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E-raamat: Emerging Technologies and Applications for Cloud-Based Gaming

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International contributors in computer science, information technology, data science, software engineering, and cloud and grid computing reveal the latest research, development, practice, and applications in cloud-based gaming. The book begins with a survey of strategies, trends, economics, and prospects of cloud-based gaming. Subsequent chapters offer material on adaptable online games on clouds, cloud gaming architectures, and on-demand cloud-based gaming storage. Other subjects are mixed augmented reality systems, efficient access control for multi-player cloud games, and the need for an aggregation cryptosystem for data sharing in cloud computing. The book’s final chapter deals with uses of cloud gaming in health care, education, and entertainment services. B&w diagrams and images are included. Annotation ©2016 Ringgold, Inc., Portland, OR (protoview.com)
Foreword xvi
Preface xviii
Chapter 1 A Survey on Strategies, Trends, Economics, and Prospects of Cloud-Based Gaming
1(24)
J. Sharon Moses
L. D. Dhinesh Babu
M. Nirmala
M. Rajasekhara Babu
P. Venkata Krishna
Chapter 2 Efficient Development and Execution of Adaptable Online Games on Clouds
25(42)
Dominik Meilander
Sergei Gorlatch
Chapter 3 Emerging Technologies and Applications for Cloud-Based Gaming: Review on Cloud Gaming Architectures
67(21)
Deverajan Ganesh Gopal
Sekaran Kaushik
Chapter 4 Cloud Gaming: Design Architecture and Challenges
88(18)
Prajit Kumar Datta
Utkarsh Srivastava
Chapter 5 EAC-MPCG: Efficient Access Control for Multi-Player Cloud Games
106(9)
Sudha Senthilkumar
V. Madhu Viswanatham
Chapter 6 Issues in On-Demand Cloud-Based Gaming Storage: Quality of Service and Quality of Experience
115(24)
Ebin Deni Raj
L. D. Dhinesh Babu
Chapter 7 Cloud-Based Gaming Services
139(20)
Shivangshu Nag
Vipul Kumar Srivastava
Ragam Sai Krishna
Chapter 8 Mixed Augmented Reality Systems for Real World Integration
159(32)
N. R. Raajan
Nandhini Kesavan
Chapter 9 Gesture Recognition: An Interactive Tool in Multimedia
191(19)
Nandhini Kesavan
N. R. Raajan
Chapter 10 Necessity of Key Aggregation Cryptosystem for Data Sharing in Cloud Computing
210(18)
R. Deepthi Crestose Rebekah
Dhanaraj Cheelu
M. Rajasekhara Babu
Chapter 11 Enhancing Quality of Service in Cloud Gaming System: An Active Implementation Framework for Enhancing Quality of Service in Multi-Player Cloud Gaming
228(33)
Balamurugan Balusamy
P. Venkata Krishna
T. Aishwarya
M. Thusitha
G. S. Tamizh Arasi
Marimuthu Karuppiah
Chapter 12 Impact of Cloud Gaming in Health Care, Education, and Entertainment Services
261(23)
Padmalaya Nayak
Shelendra Kumar Sharma
Compilation of References 284(22)
About the Contributors 306(5)
Index 311