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1 RoboNewbie: A Framework for Experiments with Simulated Humanoid Robots |
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1 | (38) |
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1 | (3) |
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4 | (6) |
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1.2.1 Experimenting with Hardware |
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4 | (2) |
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1.2.2 Experimenting with Simulated Robots |
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6 | (2) |
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1.2.3 Experimenting with RoboNewbie |
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8 | (2) |
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1.3 Soccer Playing Robots: RoboCup |
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10 | (2) |
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1.4 SimSpark RoboCup 3D Soccer Simulation |
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12 | (1) |
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1.5 Communication Between Agents and SimSpark RCSS |
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13 | (2) |
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1.6 The RoboNewbie Project |
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15 | (1) |
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1.7 The Resources of the RoboNewbie Project |
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16 | (1) |
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17 | (8) |
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1.8.1 Low Level Interface Functionalities |
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17 | (2) |
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19 | (2) |
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21 | (2) |
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1.8.4 Control Cycle and Decision Making |
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23 | (1) |
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24 | (1) |
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25 | (2) |
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1.9.1 Hello World: Structure of Agents, Simple Actions |
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25 | (1) |
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1.9.2 Examples for Perception |
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26 | (1) |
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1.9.3 Examples for Motion |
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26 | (1) |
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1.9.4 Examples for Control |
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27 | (1) |
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1.10 Evaluation by Courses |
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27 | (9) |
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1.10.1 Local Requirements for the Courses |
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28 | (3) |
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1.10.2 Evaluation and Results |
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31 | (5) |
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36 | (3) |
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37 | (2) |
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2 Designing Intelligent Agent in Multilevel Game-Based Modules for E-Learning Computer Science Course |
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39 | (26) |
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40 | (1) |
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41 | (2) |
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43 | (3) |
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43 | (1) |
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2.3.2 Characteristics of Students |
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44 | (1) |
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2.3.3 Simulations and Games |
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45 | (1) |
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46 | (6) |
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2.4.1 Implementation of GBMs |
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48 | (4) |
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2.5 Student Modelling in E-Learning System GBMs |
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52 | (7) |
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2.5.1 Pedagogical Agent and System |
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53 | (2) |
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2.5.2 Designing Intelligent Agent Model |
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55 | (4) |
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2.6 Evaluation Results and Discussion |
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59 | (6) |
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62 | (3) |
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3 E-Learning and the Process of Studying in Virtual Contexts |
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65 | (32) |
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66 | (2) |
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3.1.1 The Vanishing Identity of the Traditional Societies |
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66 | (1) |
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3.1.2 A Brief History of Rural Romania |
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66 | (1) |
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3.1.3 The Maps of Time Project |
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67 | (1) |
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68 | (5) |
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3.2.1 Theoretical Basis of the Educational Applications' Design |
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68 | (1) |
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3.2.2 Hypermedia Learning Environments |
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69 | (1) |
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3.2.3 Mobile Augmented Reality |
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70 | (2) |
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3.2.4 Agent-Based Approaches |
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72 | (1) |
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3.3 Description of the Agent-Based Learning Paradigm |
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73 | (10) |
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3.3.1 Motivations for Present Work |
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73 | (1) |
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3.3.2 General Presentation of the E-Learning Solution |
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74 | (1) |
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3.3.3 Basic Concepts of Software Agents |
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75 | (2) |
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3.3.4 Components of the Agent-Based Learning Paradigm |
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77 | (4) |
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3.3.5 Description of the Software Agents |
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81 | (2) |
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3.4 Implementation Details |
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83 | (5) |
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3.4.1 Software Integration Challenges |
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83 | (1) |
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3.4.2 The Android Platform |
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84 | (1) |
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3.4.3 The Mobile Augmented Reality Application |
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84 | (2) |
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3.4.4 The Multimedia Educational Content |
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86 | (1) |
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3.4.5 Social Media Integration |
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87 | (1) |
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3.4.6 Software Agents Implementation |
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87 | (1) |
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3.5 Application Experimentation |
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88 | (2) |
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3.6 Educational Novelty and Outcomes |
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90 | (2) |
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3.7 Conclusions and Future Work |
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92 | (5) |
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93 | (4) |
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4 Inter-university Virtual Learning Environment |
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97 | (24) |
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98 | (1) |
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4.2 Review of Related Work |
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99 | (6) |
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4.2.1 Inter-university Collaboration Concepts |
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99 | (2) |
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4.2.2 Taxonomy for Inter-university Interoperability |
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101 | (1) |
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4.2.3 Interoperability Technologies |
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102 | (3) |
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4.3 Use Case: ITC Euromaster |
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105 | (4) |
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4.3.1 The ITCEM Course Pool |
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106 | (2) |
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4.3.2 Technology: A Robust E-Learning Environment |
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108 | (1) |
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4.4 Specification of the Federated Inter-university Virtual Learning Environment |
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109 | (5) |
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4.4.1 Resolving Disharmony Between Federation and New ITCEM Members |
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112 | (2) |
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4.5 Requirements for Further Development of the ITCEM |
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114 | (2) |
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116 | (5) |
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116 | (5) |
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5 An Agent Based E-Learning Framework for Grid Environment |
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121 | (24) |
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121 | (2) |
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123 | (1) |
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5.3 Grid as Infrastructure |
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124 | (4) |
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125 | (1) |
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125 | (2) |
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5.3.3 Service Oriented Architecture |
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127 | (1) |
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128 | (2) |
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5.5 Architecture of the E-Learning Grid |
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130 | (5) |
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5.6 E-Learning Grid as Multi-agent System |
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135 | (4) |
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5.7 Implementation of E-Learning Service with Globus Toolkit |
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139 | (2) |
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5.8 Benefits of E-Learning Grid |
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141 | (1) |
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142 | (3) |
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143 | (2) |
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6 Determining the Usability Effect of Pedagogical Interface Agents on Adult Computer Literacy Training |
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145 | (40) |
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146 | (1) |
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147 | (4) |
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6.2.1 Terms and Terminology |
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147 | (3) |
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6.2.2 Research Objectives and Approaches |
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150 | (1) |
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6.2.3 Research Limitations and Contributions |
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150 | (1) |
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151 | (6) |
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6.3.1 Studies on Pedagogical Interface Agents |
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151 | (1) |
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6.3.2 Pedagogical Interface Agent Systems |
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152 | (2) |
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6.3.3 Simulated Microsoft Office System |
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154 | (3) |
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6.4 Research Design and Methodology |
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157 | (7) |
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157 | (1) |
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6.4.2 Research Methodology |
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158 | (6) |
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6.5 Data Analysis and Interpretation |
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164 | (9) |
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164 | (1) |
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6.5.2 Statistical Analyses of Usability Performance Data |
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165 | (4) |
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6.5.3 Post-test Questionnaire Analysis |
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169 | (4) |
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173 | (12) |
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173 | (1) |
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174 | (2) |
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6.6.3 Possible Future Research |
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176 | (6) |
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182 | (3) |
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7 MASECO: A Multi-agent System for Evaluation and Classification of OERs and OCW Based on Quality Criteria |
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185 | (44) |
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186 | (2) |
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7.2 Quality Assurance for OERs and OCW |
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188 | (3) |
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7.3 Related Work: QA and Classification of OER/OCW |
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191 | (5) |
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7.4 The Research Methodology |
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196 | (5) |
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7.5 Using MASECO for QA and Classification of OERs and OCW |
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201 | (19) |
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7.5.1 The INTERRAP Architecture |
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203 | (1) |
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7.5.2 The Architecture of MASECO |
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204 | (4) |
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7.5.3 How MASECO Classifies OERs/OCW Using Artificial Neural Networks |
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208 | (8) |
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7.5.4 Classification of OERs and OCW Using Bayesian Belief Networks |
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216 | (1) |
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217 | (3) |
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7.6 Conclusions and Future Work |
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220 | (9) |
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223 | (6) |
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8 E-Assessment Systems and Online Learning with Adaptive Testing |
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229 | (22) |
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229 | (2) |
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231 | (7) |
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8.2.1 Computer Based Testing |
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231 | (1) |
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8.2.2 Architecture and Design |
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232 | (3) |
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8.2.3 Algorithms and Procedures |
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235 | (3) |
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8.3 Description of the Online Learning with Adaptive Testing |
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238 | (7) |
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8.3.1 Interactive Response Learning System |
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238 | (1) |
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8.3.2 Navigation Algorithm |
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239 | (1) |
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240 | (2) |
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242 | (2) |
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8.3.5 Related Work About Adaptive Testing |
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244 | (1) |
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8.4 Conclusion and Future Work |
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245 | (6) |
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247 | (4) |
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9 Mechanism for Adaptation of Group Decision-making in Multi-agent E-Learning Environment |
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251 | (20) |
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251 | (2) |
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253 | (1) |
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9.3 Agents with Personality, Emotions and Mood |
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254 | (4) |
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255 | (1) |
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256 | (1) |
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257 | (1) |
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9.4 Patience and Experience Within Emotional Agents |
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258 | (6) |
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9.4.1 Patience Within Emotional Agents |
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259 | (2) |
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9.4.2 Experience Within Emotional Agents |
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261 | (3) |
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264 | (2) |
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9.6 Conclusion and Future Work |
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266 | (5) |
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267 | (4) |
About the Editors |
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271 | (2) |
Author Index |
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273 | |