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List of Tables and Figures. |
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Introduction: Getting the Most from This Resource. |
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Chapter 1: e-Learning: Some Basics. |
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Moving from Classroom to Online. |
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Some New Ways of Thinking. |
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Avoiding Costly Mistakes. |
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Using e-Learning: Buy Off-the-Shelf or Build It Yourself? |
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PART ONE: DOING IT YOURSELF. |
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Chapter 2: Getting Started with Doing It Yourself. |
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Take Inventory: You Probably Have More Than You Think. |
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What Else Should You Have? |
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Want versus Need: What Will Meet Your Objectives? |
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Chapter 3: Building Simple Pages and Programs. |
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Using What You Already Have: MS Office Products and MS Paint. |
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Time to Move Up? More Advanced Design Tools. |
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Chapter 4: Enhancing Basic Programs. |
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Free Clip Art and Other Media. |
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Free Interactivity Tools. |
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Free Microsoft Downloads. |
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Macromedia Coursebuilder. |
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Chapter 5: Creating Inexpensive Quizzes, Games, Searches, Puzzles, and Simulations. |
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Searches: Treasure Hunts and Web Quests. |
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Chapter 6: Creating Low-Cost Collaboration. |
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Synchronous or Asynchronous Collaboration? |
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Creating Collaborative Activities. |
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Chapter 7: Creating Performance Support Tools on a Shoestring. |
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When to Use Performance Support Tools. |
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Performance Support Tools: Some Examples. |
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Chapter 8: Leveraging Resources. |
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Inexpensive—and Possibly Free—Help. |
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PART TWO: BUYING YOUR SOLUTIONS. |
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Chapter 9: Paying Someone Else to Build for You. |
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Doing Business: The Bid and Request for Proposal Process. |
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Choosing a Vendor for Developing Custom Content. |
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Chapter 10: Buying Off-the-Shelf Courses. |
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Customizing OTS Products by Adding On, Not Renovating. |
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Tips for Working with Vendors of OTS Products. |
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PART THREE: PUTTING IT ALL TOGETHER. |
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Chapter 11: Hosting Your Programs and Tracking Learner Data. |
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Moving Up: Do You Need a Learning Management System? |
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Mixing It Up: Matching Approaches to Learners and Learning Styles. |
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Cases: The Buy-or-Build Decision. |
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Cases: Assembling Tools and Approaches to Create e-Learning Programs. |
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References and Other Sources. |
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