Muutke küpsiste eelistusi

E-raamat: Ethical Considerations of Virtual Reality in the College Classroom: Cross-Disciplinary Case Studies of Immersive Technology Implementation

Edited by , Edited by , Edited by (University of Central Florida, USA)
  • Formaat: 366 pages
  • Ilmumisaeg: 22-Dec-2023
  • Kirjastus: Routledge
  • Keel: eng
  • ISBN-13: 9781003829232
  • Formaat - PDF+DRM
  • Hind: 55,89 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: 366 pages
  • Ilmumisaeg: 22-Dec-2023
  • Kirjastus: Routledge
  • Keel: eng
  • ISBN-13: 9781003829232

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

Ethical Considerations of Virtual Reality in the College Classroom collects case studies that address both pedagogical and ethical foundations of extended reality tools in postsecondary learning environments across disciplines.



Ethical Considerations of Virtual Reality in the College Classroom collects case studies that address both pedagogical and ethical foundations of extended reality tools in postsecondary learning environments across disciplines. With today’s institutional programs and faculty leveraging cutting-edge virtual, augmented, and mixed reality opportunities to teach and promote achievement goals, it is imperative that new research into these technologies speaks directly to their challenges and affordances within broad academic settings. This book showcases real-world examples of faculty members who chronicle and develop their use of VR tools across learning contexts and student populations by creating their own digital experiences, adapting open-source tools, integrating commercial products, amplifying crucial course content, analyzing outcomes data, and more. Nontechnical readers will come away with a new understanding of key terms and concepts associated with virtual reality and essential heuristics for evaluating the ethical implications of immersive approaches.

Arvustused

Ethical Virtual Reality in the College Classroom represents an impressive global cohort of scholar-teachers who share detailed case studies of the ethical implementation of extended reality in diverse pedagogical contexts. Melody A. Bowdon, Kevin Yee, and William Dorner skillfully assemble a range of disciplinary perspectives, from biology, psychology, and medical education to humanities and social work, all designed to powerfully document the relative affordances of virtual, augmented, and mixed reality. Each contributor foregrounds numerous ethical dimensions, specifically accessibility and neuroinclusiveness, privacy, representation, and scalability, all while stressing an important balance between student and instructor needs. In aggregate, the chapters deploy an engaging set of heuristics for interdisciplinary audiences that address learning outcomes, expectations for student achievement, instructor learning curve, and practical strategies for curricular feasibility and sustainability. Regardless of approach, the takeaway from this innovative collection is to promote an ethic of care in implementing extended reality experiences that privilege both student learning and student well-being, along with hyper-awareness of the intended and unintended consequences of immersive technology in the classroom. In this way, the collection is an ambitious yet responsible and socially just introduction to the brave new world of virtual reality for college-level educators. Kristine L. Blair, Dean of Liberal Arts in the McAnulty College and Graduate School of Liberal Arts at Duquesne University, USA Ethical Virtual Reality in the College Classroom represents an impressive global cohort of scholar-teachers who share detailed case studies of the ethical implementation of extended reality in diverse pedagogical contexts. Melody A. Bowdon, Kevin Yee, and William Dorner skillfully assemble a range of disciplinary perspectives, from biology, psychology, and medical education to humanities and social work, all designed to powerfully document the relative affordances of virtual, augmented, and mixed reality. Each contributor foregrounds numerous ethical dimensions, specifically accessibility and neuroinclusiveness, privacy, representation, and scalability, all while stressing an important balance between student and instructor needs. In aggregate, the chapters deploy an engaging set of heuristics for interdisciplinary audiences that address learning outcomes, expectations for student achievement, instructor learning curve, and practical strategies for curricular feasibility and sustainability. Regardless of approach, the takeaway from this innovative collection is to promote an ethic of care in implementing extended reality experiences that privilege both student learning and student well-being, along with hyper-awareness of the intended and unintended consequences of immersive technology in the classroom. In this way, the collection is an ambitious yet responsible and socially just introduction to the brave new world of virtual reality for college-level educators. Kristine L. Blair, Dean of Liberal Arts in the McAnulty College and Graduate School of Liberal Arts at Duquesne University, USA

"The case studies in this book present a wide range of pedagogical applications of VR and AR technologies in diverse educational settings. As the hardware and software for VR and AR become increasingly accessible to instructors and students, this book provides visions of what's possible as well as practical and ethical considerations for educators interested in using these technologies to support student learning. The authors explore why to use virtual reality in the college classroom, how to thoughtfully engage students with these technologies, and what precautions instructors should take to use these tools equitably."

-- Derek Bruff, Educator, Author, and Higher Education Consultant

Section One: Introduction
1. Exploring the Intersection of Pedagogy and
Ethics in the use of VR/XR in Higher Education
2. Extended Reality, Pedagogy,
and the Ethics of Embodiment Section Two: The Case Studies
3. Teaching
Conscientious Design: How Learning VR Development Can Lead to Greater
Understanding of Sustainability
4. Virtual Reality Technology in Norwegian
Teacher Education: Creating an Innovative Experience or Another Academic
Elite?
5. Technology Sunset, Can We Pivot? by Eileen Grodziak, Kathleen
Morgan, and Amy Kuntz
6. Building Student Capacity and Disciplinary Identity
in an Immersive Media Course at a Small Liberal Arts College
7. Enacting
Equity and Ethics through VR in the Public Speaking Classroom: The Virtual
Martin Luther King Project
8. Using Virtual Reality to Immerse Students in
the Middle Passage: Ethics, Challenges, and Benefits
9. Virtual Perception
and the Accessible Implementation of VR/AR Technology in Psychology Education
10. A Virtual Reality App Created with CoSpaces: Student Perceptions and
Attitudes
11. Access and Opportunity: Removing Barriers to a Discipline
through Virtual Field Work
12. Conemaugh River Immersive Experience: A 360°
Virtual Biology Field Trip
13. Pros, Cons, and Considerations of Implementing
Live Virtual Reality in Medical Education
14. Digital Dinosaurs: Bringing
Dinosaurs Back to Life with VR/AR in the College Classroom
15. Ethical
Considerations in Using Virtual Reality to Support Competency-Based Education
in Social Work
16. Mission, Morals and the Metaverse: How Morehouse College
is Transforming Undergraduate Education in the Sciences and Humanities with
Virtual Reality Section Three: Further Explorations
17. Boundaries, Informed
Consent, and Learning
18. Post-Qualitative Virtuality: Assembling Reality as
New Material for Teaching and Learning by Eleanor Dare
19. Ethical, Moral,
and Philosophical Challenges of Creating and Evaluating the Impact of Virtual
Reality Experiences
Melody Bowdon is Professor and Director of Graduate Programs in the Department of Writing and Rhetoric at the University of Central Florida, USA.

Kevin Yee is Director of the Faculty Center for Teaching & Learning at the University of Central Florida, USA.

William Dorner is XML Developer/Analyst and former Instructional Specialist at the University of Central Florida, USA.