ei ole lubatud
ei ole lubatud
Digitaalõiguste kaitse (DRM)
Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).
Vajalik tarkvara
Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)
PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )
Seda e-raamatut ei saa lugeda Amazon Kindle's.
Part I: Pedagogy of Teaching Language with Games and Gamification
1. Teaching Language with Games: Practice, Research, and Cohesion of Pedagogy
2. Gamification and Game-Based Learning: An Overview and Application to Language Teaching
Part II: Impacting Speaking and Beyond: Up the Teaching Game
3. Using Mingling Games with Beginner Learners
4. Trivia Games for Student-Centered Learning in the Russian Language Classroom
Part III: Building Language Structures Through Games
5. The Use of Authentic Games in Teaching L2 Russian Grammar
6. Learning Motion Verbs Through a Board Game: Insights from a Cognitive Linguistics Perspective
7. Game-Based Learning in L2 Russian Classrooms: Interaction, Multimodality, and Practical Suggestions
Part IV: Winning Creative Language at Creative Play
8. Ludic Acts of Language Acquisition: Role, Dialogue, and Stage for L2 Russian Oral Proficiency
9. "I like Brown, Eyes, Potatoes:" Gamified poetry for beginners
10. Playing at conversation: Chatbots in Russian Language Teaching
Part V: Are the Games Worth the Candle?
11. Teaching Language with Games: Are the Games Worth the Candle? Reflections on practice and future directions