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E-raamat: Diversity and Inclusion in the Esports Industry

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"This collection offers different perspectives through which readers can understand the history of diversity and inclusion in esports, the current issues facing the industry, and how these issues will impact the future of esports. Scholars of communication, media studies, game studies, and sociology will find this book of particular interest"--

This collection offers different perspectives through which readers can understand the history of diversity and inclusion in esports, the current issues facing the industry, and how these issues will impact the future of esports. Scholars of communication, media studies, game studies, and sociology will find this book of particular interest.



In theory, esports should be inclusive regardless of gender, race, or ability – however, incidents in the world of esports indicate otherwise. This collection provides an examination of diversity and inclusion in esports as contributors offer a way for readers to understand the history, current issues, and potential impacts of diversity and inclusion in the industry. Through analyses of players, games, fans, and broadcasts, this book highlights the exponential growth of the industry alongside the burgeoning cultural importance of diversity and inclusion. Ultimately, Diversity and Inclusion in the Esports Industry contributes to an intersection of well-established research areas to draw new insights as the industry continues to evolve. Scholars of communication, media studies, game studies, and sociology will find this book of particular interest.

Acknowledgments

Chapter 1: History of Esports and Esports Broadcasts

Steve Young and Mary L. Sheffer

Chapter 2: Evolution of Game Culture in FPS Esports

Steve Young and Mary L. Sheffer

Chapter 3: Transfixing, Transporting, and Toxic: Troubling Experiences for
Gender and Racial Minorities in Esports Spaces

Joshua R. Jackson. Cameron A. Panhans, and Andrew C. Billings

Chapter 4: Characterizing Professional Counter-Strike: Medias Impact on
Gamer Stereotypes

Steve Young

Chapter 5: Love and Loyalty in the Fighting Game Community

John Shrader

Chapter 6: Unleashing the Stories of Invisible Gamers in Esports

Katerina Tovia-Dufoo

Chapter 7: Black Men, STEM, and Erasing the Digital Divide- The Need for
Black Male Targeted Esport Initiatives

David C. Hughes

Chapter 8: Diversity, Equity, Inclusion, and Youth Development Through Gaming
and Esports: From Theory to Pilot

Jeffrey Levine

Chapter 9: Esports and the Coed Approach

Rachel Lin, Skye Cooley, and John McGuire

Chapter 10: Surviving the Competition: Ghanaian Female Video Gamers in
Male-Dominated Space

Rabiu K. B. Asante

About the Contributors
Ryan Rogers is an independent scholar.

Mary L. Sheffer is professor of media and entertainment arts at the University of Southern Mississippi.