-Theoretic Perspectives on Anzio
134(1)
Governmental Politics
134(3)
Conclusions
137(2)
Epilogue: The Science of Deciding, the Theory of Games and War
139(32)
The Planning Fallacy
139(1)
Ways of Influencing and Resolving Decisions
139(4)
Public Opinion
143(2)
Weariness
145(3)
Age
148(4)
Decision Fatigue, Food and Sex
152(1)
Groupthink
153(4)
Expertise
157(2)
Numbers
159(3)
Principals, Agents, Asymmetric Information, Command Unity and Coalitions
162(3)
The Potential Value of Decision Science and Game Theory Between Dieppe and Anzio
165(2)
Better Decisions in Conflicts to Come
167(4)
Chapter Notes 171(20)
Bibliography 191(6)
Index 197
Mark Thompson was a full-time professor at Harvard University from 1975 to 1983 and has been a visiting professor at the Université de Paris and the Universität Bielefeld in North Rhine-Westphalia in Germany. He taught courses on decision science, game theory, and social program evaluation. He lives in Lexington, Massachusetts.