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E-raamat: Flash 3D Cheats Most Wanted

  • Formaat: PDF+DRM
  • Ilmumisaeg: 01-Jan-2008
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781430208143
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  • Formaat - PDF+DRM
  • Hind: 38,27 €*
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  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: PDF+DRM
  • Ilmumisaeg: 01-Jan-2008
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781430208143
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Those who are quite comfortable with Flash MX  and know a little ActionScript, will enjoy this book. It provides detailed step-by-step tutorials, and boasts complete technical support from the friends of ED website.

Arvustused

From the reviews:



"Every desktop designer would love to uncover the secret to easy 3D, and if this book isn't it, it comes pretty close." - Design Graphics



"This book is really well done, it has a nice and clear layout and I found every chapter very well explained. Highly recommended to everyone interested in the subject." - gotoAndPlay()



"The book is really well done, it has a nice and clear layout and I found every chapter very well explained and clear. The promise of revealing all the 3D Flash tricks is widely fulfilled and I think every intermediate to advanced Flash developer will enjoy it. Also the many color pictures and diagrams that you will find will greatly help you in better understanding the concepts being explained. Highly recommended to everyone interested in the subject." (Lapo, gotoAndPlay, May, 2004)



"Flash 3D Cheats Most Wanted is clear and concise, offering you a simple yet informative introduction to the fundamentals of creating 3D graphics, buttons and so on in Macromedias application." (Computer Arts, December, 2003)

Muu info

Springer Book Archives
Introduction to Flash 3D
1(14)
What is 3D?
1(1)
3D with Flash MX
2(1)
3D drawing techniques
2(1)
Cube
2(2)
Cylinder
4(2)
Pyramid
6(1)
Shadowing
7(1)
Drop shadows
7(1)
Inner shadows
8(1)
Bevels
9(2)
Gradients
11(1)
How to use this book
12(3)
Layout conventions
13(1)
Download files
13(1)
Support -- we're here to help
14(1)
Light and Shadow
15(24)
Seeing the light
16(2)
Elements of light and shadow
18(1)
Highlight
18(1)
Reflection
18(1)
Gradation
18(1)
Shadow
19(1)
3D shading techniques
19(1)
Pool ball
19(5)
Gel button
24(5)
Navigation bar
29(6)
Animated shadows
35(2)
Summary
37(2)
Scaling for 3D
39(26)
Lights... cameras... Flash!
40(1)
Basic 3D scaling
40(5)
Perspective grids
43(2)
3D scaling text with atmospheric perspective
45(3)
Basic 3D rotation using scaling
48(3)
3D rotation around another object
51(4)
3D rotation using a motion guide
55(4)
3D Rotation effect variations
58(1)
Scripted motion
59(4)
Summary
63(1)
Want more?
63(2)
Isometric 3D
65(36)
The 45° cheat
67(3)
Trigonometry-free zone
70(1)
Staggered isometric grid
71(6)
Laying out isometric tiles with ActionScript
77(7)
Diamond-shaped isometric grids and tile maps
84(5)
Isometric terra-forming and animated tiles
89(3)
Interactive landscape
92(7)
Summary
99(2)
Focus and Depth of Field
101(20)
Stay focused
102(3)
Approaching the plane of focus
105(1)
Atmospheric perspective
105(5)
Marbles madness
110(3)
Text preloader
113(2)
Changing the plane of focus
115(9)
Summary
124
Parallax Scrolling
121(44)
Scrolling in animation: Wyvern's Claw
123(9)
Shot 1: Over town
124(5)
Shot 2: Down street
129(1)
Shot 3: Toward inn
130(2)
Scrolling in games: Mars Patrol
132(19)
Setting the stage
133(3)
Hitting the ground running
136(2)
Scrolling mesas
138(4)
Moving mountains
142(1)
Patrol's controls
143(2)
You say you want a revolution...
145(2)
Jumpin' Jehoshaphat!
147(4)
Scrolling in navigation: A parallax menu
151(14)
Setting up
151(3)
Button formatting
154(1)
Adding rows
155(4)
The sacred scroll
159(1)
Spawning subs
160(5)
Summary
165(1)
Text Effects in 3D Space
165(30)
Tornado text
165(13)
Building the tornado
166(9)
Center-facing words
175(1)
Line to origin
176(2)
Spherical text magnification
178(7)
Building the spherical text magnifier
178(6)
Weird lens
184(1)
Line to origin
184(1)
Lost in text space
185(9)
Building the text space
186(5)
Free-floating words
191(2)
Camera autofocus
193(1)
Summary
194(1)
Drawing API and Math for 3D
195(26)
The Flash MX drawing API
195(7)
Drawing shapes
196(2)
Using fills
198(1)
Moving from 2D to 3D
199(1)
Line styles
199(3)
A basic 3D drawing engine
202(5)
3D transformations
205(2)
Using the 3D drawing engine
207(12)
Interactive rotating cube
207(2)
3D star
209(2)
Origami swan
211(2)
Flying rocket
213(6)
Summary
219(2)
3D Slice Engine
221(30)
Core engine development
221(15)
Basic principles
222(2)
Creating the object clip
224(1)
Setting up assets and global variables
225(2)
Adding slices to the base movie clip
227(4)
Adding interactivity
231(3)
Notes and considerations for using the slice engine
234(2)
3D slice engine in action
236(14)
Sample 1: Building primitive and organic objects
236(2)
Sample 2: Layer interactivity
238(1)
Sample 3: Organic masks
239(3)
Sample 4: Global to local object space
242(2)
Sample 5: Dynamic shading and blurring
244(2)
Sample 6: Including nonlayer elements
246(4)
Summary
250(1)
Departure Lounge
251(6)
Working with external 3D applications
251(1)
Creating a 3D navigation movie
252(4)
Summary
256(1)
Index 257
After studying theatre in London, then working for several years as an actor in the U.S., Todd Yard was introduced to Flash in 2000 and was quickly taken by how it allowed for both stunning creativity and programmatic logic application a truly left-brain, right brain approach to production and has not looked back. He now freelances as a Flash developer in New York City, creating both silly animations and utilitarian applications. His personal work and experimentation can be found at his website, 27Bobs.com.