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E-raamat: Don't Force It, Solve It!: How To Design Meaningful and Efficient Design Processes

  • Formaat: 274 pages
  • Ilmumisaeg: 19-Apr-2022
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781000428902
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  • Formaat: 274 pages
  • Ilmumisaeg: 19-Apr-2022
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781000428902

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It’s not how much time we spend on design that impacts product and service success: it’s whether that time has been spent on solving the right problems. The field of design, with a greater focus on User Centered Design, steadily acquires a central position on the work of product design teams.



It’s not how much time we spend on design that impacts product and service success: it’s whether that time has been spent on solving the right problems. The field of design, with a greater focus on User Centered Design, steadily acquires a central position on the work of product design teams. From large corporate environments to startups, multidisciplinary teams of developers, designers, project managers, product owners need to find ways to understand each others’ needs, overcome obstacles, communicate efficiently and perform, creating products that satisfy their users’ needs.

In an era where the main differentiating factor between products are the teams that created them, George Kalmpourtzis’ Don’t Force It, Solve It!: How To Design Meaningful and Efficient Design Processes is the perfect roadmap for navigating the twisting paths of project management and user centered design. Filled with colorful images and helpful hints, Kalmpourtzis guides the reader on how to effectively communicate, overcome problems, establish design processes and produce exceptional products.

Key Features:

  • This book aims at helping software teams work more efficiently by setting up their own design processes
  • In a world where being able to satisfy users’ needs becomes a crucial element for products’ existence, this book helps organizations understand design processes, allowing them efficiently deliver experiences that address the real problems of their audiences.
  • This book offers a combination of theory and practice that will help its readers understand how to design efficient processes and apply this knowledge in their own work.
    • A large volume of insights in the form of colorful images and doodles.
  • Author Bio:

    George Kalmpourtzis is an award-winning User Experience & Learning Experience Consultant and Game Designer. Finding himself between the fields of educational technology, design and game studies, he has been founder, C-level stakeholder, director and board member of several design studios, start-ups and consulting agencies.

    George has worked on a diverse portfolio of projects and contexts, spanning from highly complex dashboards to video games and from XR interfaces to mobile apps. He is currently helping design, learning & development and product teams around the globe set-up efficient and fun creative processes and bring user-centered creative problem solving in the heart of design. George also holds bachelor’s degrees in both education and engineering, a master’s degree in information systems and a PhD in design pedagogy. He has created, taught courses and given lectures in academic institutions all over the world.

    Recommendations:

    Knowing various frameworks and methodologies is crucial, especially if a team has to deal with various design challenges. This book takes you one step further by transforming individuals or teams into adaptable problem-solving powerhouses.

    George Ketsiakidis, Design Researcher, Shanghai Jiao Tong University

    George is a master of design process thinking, and it comes out in every word of his writing. In ‘Don’t force it, Solve it!’ he speaks from his years of hands-on experience, providing tangible steps and methodologies designed to activate creative teams.

    Ryan Gerber, Founder, Quest Labs

    Arvustused

    Knowing various frameworks and methodologies is crucial, especially if a team has to deal with various design challenges. This book takes you one step further by transforming individuals or teams into adaptable problem-solving powerhouses.

    George Ketsiakidis, Design Researcher, Shanghai Jiao Tong University

    George is a master of design process thinking, and it comes out in every word of his writing. In Dont force it, Solve it! he speaks from his years of hands-on experience, providing tangible steps and methodologies designed to activate creative teams.

    Ryan Gerber, Founder, Quest Labs

    Acknowledgments xi
    Author xiii
    Chapter 1 If Only There Was a Way to Make Design More Efficient
    1(4)
    SECTION I Don't Force It, Solve It!
    5(172)
    Chapter 2 Processes, Humans, and Design
    7(26)
    2.1 Processes, Humans, and Design
    8(13)
    2.2 There Is Not a Universal Recipe for Creating Design Processes
    21(3)
    2.3 All I Am Asking for Is 1 Hour
    24(8)
    2.4 So, What Is This Book About?
    32(1)
    Chapter 3 The Biggest Design Secret
    33(24)
    3.1 The Form of Process
    34(5)
    3.2 There Is No Design Process without a Problem to Address
    39(4)
    3.3 The Biggest Design Secret
    43(14)
    Chapter 4 The Human-Centered Process
    57(20)
    4.1 Processes Focus on Humans
    58(1)
    4.2 Processes Should Encourage Creativity
    59(6)
    4.3 Processes Entail but Tame Chaos
    65(3)
    4.4 Processes Should Embrace Error
    68(3)
    4.5 Process Should Maintain Team Stability
    71(1)
    4.6 Processes Should Focus on Enabling Creativity Rather Than Creative Delivery
    72(1)
    4.7 Processes Should Have Memory
    72(2)
    4.8 Processes Should Encourage Personal Development
    74(3)
    Chapter 5 Let's Make a Process
    77(52)
    5.1 What Type of Process Do You Want to Make?
    78(2)
    5.2 Processes Encourage Both Analytical and Synthetical Thinking
    80(2)
    5.3 Problem Finding and Problem Solving
    82(2)
    5.4 Activities, Activity Sets, and Broader Processes
    84(3)
    5.5 Processes Offer Different Levels of Focus
    87(4)
    5.6 Process Structure Depends on Team Size
    91(3)
    5.7 Processes Vary in the Number and Granularity of Steps
    94(6)
    5.8 Processes Can Have Different Scalability and Adaptability
    100(2)
    5.9 Processes May Consist of Different Phase and Step Sequences
    102(4)
    5.10 Processes Are Human-Centered
    106(3)
    5.11 Design Processes Focus on Feasibility and Encourage Innovation
    109(1)
    5.12 Processes Should Incorporate User Research and Help Establish a Collective Memory
    110(4)
    5.13 Processes Break Silos and Encourage Co-creation
    114(3)
    5.14 Processes Focus on Short- and Long-Term Outcomes and Have Different Durations
    117(2)
    5.15 Processes Take into Account Organizational Complexity but Don't Reinforce It
    119(3)
    5.16 Design Processes Improve the Efficiency of Already Established Processes
    122(1)
    5.17 Processes Present Mitigation Strategies
    123(1)
    5.18 Representation and Form
    124(5)
    Chapter 6 The Process Core
    129(18)
    6.1 Five Important Questions
    130(13)
    6.2 The Process Core
    143(4)
    Chapter 7 Don't Force It, Play!
    147(16)
    7.1 Play Is a Serious Matter
    148(6)
    7.2 Design Processes Should Be Intrinsically Motivating
    154(2)
    7.3 So, What Is Play?
    156(7)
    Chapter 8 An Introduction to Team Dynamics
    163(14)
    8.1 Teams Are Built, Not Designated
    165(3)
    8.2 Teams Consist of Creative Stakeholders
    168(9)
    SECTION II The Design Process Rectangle
    177(70)
    Chapter 9 How to Read This Section
    179(4)
    Chapter 10 Phase 1 -- Finding and Understanding Problems
    183(16)
    10.1 Problem Finding Is an Exploratory Process
    184(1)
    10.2 Facilitating Problem Finding
    185(8)
    10.3 Design Processes Use Narratives
    193(6)
    Chapter 11 Phase 2 -- Coming Up with Problem-Solving Strategies
    199(26)
    11.1 Divergent Thinking Strategies and Design Processes
    200(15)
    11.2 Convergent Thinking and Design Processes
    215(10)
    Chapter 12 Phase 3 -- Applying and Exploring Solutions
    225(8)
    12.1 The First Step in Solution Application and Implementation Is Communication
    226(3)
    12.2 Exploring Different Solutions
    229(4)
    Chapter 13 Phase 4 -- Assessing Solutions and Processes
    233(14)
    13.1 Solution Assessment
    234(11)
    13.2 Process Assessment
    245(2)
    SECTION III The Creative Stakeholder's Journey
    247(6)
    Chapter 14 The Final
    Chapter
    249(4)
    References 253(4)
    Index 257
    George Kalmpourtzis is an award-winning User Experience & Learning Experience Consultant and Game Designer. Finding himself between the fields of educational technology, design and game studies, he has been founder, C-level stakeholder, director and board member of several design studios, start-ups and consulting agencies.

    George has worked on a diverse portfolio of projects and contexts, spanning from highly complex dashboards to video games and from XR interfaces to mobile apps. He is currently helping design, learning & development and product teams around the globe set-up efficient and fun creative processes and bring user-centered creative problem solving in the heart of design. George also holds bachelors degrees in both education and engineering, a masters degree in information systems and a PhD in design pedagogy. He has created, taught courses and given lectures in academic institutions all over the world.