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E-raamat: From Smart Cities to the Metaverse: Games, Immersive Experiences, and the Future of Digital Interaction

Edited by (Faculty of Engineering, Karabük University), Edited by , Edited by (School of Computing Universiti Utara, Malaysia)
  • Formaat: EPUB+DRM
  • Ilmumisaeg: 30-Apr-2026
  • Kirjastus: CRC Press
  • Keel: eng
  • ISBN-13: 9781040626948
  • Formaat - EPUB+DRM
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This book delivers a comprehensive exploration of the rapidly evolving intersection between immersive technologies and the gaming industry, providing a detailed analysis of current innovations, diverse applications, and the transformative landscape of virtual experiences. It meticulously examines the core technologies driving this evolution, including augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), offering readers a clear and insightful understanding of their impact across various sectors, with a particular emphasis on the dynamic realm of gaming.

This book’s key highlights encompass in-depth chapters dedicated to the fundamental technological principles underpinning immersive experiences, practical game design methodologies tailored for these innovative environments, and a critical evaluation of the ethical, social, and environmental considerations associated with the widespread adoption of these technologies. It underscores the profound importance and significant impact of these technologies in enhancing user engagement, fostering groundbreaking innovation, and shaping the future of interactive experiences. By incorporating real-world examples and adopting a forward-looking perspective, it empowers readers with knowledge that transcends the boundaries of gaming, extending its applicability to diverse fields such as urban planning and sustainability initiatives.

This valuable resource is primarily tailored for professionals and students actively engaged in the fields of game development, immersive technology, and digital media. It caters to individuals at upper undergraduate and professional levels who seek a deeper comprehension of immersive technologies and their practical applications.



This book delivers a comprehensive exploration of the rapidly evolving intersection between immersive technologies and the gaming industry, providing a detailed analysis of current innovations, diverse applications, and the transformative landscape of virtual experiences.

Section I Foundations of Games and Immersive Technologies
1. Immersive
Metaverse Applications: From Games to Reality
2. The Convergence of Game
Development and Immersive Technologies
3. Technological Foundations in
Transforming Games and Immersive Realities
4. The Evolution of Gaming in the
Metaverse Section II Games Technology and Immersive Experiences in Action 5,
Augmented Reality Storytelling: Re-Living the 1821 Kedah-Siam War at Kota
Kuala Jedah
6. Virtual Reality and Environmental Innovation in Japan's Smart
Cities: Illuminating the Path to Sustainability
7. Augmented Reality in
Social Welfare: Designing Immersive Donation Experiences Section III Building
Immersive and Game-Driven Digital Worlds
8. From Play to Practice: Game-Based
Wast-Sorting Education for Children
9. Gamifying Eco-Awareness: Inspiring
Sustainable Habits in Malaysian and Indonesian Schools
10. Game-Based
Interventions for Dyslexia: Usability Insights from DysPReX and MazeDyslexic
Section IV: Society and the Human Experience in Immersive Worlds
11. Avatars
and Digital Identity in the Metaverse
12. Virtual Reality and the Elderly:
Immersive Experiences for Quality of Life
13. AI vs Human Judgement: A
Comparative Analysis of MyBuddy Application and Manual Assessment in
Predicting At-Risk Students
14. AI for Inclusion: Sign Language Recognition
to Support Hajj Pilgrims
Noradila Nordin was awarded the prestigious Kings Scholarship by the Government of Malaysia to pursue her PhD at University College London. She is currently a lecturer at the School of Games & Creative Technology, University for the Creative Arts (UCA) in the United Kingdom.

Norliza Katuk is an associate professor of Cybersecurity at the School of Computing, Universiti Utara Malaysia (UUM). Her research interests include information security and privacy, and cybersecurity awareness, and she has published widely in international journals and serves as a reviewer for several esteemed publications.

Adib Habbal is an associate professor of Computer Engineering and the founding head of the Innovative Networked Systems (INETs) Research Group at the Faculty of Engineering, Karabük University, Türkiye.