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E-raamat: Doing Research in Sound Design

Edited by (Simon Fraser University, Canada)
  • Formaat: PDF+DRM
  • Sari: Sound Design
  • Ilmumisaeg: 23-Nov-2021
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781000375121
  • Formaat - PDF+DRM
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  • Formaat: PDF+DRM
  • Sari: Sound Design
  • Ilmumisaeg: 23-Nov-2021
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781000375121

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Doing Research in Sound Design gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides.

The book covers Qualitative, Quantitative and Mixed Methods inquiry. For those new to sound design research, each chapter covers specific research methods that can be utilized directly in order to begin to integrate the methodology into their practice. More experienced researchers will find the scope of topics comprehensive and rich in ideas for new lines of inquiry.

Students and teachers in sound design graduate programs, industry-based R&D experts, and audio professionals will find the volume to be a useful guide in developing their skills of inquiry into sound design for any particular application area.



Doing Research in Sound Design‘ gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides.

List of contributors
vii
Volume Introduction 1(5)
Michael Filimowicz
1 Sound Design Thinking
6(15)
Vincent Meelberg
2 Meaning-making and Embodied Cognition in Sound Design Research
21(16)
Stephen Roddy
Brian Bridges
3 Mapping Space and Time in the Soundtrack: Embodied Cognition and the Soundtrack's Spatiotemporal Contract
37(19)
Adam Melvin
Brian Bridges
4 Measuring People's Cognitive and Emotional Response: Psychophysiological Methods to Study Sound Design
56(18)
Emma Rodero
5 Watching and Evaluating Simultaneously: an Approach to Measure the Expressive Power of Sound Design in a Moving Picture
74(20)
Maximilian Kock
6 Using a Semiotic Approach to the Practice of Sound Design
94(13)
Leo Murray
7 Audi(o) Branding and Object Sounds in an Audio-Visual Setting: the Case of the Car
107(18)
Nicolai Jørgensgaard Graakaer
8 Designing and Reporting Research on Sound Design and Music for Health Methods and Frameworks for Impact
125(26)
Kjetil Falkenberg
Emma Frid
9 Practice-led and Interdisciplinary Research: Investigating Affective Sound Design
151(18)
Jonathan Weinel
Stuart Cunningham
10 Research-creation as a Generative Approach to Sound Design
169(29)
Prophecy Sun
Kristin Carlson
Kate Hennessy
11 The Soundscape Approach: New Opportunities in Sound Design Practice
198(26)
Ian Thompson
12 Developing a Sound Design Creative A.I. Methodology
224(14)
Miles Thorogood
13 Sonification Research and Emerging Topics
238(17)
Sandra Pauletto
Roberto Bresin
14 Sound Design in the Context of Sonification
255(14)
Visda Goudarzi
15 Creating and Evaluating Aesthetics in Sonification
269(14)
Nuria Bonet
16 Revealing Industry Culture: a Cultural Ethnographic Approach to Postproduction Sound
283(14)
Vanessa Theme Ament
17 Sound Design as Viewed by Sound Designers: a Questionnaire About People, Practice and Definitions
297(27)
Laura Zattra
Nicolas Donin
Nicolas Misdariis
Frank Pecquet
David Fierro
18 Qualitative, Pragmatic and Hermeneutic Inquiries in Electroacoustic Compositions: Selected Case Studies
324(12)
Maria Kallionpaa
19 The Bold and the Beautiful Methods of Sound Experience Research: an Introduction to Mixing the Qualitative and Quantitative Study of the Subjective Experience of Sound and Music in Video Games
336(23)
Hans-Peter Gasselseder
Index 359
Michael Filimowicz is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University. He has a background in computer mediated communications, audiovisual production, new media art and creative writing. His research develops new multimodal display technologies, exploring novel form factors across different application contexts including gaming, immersive exhibitions, telepresence and simulations.