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E-raamat: Game Changers: How Playing Games Changed the World and Can Change You Too

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 07-Nov-2024
  • Kirjastus: Canongate Books
  • Keel: eng
  • ISBN-13: 9781837260003
  • Formaat - EPUB+DRM
  • Hind: 9,71 €*
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  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: EPUB+DRM
  • Ilmumisaeg: 07-Nov-2024
  • Kirjastus: Canongate Books
  • Keel: eng
  • ISBN-13: 9781837260003

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Why is playing games a universal human instinct? And how can those games make your life happier, healthier and more fulfilled?



In this fascinating look at games through the ages, Tim Clare explores how, through play, we become fully ourselves.

From Roman anti-cheating devices to organised crime card syndicates, from Pokémon's world domination to the combative domestic bonding ritual of Monopoly, The Game Changers explains why games are more popular now than ever, and how playing them helps us learn to be better losers, make smarter decisions and become more human.

Arvustused

Brilliant and hilarious. The best book on games I've read in years -- G.T. KARBER, #1 Sunday Times bestselling author of MURDLE A deep, poetic dive into game-playing and its role in human society and mental health. Table-top games are examined and celebrated, from dice to Monopoly to Pokémon -- JANICE HALLETT, Sunday Times bestselling author of THE APPEAL Tim Clare, taking on the role of author and games master, plays his pieces well in The Game Changers...an engaging exploration -- CAROLINE EDEN Let me tell you, this book is a love letter. It's infectious -- IVAN BRETT from THE TRAITORS Tim Clare is a fabulous tour guide through the history of table games . . . Rich with enticing origin stories [ The Game Changers] has a phenomenally broad scope . . . Exceptional -- TOM BREWSTER, Shut Up & Sit Down A warm, enthusiastic survey of games . . . filled with personal anecdotes and almost romantic scenes of gameplay among friends and family members * * Spectator * * Digs into all sorts of unexpected corners and startling histories, always coming back to the real physical and emotional experiences of play. It's an absolute delight to read, charming and chatty, overflowing with insight into why we love games, and beautifully researched, with anecdotes ranging from the familiar to the forgotten and everywhere in between -- HOLLY GRAMAZIO A delightful love letter to tabletop games and the joy of play, from ancient times to today, with plenty of poignant, heartfelt turns. Bask in it! -- MATT FORBECK, New York Times-bestselling author of MARVEL ENCYCLOPEDIA It is refreshing and exciting reading a book on games that looks at the history of games in such a expansive and inclusive manner. I loved this book, and think it should be used in schools. So many of our books on games focus on how to make good games, or play well - few are about what games mean to humans and their culture -- RICHARD GARFIELD, creator of 'Magic: The Gathering' Praise for Coward: Fascinating, thought-provoking, vulnerable and generous -- CATHY RENTZENBRINK

Tim Clare is an award-winning writer, poet and creative-writing podcaster. He is the author of We Can't All Be Astronauts and Coward, and the novels The Honours and The Ice House. He has performed his work at festivals and clubs across the world, on BBC TV and radio. Tim has also written for the Guardian, Times, Independent and Big Issue, and presents the creative-writing podcast Death Of 1,000 Cuts.

@timclarepoet | timclarepoet.co.uk